Hearth Magic
(Redirected from Hearth Magics)
"You have discovered that certain events in the shadowlands between dream and waking may cause the rules of the Deep Magic to bend, just a little, and have learned how to create some simple artefacts of sympathetic import."
Allows you to build Dream Catchers, and craft Dowsing Rods. Also grants you the ability to harvest A Beautiful Dream! from Dream Catchers.
Quests
You must learn Hearth Magic to be eligible for "A whisper on the winds" that grants you access to a nearby quest giver. Other requirement is at least 10,000 Learning Points gained.
Magic Abilities
Game Development
- Liberty Shrimp (2022-09-11)◎ >""Raw Hide!" should no longer cost experience points to activate when there are no horses around, and should also not cost 2x reported cost when there are. Adjusted the stun effect timer downward somewhat, particularly in the farther reaches of the effect."
- Sturdy Prayer (2022-04-24)◎ >"Added "Sense Coronation Stone", Hearth Magic. Allows you to locate the Coronation Stone of the province you are currently in."
- Raw Trucker (2021-09-05)◎ >""Raw Hide!" now empties the stamina meter of any horse (with a rider) hit by it. Wild Horses lose their "Pony Power" entirely."
- Raw Trucker (2021-09-05)◎ >""Raw Hide!" no longer activates if there are no horses around to hit."
- Raw Trucker (2021-09-05)◎ >""Raw Hide!" now hits targets further away harder than previously. The minimum horse dance time from being hit by "Raw Hide!" increased from 3 to 9 seconds."
- Wind in the Willows (2021-01-17)◎ >"Added "Green Thumb", hearth magic. Cause a stunted tree to begin growing again."
- Oak Apple Gold (2018-07-17)◎ >""Land of Milk & Honey" should now actually boost quests as indicated."
- Thy Kingdom Come (2016-08-24)◎ >""Polish the Silver": By Polishing the Silver you may remove all Wear from a symbel item. Cost: 250 XP."
- Thy Kingdom Come (2016-08-24)◎ >""Dig Deeper": By digging a well deeper you can reach lower, cooler, and ever fresher sources of water, increasing the water qualities of the well. Digging Deeper becomes more expensive the farther down you get. Cost: 20000 XP, doubling each time you dig the well deeper."
- Thy Kingdom Come (2016-08-24)◎ >""Vengeful Incantation": By drawing deep breaths of vengence served cold, and on your utmost knowledge of the dark arts, you may send a Nidbane most fearsome after a hated enemy. Cost: 7500 XP."
- Breath of Air (2016-08-10)◎ >"Fishers Request for a Catch: Buff fishing success rate and speed."
- Breath of Air (2016-08-10)◎ >"Gilding Song: Adds a gilding slot to an otherwise finished Artifact."
- Breath of Air (2016-08-10)◎ >"Horse Whisper: Convert Horse energy to pony power."
- Breath of Air (2016-08-10)◎ >"Contemplation & Meditation: Halve the remaining study time on a curiosity."
- My Log has Something to Tell You (2016-07-27)◎ >"Since there's now a semi-reliable source of XP generation we've felt comfortable implementing some ideas we have had for XP for quite some time. Hearth Magics are pseudo-magical abilities, somewhere in the borderland between magical and mundane, that cost XP to activate. We've implemented three for now.
:"Commune With Nature", gives you a quest to visit a quest-giver in the relative vicinity.
:"Kindle", allows you to light a fire with the snap of your fingers.
:"Quell the Beast", peace out an active combat relation with an animal."
