Skills
Skill Tree
- Outdated Image: Missing skills "Firecrafts", "Cooking", "Cheesemaking" and Others.
List of Skills
Skill (59) | LP Cost | Prerequisites | Skill Text | Skill Tree |
---|---|---|---|---|
AlchemyAlchemy |
20,000 | Glass Blowing, Hearth Magic, Plant Lore |
"Anthing, deceit in heart, mixed, by pale moonlight, powder, blood, and secret herbs, to right a wrong perceived." "Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, from Mortar & Pestle to Burettes, as well as the Alchemist's Table workbench." Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir. Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. |
Alchemy
┣╸Glass Blowing ┃░┗╸Pottery ┃░░░┗╸Foraging ┣╸Hearth Magic ┃░┗╸The Will to Power ┗╸Plant Lore ░░┗╸Farming ░░░░┗╸Foraging |
Ancestral WorshipAncestral Worship |
5,000 | Hearth Magic | "In Black smoke, from wet logs, The hour was late, When Thangest old, of memory late, spoke." "Knowledge of Ancestral Worship opens your spiritual connection to those who have passed through the flame of life before you, to begin celebrating their cult and memory in worship. By sacrificing the appropriate offerings at an Ancestral Shrine, you will be given strange and mystical powers to manipulate the Fateweave." |
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Animal HusbandryAnimal Husbandry |
750 | Hunting | "Harnessed by the Old Gods, The Urox plowed across the skies, The furrow of time." "You have had enough close encounters with various beasts of the Wild Hearth that the thought of taming some of them has entered your mind. You may snare and keep tamable beasts, as well as construct coops, troughs, and hitching posts." To tame a wild, tamable, animal: First, lure it to you with clover. Then snare it with a rope. Then tie it to a hitching post. Then, when soon it stands ready to fight, Defeat it in combat again, and again, But when it yields to you, yield to it, And hurt it no further, Until its beast has been quelled. |
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ArcheryArchery |
1,000 | Hunting | "Where Alfthing fell, On blood-wet grass, A broken arrow." "With basic mastery of Archery you can draw and fire bows, fletch arrows, and sew quivers." |
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BakingBaking |
350 | Pottery, Farming, Cooking |
"Rising slowly, Leavened with time, Sweet as the ages." "Something smells lovely, and you seem to know what. You've learned the basics of whipping up a good bread or pie." |
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Basic MechanicsBasic Mechanics |
2,500 | Metal Working, Wheelwrighting, Rope Twining |
"A dream of soot, And cogs in rhythmic motion, And sprawling, clockwork cities." "Through ardent study of the primary forces you have learned how to construct more intricate tools with moving parts." |
Basic Mechanics
┣╸Rope Twining ┃░┗╸Tanning ┃░░░┗╸Hunting ┃░░░░░┗╸Foraging ┣╸Wheelwrighting ┃░┗╸Carpentry ┃░░░┗╸Lumberjacking ┃░░░░░┗╸Foraging ┗╸Metal Working ░░┗╸Stone Working ░░░░┗╸Foraging |
BeekeepingBeekeeping |
500 | Farming | "Golden Honey flowing, From flowerbeds and trees, The sweetest things of nature, Are brought to us by bees." "One hears a familiar buzzing around your parts these days. You have learned how to construct and maintain beehives." |
|
Boat BuildingBoat Building |
1,500 | Carpentry, Swimming |
"Glimma, mighty ship, Built from boards of Cherry, To sail into the Sun." "You have learned how to construct a rowboat to strike out along unknown lakes and rivers." |
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CarpentryCarpentry |
200 | Lumberjacking | "The three drew up along the Tostan, To there do nail and build, A mighty Hall of Oak and Cedars." "You have learned how to saw boards from logs, and more advanced constructions have also been made available to you, provided you know the right materials." |
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Charcoal BurningCharcoal Burning |
750 | Lumberjacking, Pottery |
"Embers in the dark, Ash bleeding pitch, Fire born anew." "The lumber of the wild forests yields its blackest treasures to you. You can construct Tar Kilns, and you know how to slowly cook wood to coal, without flame or burning, and extract tar in the process." |
