Leather
Leather | |
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Vital statistics | |
Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 |
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> | Max:4 (Leather) |
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Leather (45) |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Tanning |
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
Object(s) Required | Prepared Animal Hide |
Produced By | Tanning Tub and Tanning Fluid |
Required By | (66) Ancestral Shrine, Bear Coat, Beaver Wrist Guards, Boar Tusk Helmet, Bone Chest, Bone Greaves, Bronze Helm, Bronze Plate, Coffer, Coracle, Cottage Table, Cottage Throne, Dressing Table, Drum & Sticks, Elegant Table, Family Heirloom, Fine Feather Brooch, Fisherman's Hat, Garden Shed, Gold Spoon-Lure, Greased Joints, Hardened Leather, Hunter's Belt, Hunter's Bow, Hunter's Quiver, Kozhukh, Laddie's Cap, Large Chest, Leather Armor, Leather Backpack, Leather Ball, Leather Basket, Leather Boots, Leather Coat, Leather Fabric, Leather Merchant's Hat, Leather Pants, Leather Patch, Leather Pocket, Leather Purse, Lynx Claw Gloves, Mine Hole, Miner's Helm, Moose Hide Jacket, Packrack, Palisade, Plate Armor, Plate Boots, Plate Gauntlets, Plate Greaves... further results |
Go to Objects |
Leather is animal hides that have been strengthened through the process of Tanning. It is a widely used resource in early-mid game crafts and builds and is used to make things like basic armor, tools, clothing, etc, as well as used to create Hardened Leather.
How to Make Leather
In order to make leather, follow the steps below. Leather isn't exactly hard to make, but it is a time-gated process.
- Acquire a Raw Hide from a Wild Beast.
- Dry the Raw Hide by placing it in a Drying Frame.
- Wait 14-29 real-time hours for the hide to finish drying.
- Take the Dried Hide and place it in a Tanning Tub.
- Fill Your Tanning Tub with Water.
- Gather four pieces of Treebark from a Tree.
- Right-click the Treebark into the tanning tub to create Tanning Fluid.
- Wait 30 real-time hours for the hide to turn into leather.
- Retrieve your finished leather.
Notes
- Tanning tubs need a minimum 20L of fluid to operate, but can hold up to 40L of fluid.
- As leather is produced, the volume of fluid goes down.
- Tanning Fluid is consumed upon creation of a unit of leather, not as a function of time.
- If the level of tanning fluid becomes too low, The tanning process will stop (but not reset)
- This can be seen on the tub graphic as no fluid showing. Add more tanning fluid to finish the process
- 2 Treebark or 1 Exquisite Rot is required to make 5% concentration per Tanning Tub
- While the necessary concentration of tanning fluid is 5% (2 treebark per tub), you may increase the tanning fluid concentration to 10% (9 treebark per tub).
- This has no effect on tanning speed, but if your treebark quality is higher than your water quality, you can incrase your tanning fluid quality by adding more bark.
- Each tub can hold a maximum of 4 inventory spaces of hide at a time. For example: 4x Rabbit Fur or 2x Fox Hide or 1x Aurochs Hide.
- Tanning fluid can be made directly in containers such as barrels, buckets, and tanning tubs.
- 18 IRL minutes should equal to one percent of tanning progress. (30 hours -> 0.3 hours -> 18 minutes)
Quality Formulas
Tanning Tub Q = Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle \frac{_{q}AvgBoard * 2 + _{q}AvgBlock}{3}}
Tanning Fluid Q = Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle \frac{_{q}Water + _{q}TreeBark}{2}}
Leather Q = Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle \frac{_{q}Hide * 3 + _{q}Fluid * 2 + _{q}Tub}{6}}
Game Development
- Stacks of Shrimp (2023-10-22)◎ >"Bay Shrimp, Bark, Lilyshreds, Leather, Clams & Mussels now stack."
- Leather Feather (2015-12-03)◎ >"Added a stockpile for leather, and for that purpose a common type for leather and hardened leather called any leather."