Farming also refers to an incrementable ability.
The Farming skill allows a Hearthling to plant seeds in soil to grow crops for food or materials. There are 20 crops in the game, 15 of which are planted directly into soil and 5 of which must be planted on a Trellis. To plant crops, you need 5 seeds per tile, (One full stack of 50 seeds will plant 10 crops), tilled ground, and patience. Note that certain crops are planted with the crop itself and not seeds, for instance, Beetroots and Peas do not have seeds, you simply plant the item themselves. Check the table below for more info.
- First, till some ground. You can do this on most dirt terrains by hand, but building a plow is preferable. A wooden plow lets you simply walk along at Crawl speed (1.5 tiles per second) to till the ground, a Metal Plow lets you do so at Run speed (4.5 tiles per second).
- Now, left click a stack of at least 5 seeds, and right click a tile of tilled ground. You can do this faster by holding shift and then right clicking the tile, which keeps the stack attached to your cursor, or at maximum speed by simply shift + right clicking the seeds in your inventory, which will then let you drag and drop a zone over a square of tiles which your character will automatically walk to and plant until they're done or they run out of seeds.
- Now comes the waiting. Plants take varying times to grow. Carrots will grow in a day, Pumpkins will grow in a week, with other crops somewhere in between.
- You will know a crop is fully grown when you can right click it and click harvest. Your character will walk over and pick the crop, giving you its materials and/or seeds. A Scythe will harvest multiple crops in front of you at a time. You can shift + right click a fully grown crop to drag and drop a zone over other fully grown crops of the same type to quickly and automatically harvest them as well, just like planting.
This won't work for all crops however. Specifically, Peas, Peppercorns, Grapes, Cucumbers and Hops crops are vineyard plants and are too delicate to be grown on their own and require a Trellis. This is quite simple though, simply build a trellis and right click the seeds onto the trellis like it were a tilled tile. Trellis plants generally take longer to grow than others.
Some things to note:
For buckets, you must have the bucket in a container or your hands, they can't be filled when in your inventory. Simply right click the seeds onto the bucket. Each bucket can hold 1000 seeds, allowing you to carry a total 2000 seeds on you without any inventory space being used!
For barrels, simply right click the seeds straight into the barrel. Each barrel can hold 10,000 seeds.
Granaries are far more difficult to make than the other two choices, but are maximally efficient! They have 10 slots, to distribute the grand total capacity of 200,000 seeds(units). Simply right click the seeds into a slot. Granaries can hold other things like flours, grists, ash, and such as well.
Farming not rewarding enough?
And if you're a true connoisseur of the farming arts, consider attempting the Farmer's Credo, which grants you further benefits to your growing (pun intended) arsenal. See more in Credo.
How do i even get seeds?!
How do i farm things like Blueberries?
That is another form of farming called Gardening. It is similar to Farming but you need to get that skill and then make yourself some Garden Pots and fill them with soil and water, then you right click your forageable of choice like Blueberries and right click them into the pot.
Quality of seeds
The quality of planted crops is based upon the quality of the planted seed with a [-2, +5] random range limited by space, time, and the farmer's farming ability level.
Exception: If you are above your local quality cap, and if you are the server lead in crop quality for that crop type, your crops will instead change quality randomly in the range from -2 to +2 with each generation (ergo: effectively no crop quality limit). The local quality cap effectively only matters for the server lead. (ref: ... and)
Each batch of a crop which is planted in the same area (~2 minimaps), time (~2 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their quality affected in the same way.
Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills.
To maximize quality gain, it is advisable to take any given quality of seed and split it up into multiple plantings. With maximum skills, plants will yield three times their number in plantings-worth of seed. Planting in three phases, at least 5 hours apart will give you three chances to score the +5. Whatever the results, the highest quality seed will be sufficient to repeat the planting. If expanding the crops is a priority, two plantings leaves enough seed to expand each planting by 50%. This method avoids the downside of a bad RNG result unless all three plantings roll poorly (which is unlikely). Therefore, doing this will consistently increase average seed quality, and thus product quality, over time. The excess seeds or crops can then be used to crafting and consumption.
If you are fortunate to have seeds of a higher quality than your skills would otherwise produce (i.e. from a neighbour), then the resulting planting quality will not be between -2 and +5, but all positives are set to 0, giving a good chance to maintain the high quality while building up your skills to match.
Watered by sweat there grew,
Golden in Autumn, that Spring,
Where winds did play and hide,
In sun-kissed Wheat and Barley.
Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.
What it does
dventure > La dscaping > Hand low
- Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.
uild > ontainers raft > lothes & Equipment > ats & Headwear raft > rocessing & Materials
- Grind Flour
As of World 8, seeds of the same crop can stack (up to 50 in the inventory, 1000 in a bucket and 10000 in a barrel) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:
You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.