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CheesemakingCheesemaking |
10,000 | Animal Husbandry, Farming |
"In the dark cellar of time, The Moon was made, Milk the Urochs gave." "Milk hardens and turns wondrous hues of white, yellow, green, and blue in the practice of your craft. You know of curing, and slicing, and of the cultures causing cheese to form. Cheese is cured in stages, either outside, in houses, in cellars, or in mines, and each location can provide its own unique locality to a Cheese." |
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CookingCooking |
250 | Firecrafts | "Many fell in the west, and the weary long did wander, to feasts and roaring fire." "You have expanded your knowledge of food, and many more advanced recipes and dishes are now available to you." |
Cooking (No Dependencies Found)
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Deep ArtificeDeep Artifice |
150,000 | Farming, Basic Mechanics, Metallurgy, Tunneling |
"The Great Clockwork of the Hearth, Tells the time of all times, Ticks the sun, moves the beast, draws forth the plants to eat." "You have seen far beyond the mundane trivialities of petty craftsmanship, and your thoughts seek in all matters of artifice the eternal. You enjoy the greatest possible success when mining and forging wrought iron." |
Deep Artifice
┣╸Metallurgy ┃░┗╸Steelmaking ┃░░░┗╸Metal Working ┃░░░░░┗╸Stone Working ┃░░░░░░░┗╸Foraging ┣╸Farming ┃░┗╸Foraging ┣╸Basic Mechanics ┃░┣╸Metal Working ┃░┃░┗╸Stone Working ┃░┃░░░┗╸Foraging ┃░┣╸Wheelwrighting ┃░┃░┗╸Carpentry ┃░┃░░░┗╸Lumberjacking ┃░┃░░░░░┗╸Foraging ┃░┗╸Rope Twining ┃░░░┗╸Tanning ┃░░░░░┗╸Hunting ┃░░░░░░░┗╸Foraging ┗╸Tunneling ░░┗╸Mining ░░░░┗╸Stone Working ░░░░░░┗╸Foraging |
Druidic RiteDruidic Rite |
150,000 | Hearth Magic, Forestry |
"By the first moon of the solstice, Esthan brought swine to the Irminsul, There hanging them for eight days, Resting dead on soot-black branches." "You have walked the dark wilds, and seen the moon rise over shallow graves where the mandrake weeps. You enjoy the greatest possible yields when farming, gardening, planting trees, and unraveling silk cocoons." |
Druidic Rite
┣╸Forestry ┃░┣╸Woodsmanship ┃░┃░┣╸Lumberjacking ┃░┃░┃░┗╸Foraging ┃░┃░┗╸Plant Lore ┃░┃░░░┗╸Farming ┃░┃░░░░░┗╸Foraging ┃░┗╸Gardening ┃░░░┗╸Farming ┃░░░░░┗╸Foraging ┗╸Hearth Magic ░░┗╸The Will to Power |
FarmingFarming |
400 | Foraging | "Watered by sweat there grew, Golden in Autumn, that Spring, Where Winds did play and hide, In sun-kissed Wheat and Barley." "Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds." |
Farming
┗╸Foraging |
FirecraftsFirecrafts |
75 | none | "Forged in flame, born of smoke, embers glowing, in the dark." "You have studied the ways of flame, and have found ways to keep it captive and burning for longer. The transformative power of fire to change the nature of things, especially food, has become clearer to you, and you can now cook, craft, and construct several things related to the use of fire." |
Firecrafts (No Dependencies Found)
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First AidFirst Aid |
4,000 | Hearth Magic, Plant Lore |
"He saw as his task, To pay every tribute of need. For some water, For others rest, Under the shade of trees." "You have figured out how to brew, prepare, and apply, some basic compresses, potions, and poultices, to heal wounds and illness." |
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FishingFishing |
200 | Foraging | "The fathoms give nothing, Yield not a single thing, But to the fishermens' snares." "You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures." There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods. |
Fishing
┗╸Foraging |
ForagingForaging |
25 | Oral Tradition | "Full in her pride she stood, Blossoming through spring and autumn, Wild with fruit and harvest-flowers." "You know a thing or two about the wild plants of the land, and can see and pick a lot of them if you find them. Increasing your "Perception" and "Exploration" values will help you find more Foregables." |
Foraging (No Dependencies Found)
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ForestryForestry |
25,000 | Woodsmanship, Gardening |
