Hearth Magic

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Hearth Magic

"Hildur was a wise one,
Old crone rich in years,
They said she knew the runes,
Runes to make a broom dance,
A cat bark,
A sound of silence."

LP Cost 250
Skill(s)
Required
The Will to Power.
Skill(s)
Enabled
Alchemy, Ancestral Worship, Box of Matches, Druidic Rite, First Aid, Lawspeaking, Music, Painting
Hearth Magic(s) Unlocked Commune With Nature, Contemplation & Meditation, Dig Deeper, Fisher's Request for a Catch, Gilding Song, Green Thumb, Horse Whisper, Kindle, Mine Song, Polish the Silver, Quell the Beast, Raw Hide!, Star Gaze, Vengeful Incantation
Required By (26) A Beautiful Dream!, Adderfang Amulet, Bear Tooth Talisman, Border Cairn, Coronation Stone, Darkwood Ring, Dowsing Rod, Dream Catcher, Enthroned Toad, Fealty Stone, Great Wax Seal, Grotesque Idol, Menhir, Nidbane Fetter, Petraglyph, Prism, Rabbit's Foot Necklace, Rainbow Shell Amulet, Rattle-Tattle-Talisman, Seer's Bones, Seer's Bowl, Seer's Spindle, Seer's Tealeaves, Tar Doll, Village Claim, Völva's Wand
Go to Skills Page

"You have discovered that certain events in the shadowlands between dream and waking may cause the rules of the Deep Magic to bend, just a little, and have learned how to create some simple artefacts of sympathetic import."

Allows you to build Dream Catchers, and craft Dowsing Rods. Also grants you the ability to harvest A Beautiful Dream! from Dream Catchers.

Quests

You must learn Hearth Magic to be eligible for "A whisper on the winds" that grants you access to a nearby quest giver. Other requirement is at least 10,000 Learning Points gained.

Magic Abilities

Hearth Magic Required skills
Commune With Nature Hearth Magic
Contemplation & Meditation Hearth Magic
Dig Deeper Hearth Magic, Tunneling
Fisher's Request for a Catch Fishing, Hearth Magic
Gilding Song Hearth Magic, Deep Artifice
Green Thumb Hearth Magic, Forestry
Horse Whisper Animal Husbandry, Hearth Magic
Kindle Hearth Magic
Mine Song Mining, Hearth Magic
Polish the Silver Hearth Magic, Metallurgy
Quell the Beast Animal Husbandry, Hearth Magic
Raw Hide! Animal Husbandry, Hearth Magic
Star Gaze Hearth Magic, Deep Artifice
Vengeful Incantation Rage, Hearth Magic
Sense Coronation Stone
Sense Thingwall


Game Development

  • Liberty Shrimp (2022-09-11) >""Raw Hide!" should no longer cost experience points to activate when there are no horses around, and should also not cost 2x reported cost when there are. Adjusted the stun effect timer downward somewhat, particularly in the farther reaches of the effect."
  • Sturdy Prayer (2022-04-24) >"Added "Sense Coronation Stone", Hearth Magic. Allows you to locate the Coronation Stone of the province you are currently in."
  • Raw Trucker (2021-09-05) >""Raw Hide!" now empties the stamina meter of any horse (with a rider) hit by it. Wild Horses lose their "Pony Power" entirely."
  • Raw Trucker (2021-09-05) >""Raw Hide!" now hits targets further away harder than previously. The minimum horse dance time from being hit by "Raw Hide!" increased from 3 to 9 seconds."
  • Thy Kingdom Come (2016-08-24) >""Dig Deeper": By digging a well deeper you can reach lower, cooler, and ever fresher sources of water, increasing the water qualities of the well. Digging Deeper becomes more expensive the farther down you get. Cost: 20000 XP, doubling each time you dig the well deeper."
  • Thy Kingdom Come (2016-08-24) >""Vengeful Incantation": By drawing deep breaths of vengence served cold, and on your utmost knowledge of the dark arts, you may send a Nidbane most fearsome after a hated enemy. Cost: 7500 XP."
  • My Log has Something to Tell You (2016-07-27) >"Since there's now a semi-reliable source of XP generation we've felt comfortable implementing some ideas we have had for XP for quite some time. Hearth Magics are pseudo-magical abilities, somewhere in the borderland between magical and mundane, that cost XP to activate. We've implemented three for now.
    :"Commune With Nature", gives you a quest to visit a quest-giver in the relative vicinity.
    :"Kindle", allows you to light a fire with the snap of your fingers.
    :"Quell the Beast", peace out an active combat relation with an animal.
    "