A list of crops currently in the game include:
Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven & Hearth
|Crop Field||Planted with||Additional Products and Information||2 Stage||3 Stage||4 Stage|
|Barley Crop||Seeds of Barley||5-18 Seeds of Barley, Straw||-||-||3-4 Days|
|Beetroot Crop||Beetroot||1 Beetroots, 1 Beetroot Leaves (Stage 3)
1-4 Beetroots, 1-4 Beetroot Leaves, Weird Beetroot (Rarely) (Final Stage)
|~18 Hours||-||'Fastest reported': W-11: 2 Days 5 Hours 45 Minutes (No Hive.)
'Slowest reported': W-11: 2 Days 6 Hours 44 Minutes (No Hive.)
|Carrot Crop||Seeds of Carrot or Carrot||1 Carrot (Stage 3)
5-18 Seeds of Carrot (Stage 4)
1-4 Carrots (Final Stage)
|~||~||'Fastest reported': 15 Hours 50 Minutes.
'Slowest reported': 40 Hours.
|Cucumber Crop||Seeds of Cucumber||5-18 Seeds of Cucumber, 1-3 Cucumbers
Grown on Trellis
|-||-||4 Days 8 Hours|
|Flax Crop||Seeds of Flax||5-18 Seeds of Flax, Flax Fibre||-||-||2 Days|
|Grapes Crop||Seeds of Grape||1-4 Grapes
Grown on Trellis
|-||-||4 Days 8 Hours|
|Hemp Crop||Seeds of Hemp||Fresh Hemp Bud (Stage 3)
5-18 Seeds of Hemp, Hemp Fibre (Final Stage)
|-||Begins at a random time around 40 minutes before full maturation of crop.(Confirm)||3 Days 4 Hours|
|Hops Crop||Hop Cones||1-4 Hop Cones, Unusually Large Hop Cone (Rarely)
Grown on Trellis
|Leek Crop||Seeds of Leek or Leek||5-18 Seeds of Leek (Stage 3)
1 Leek (Stage 4)
1-4 Leeks (Final Stage)
|Lettuce Crop||Seeds of Lettuce||5-12 Seeds of Lettuce,
Head of Lettuce
(Creates 3 Lettuce Leaf and 5-7 Seeds of Lettuce when split)
|~18Hours||-||3 Days 8 Hours|
|Millet Crop||Seeds of Millet||-||-||-||-|
|Pea Crop||Peapod||1-4 Peapods
Grown on Trellis
|-||-||3 Days 15 Hours|
|Peppercorn Crop||Peppercorn||1-2 Peppercorns
Grown on Trellis
|Pipeweed Crop||Seeds of Pipeweed||5-18 Seeds of Pipeweed, 1 Fresh Leaf of Pipeweed||~20 Hours.||-||-|
|Poppy Crop||Seeds of Poppy||5-12 Seeds of Poppy, Poppy Flower (Stage 5)
5-24 Seeds of Poppy, Poppy Pod (Rarely) (Final Stage)
|-||-||3 Days 19 Hours|
|Pumpkin Crop||Seeds of Pumpkin||Giant Pumpkin
(Creates 40 Seeds of Pumpkin and 8 Pumpkin Flesh when split)
|Red Onion Crop||Red Onion||1-4 Red Onions, Crying Red Onion (Rarely)||-||-||-|
|Turnip Crop||Seeds of Turnip or Turnip||5-18 Seeds of Turnip (Stage 3)
2-4 Turnips, Giant Turnip (Rarely) (Final Stage)
|Wheat Crop||Seeds of Wheat||5-18 Seeds of Wheat, Straw||-||-||3 Days 10 Hours|
|Yellow Onion Crop||Yellow Onion||1-4 Yellow Onions, Crying Yellow Onion (Rarely)||-||-||-|
- Times listed are in real-time and assume the use of a Beehive unless noted otherwise. They will also be affected by any bonuses from inside of a Realm and by the new 'Speed Crop' bonus (See below quote from the May 29th 2018 update.).
- Wheat and Barley are unaffected by Beehives.
- Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.
- Poppies must sit 24 Hours or more in stage 5 (ready to harvest) before pods will start to appear instead of flowers.
- (Just in case: direct crops-table edit-link)
Game Development (templ)
- Reworked crop quality gains so that all crops should gain quality relatively uniformly, with some geographically local variance still applied. Aiming to break the reign of turnip tyranny." >"
- Can now inspect crops for quality when they are harvestable (including trellis crops)." >"
- When planting an area, you will now plant using a small area of effect, planting several tiles around you at once. The character will not move to use that optimally, but it's something. Traveling salesman algorithm when?" >"
- Removed (effectively, at least) the timer from harvesting crops." >"
- Made it so that crops no longer need to be harvested the second they finish in order achieve their minimum cycle time. Whenever you destroy or harvest a crop the time the crop harvested had spent in the last growth stage is saved per tile or trellis. That time, up to a point, will then be added to your next planting on that tile. Do note that if you do not replant within a certain period, the retained time will be lost. Replanting within 3 RL days of the crop reaching its final growth stage should not lose you any time." >"