"Elfafnr nursed by the springs of Tain, Three Oaks for each of the Norns, Two Linden trees for the Old, Apples for himself." "You care for the land and are able to do so. Through ardent study of the natural primacies you have developed an aptitude for treeplanting, and enjoy significantly greater success at it. Studies of the mulberry tree in particular have also increased your success rate when unraveling silk cocoons." |
Forestry
┣╸Gardening ┃░┗╸Farming ┃░░░┗╸Foraging ┗╸Woodsmanship ░░┣╸Lumberjacking ░░┃░┗╸Foraging ░░┗╸Plant Lore ░░░░┗╸Farming ░░░░░░┗╸Foraging |
GardeningGardening |
4,000 | Farming | "Green and cool, Warm and welcoming, Your garden plot, And home." "You enjoy gardening, and consequently gain significantly more seeds when farming. The peace of mind which only a tranquil garden brings also garners you an improved success rate when unraveling silk cocoons." |
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Glass BlowingGlass Blowing |
750 | Pottery | "Skybridge, High road to the home of the Gods, Gleaming in many colors, Broken through a shard of glass." "Fragile glass becomes soft and pliable in your hands, and you may bend it to your will. You have learned how to melt glass from sand and lye, and how to blow it into form." |
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Hearth MagicHearth Magic |
250 | The Will to Power | "Hildur was a wise one, Old crone rich in years, They said she knew the runes, Runes to make a broom dance, A cat bark, A sound of silence." "You have discovered that certain events in the shadowlands between dream and waking may cause the rules of the Deep Magic to bend, just a little, and have learned how to create some simple artefacts of sympathetic import." |
Hearth Magic
┗╸The Will to Power |
HuntingHunting |
60 | Foraging | "In a bloodred moment, The beast fell still, Giving life through death." "For what it's worth you have built up enough skill and courage to dare to attack, slay, dress, and prepare wild animals. Beware that some fell beasts of the wilds will kill and eat you, and that you might not be a competent enough fighter yet to take them on. Start out small, with Ants, and build your skills, before going for bigger prey." Some small animals, like Rabbits and Frogs, can be picked up without a fight, if you can catch them. |
Hunting
┗╸Foraging |
JewelryJewelry |
7,500 | Metal Working | "Timeless luster, Age and tradition, Beauty eternal." "You have learned how to work with the precious metals, and other fine materials, of the Hearthlands, to make jewelry." |
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LandscapingLandscaping |
300 | Lumberjacking | "The line drawn straight, Level, and aligned, To strike the earth." "The earth yields to your touch. You can place Land Surveys to better expedite landscaping projects, and you can construct Embankment Scaffolds to create steeper inclines in soil." |
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LawspeakingLawspeaking |
20,000 | Yeomanry, Hearth Magic |
"Where there was strife, let there be kinship. Where there was hunger, let there be bread. Where, yesteryear, pyres burned, let there be law." "The Lawspeaker's position is held in high regard by traditional Hearthling society. His tasks vary with the seasons, but he is always called upon to perform his duties when disputes need to be settled, and when oaths be sworn or renewed. Having the Lawspeaking skill allows your character to found villages." |
Lawspeaking
┣╸Yeomanry ┃░┣╸Farming ┃░┃░┗╸Foraging ┃░┗╸The Will to Power ┗╸Hearth Magic ░░┗╸The Will to Power |
Locks & BoltsLocks & Bolts |
1,500 | Carpentry, Yeomanry |
"This place was not for you, Was not meant for your eyes, Was locked away for me alone." "You have learned how to craft and install locks to protect chests, coffers, and gates from intruders." |
Locks & Bolts
┣╸Carpentry ┃░┗╸Lumberjacking ┃░░░┗╸Foraging ┗╸Yeomanry ░░┣╸Farming ░░┃░┗╸Foraging ░░┗╸The Will to Power |
LumberjackingLumberjacking |
150 | Foraging | "Birch, and Elm, and Yew, and Fir, Nine and one, He fell them all, Ash, and Beech, and Larch, and Pine." "You have learned how to use an axe to fell and prepare trees. Remember that stumps can be dug out with shovels." |
Lumberjacking
┗╸Foraging |
Metal WorkingMetal Working |
1,000 | Stone Working | "Embers glow in a furnace, A plow glows in the field, Swords glow in battle." "You have learned how to smelt and mold the common metals, as well as how to build crucibles, anvils and smelters, provided you have found their requisite materials. You also discover slightly better ores when mining." |
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MetallurgyMetallurgy |
15,000 | Steelmaking | "Deep by the roots of the mountain, Locked away behind cold and stone, Gleaming in the dark, Clamoring to be found." "You have acquired a natural mastery of the metals, their uses and abuses. You discover slightly better Ores, and enjoy significantly greater success when forging wrought iron." |
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MiningMining |
1,000 | Stone Working | "King Under The Mountain, Crowned in stone and steel, His deep mine and torch-lit halls." "You have a basic understanding of the common minerals, and of how to mine them, and can thus construct Mine Shafts and Supports provided you have found appropriate materials." |
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MurderMurder |
150,000 | Rage | "Blood fell on the icy moor, Where brother slew brother, When Alfthing's line was broken." "Murder gives you the ability to be in combat with a knocked out Hearthling who is not currently enjoying Knockout Protection, for example a Hearthling in a Murderous Rage, allowing you the potentiality to slay them." |
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Oral TraditionOral Tradition |
0 | none | "Of all the Ancients, Most among them saw Walwar, Yet always spoke he the least." "They say that the first stories were passed to the Hearthlings by the Old Gods. Some ancient things have always been known, and this is one of them." |
Oral Tradition (No Dependencies Found)
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PaintingPainting |
2,000 | Hearth Magic | "Ettinaz saw the signs, And read the Omens right. He made from hides a tapestry, To tell the gruesome tale." "You can wield a brush, and mix the pigments, to create graphic patterns of your own from images uploaded to the Haven & Hearth webpage." |
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Plant LorePlant Lore |
4,000 | Farming | "Growing silently, From shadows everflowing, Light of greenery." "You have begun developing a certain mastery of plant both wild and tame. You gain more seeds when farming, more produce when gardening, and you plant trees with greater success." |
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PotteryPottery |
125 | Foraging, Firecrafts |
"Cracked, the potter's clay, Pouring water, scraping dry, The Vessel of Eternity." "You've learned the art of making pots, cups and vases from clay. You can dig for clay in the shallows, and fire your produce in a Kiln." |
Pottery
┗╸Foraging |
Primitive ToolsPrimitive Tools |
0 | none | "Fashioned alone, By fire at night, With fire in mind, Three Ashen staves." "They say that some mysterious forms are eternal lodestars written into the firmament of the Hearth. You think you could make a Stone Axe for yourself if you found the right materials." |
Primitive Tools (No Dependencies Found)
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RageRage |
50,000 | The Will to Power | "Insults fell on his mind, Like sparks on wet leaves, Until the leaves, one day, were dry." "You've had quite enough, and someone is going to get it hard and fast. Rage allows you to initiate combat with other Hearthlings. Beware that each breach of the Hearthlaw leaves a Crime Scent -- which can be used to track you down -- and that being an outlaw prevents your character from being logged out for some time after the offense." |
Rage
┗╸The Will to Power |
Rope TwiningRope Twining |
1,000 | Tanning | "One over one, He drew round over round, Twinning rope from golden strands" "You can construct and use a Rope Walk to stretch, twine, and tie ropes." |
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Sausage MakingSausage Making |
1,200 | Animal Husbandry, Farming |
"Crank of lever, Pull of pork, Split the bone, Wield the fork." "Your mind has begun salivating at the prospect of turning red meat and casings into some of the most succulent, delightful, morsels imaginable." |
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SewingSewing |
200 | Farming | "She stayed up, night on night, Under pale moons and distant stars, Sewing her shirt for a son lost." "You posses basic skills with needle and thread, allowing you to create several relevant products from cloth and fabric." |
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SiegecraftSiegecraft |
125,000 | Vandalism | "Over land and bubbling brooks, Were brought to bear, Stones, borne high by brimstone." "You have acquired enough perfection in the art of destruction to begin contemplating the more offensive applications of it. Siegecraft allows you to construct catapults and battering rams to attack enemy claims and walls." |
Siegecraft
┗╸Vandalism ░░┣╸Theft ░░┃░┗╸Trespassing ░░┃░░░┗╸The Will to Power ░░┗╸Rage ░░░░┗╸The Will to Power |
SilkfarmingSilkfarming |
1,500 | Beekeeping | "Ratjik's shirt was sewn, Not from fibre, nor hide, Not from animal, nor plant, What stuff made Ratjik's shirt?" "You've been spending time among the mulberries, and have learned how to farm and handle silk. Breed Silkmoths, set their eggs on herbalist tables, feed the worms mulberry leaves, and unravel the cocoons." |
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SteelmakingSteelmaking |
5,000 | Metal Working | "Born in flame, Yet cold and silent, Thirsting for blood. Who am I?" "The embers of your forge have run glowing red hot, and from them now spring the strangest, most wonderful materials. You have learned how to make steel in steel crucibles, and also enjoy greater success at forging wrought iron." |
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Stone WorkingStone Working |
200 | Foraging | "Valind hew these stones, Bearing in silent witness, A boast to his father." "You have learned how to extract some measure of beauty and utility from the unfulfilled promises of wild rock and stone." |
Stone Working
┗╸Foraging |
SwimmingSwimming |
500 | Fishing | "Nine drops of rain-water, He carried, Over land and black seas." "You know how to get yourself out on deep water, which unfortunately carries with it the risk of never getting back alive to the shallows again. Death by drowning is a real risk for the unwary, and Hearthlings need a high "Constitution" value to swim for any considerable durations of time." |
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TanningTanning |
600 | Hunting | "And it gleamed in the sun, Their polished armor made, Of red and purple leathers." "You have learned the odorous but rewarding trade of turning prepared animal hides into leather. Build a Tanning Tub, fill it with Tanning Fluid, and place your hides in it." You create Tanning Fluid by dropping bark into water, for example in a bucket or a barrel. Tanning fluid needs to be at least 5% concentrated to be useful. |
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The Will to PowerThe Will to Power |
200 | none | "Wicked portents, A black ash dripping with blood. And the entrails whisper Of lies and deceit." "You have begun yearning for something... more. The Will to Power is the first step on the left-hand path of domination, and it is not without consequence." |
The Will to Power (No Dependencies Found)
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TheftTheft |
30,000 | Trespassing | "There lay hidden Woglin's gold, Banded rings and bands in mounds, No one saw it leave, Save Vilgoth and the Moon." "Your long, spindly, fingers have begun developing a particular itch, now ripe for the scratching. Theft allows you to steal from claims and claim objects." Beware that each breach of the Hearthlaw leaves a Crime Scent -- which can be used to track you down -- and that being an outlaw prevents your character from being logged out for some time after the offense. |
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TradeTrade |
15,000 | Yeomanry | "A coin passed, from Thirin, to Othen, to Handal, ever back to Thirin." "Knowledge of the tricks of Trade allows you the ability to trade with other Hearthlings through the construction of Barter Stands, and the minting of coins of the various metals." |
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TrespassingTrespassing |
25,000 | The Will to Power | "In the black of night, Algaur found a hidden path, Through the briar-patch, To deep, and secret places." "Your feet have begun wandering to the strangest places, ending up where they really have no business of ending up. Trespassing allows you to manipulate claimed things without permission, for example to look in containers." Beware that each breach of the Hearthlaw leaves a Crime Scent -- which can be used to track you down. |
Trespassing
┗╸The Will to Power |
TunnelingTunneling |
6,000 | Mining | "Caroubdin, High King Demanded of his mountain realm, In the third month of the Conflux, Red Gold, and Blue steel." "You have begun getting to know the mountain, its ways and means, and its cruel, fickle whims. You may construct stone columns to support your mining operations, and you find better ores when mining." |
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VandalismVandalism |
50,000 | Rage, Theft |
"The Skarm was forded by the late solstice, The Heiskarl brought two by six ships. The city was sacked." "Something deep inside of you has begun yearning to see the world burn. You may destroy objects, and otherwise perform deleterious actions, on claims, without permission." Beware that each breach of the Hearthlaw leaves a Crime Scent -- which can be used to track you down -- and that being an outlaw prevents your character from being logged out for some time after the offense. |
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WheelwrightingWheelwrighting |
1,500 | Carpentry | "Creaking along, In mud-swollen tracks, But steady, And sturdy, Turns the Wheel of Seasons." "You have figured out how to fashion a wheel for use in a cart, a wheelbarrow, or the like." |
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Wilderness SurvivalWilderness Survival |
0 | none | "Kodving broke the ice, Skarm drew him up, Logi saved them both." "They say that the burning longings in the back of every Hearthling's mind are the ancient lores of Firemaking, and of Walking the Land & Wild. Any Hearthling who has passed through the Evergreen, and been burned into the world, knows how to build fire and shelter, provided she finds the right materials." |
Wilderness Survival (No Dependencies Found)
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WinemakingWinemaking |
1,000 | Farming | "In autumn vineyards, Drunk with song and laughter, And bittersweet juice, Red with love and promise." "You know a good vintage when you taste one, and also how to grow grapes and press them, to actually make wine. The secret? Ferment grape juice in demijohns, and store it in barrels." |
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WoodsmanshipWoodsmanship |
12,500 | Lumberjacking, Plant Lore |
"In the depth of winter, Lie hidden away, Along secret trails, The seeds of spring." "You have walked the wilds for some time, and know your way around them. You have greater success when planting trees." |
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YeomanryYeomanry |
4,000 | The Will to Power, Farming |
"Kolbjorn first broke the land around the Veitvast, His family now sits in unbroken line by that water, Their Halls ringing with mead and laughter." "You have made enough of an impact upon the world to begin thinking of some certain parts of it as being your own. You may construct Claim Poles, and begin claiming private plots of land around them." |
Game Development
- Swinish Alchemy (2024-11-24)◎ >""Rough Polish" now uses the Masonry attribute for its quality, rather than Carpentry, and is discovered by the "Stoneworking" skill, rather than the "Carpentry" skill."
- Stonedolly & Cornpouch (2024-11-07)◎ >"(?) Added "Carpentry" and "Stoneworking" as additional prerequisite skills to buildings unlocked by "Animal Husbandry": "Bird House", "Dovecote", "Rabbit Hutch", "Chicken Coop"."
- Stonedolly & Cornpouch (2024-11-07)◎ >"(?) Added "Music", skill required for playing and crafting instruments, and the "Whistle" emote. (Primary aim with this is to reduce the unlock load on certain skills/seen items, e.g. carpentry, boards, &c.)"
- Stacks of Shrimp (2023-10-22)◎ >"Added new skill "Firecrafts", moved "Roasting Spit", "Fireplace", and related recipes to it."
- Stacks of Shrimp (2023-10-22)◎ >"Added new skill "Cooking", moved several cooking recipes to it, including several previously under "Baking"."