Alchemy

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Alchemy
Alchemy.png

"Anthing, deceit in heart,
mixed, by pale moonlight,
powder, blood, and secret herbs,
to right a wrong perceived."

LP Cost 20000
Skill(s)
Required
Glass Blowing, Hearth Magic, Plant Lore.
Skill(s)
Enabled
None
Hearth Magic(s) Unlocked None
Required By (7) Alchemist's Table, Burette, Fine Scales, Mortar & Pestle, Retort, Testtube Rack, Tripod Burner
Go to Skills Page

"Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, from Mortar & Pestle to Burettes, as well as the Alchemist's Table workbench."


"Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir. Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them."

How to

Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only Forageables) and minerals (both Stones and Ores) generally have alchemical properties. Each alchemy ingredient has four randomized potential effects.

Elixirs can currently only be stored in Clay Jars and you need to discover one to unlock elixir recipes.

If elixirs aren't showing up in your crafting menu, try discovering a Clay Jar first.

Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.

Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them.

Rules

  • All potential effects present in at least two of the ingredients will be present in the final Elixir.
  • If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.
  • All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.
  • There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
  • A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can't, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.
  • Most processes require the use of some combination of Alchemical tools, such as the Alchemist's Table, Retort, Burette, Testtube Rack, Fine Scales, Mortar & Pestle, or Tripod Burner.

Another discovery made by playerbase, is that each alchemical ingredient has it's own order of alchemical properties, which is meaningful during alchemical processes.

Elixirs

Herbal Swill

Input: Clay Jar, Water, Alchemical Ingredient, Herb
Required tools: Mortar & Pestle
Result: Elixir

Mercurial Elixir

Input: Clay Jar, Quicksilver, Alchemical Ingredient, Alchemical Ingredient, Mineral
Required tools: Alchemist's Table, Fine Scales, Testtube Rack
Result: Elixir

Mushroom Decoction

Input: Clay Jar, Salt Water, Alchemical Ingredient, Alchemical Ingredient, Mushroom
Required tools: Alchemist's Table, Retort, Tripod Burner
Result: Elixir

Alchemical Processes

Lye Ablution

Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Input: Alchemical Ingredient, Lye
Required tools: Alchemist's Table, Retort
Result: Alchemical Ingredient

Fiery combustion

Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Input: Alchemical Ingredient, Brimstone
Required tools: Alchemist's Table, Tripod Burner
Result: Alchemical Ingredient

Herbal Grind

Effect: Create a new ingredient with 4 new random effects from two herbs. (will have the same output given the same input, but result will be effectively random)
Input: Herb, Herb
Required tools: Mortar & Pestle
Result: Alchemical Ingredient

Measured Distillate

Effect: Removes properties 2, 3, and 4 from both ingredients resulting in an ingredient with only two properties (the first property for each).
Input: Alchemical Ingredient, Alchemical Ingredient, Vegetable Oil
Required tools: Alchemist's Table, Retort, Burette, Testtube Rack
Result: Alchemical Ingredient

Mineral Calcination

Effect: Create a new ingredient with 3 random effects from two minerals. (will have the same output given the same input, result takes 2 properties from one ingredient and 1 from other in most cases). Result is not affected by Lye Ablution process, no properties removed that way.
Input: Mineral, Mineral
Required tools: Alchemist's Table, Tripod Burner
Result: Alchemical Ingredient

Finding The Order of Alchemical Properties

1 - Apply Measured Distillate on the ingredient, since it removes all effects except the first available one, initially it will give us effect 1.

2 - Apply Lye Ablution to the same ingredient (since it removes effect A), now the ingredient only has BCD effects, then apply Measured Distillate, since it leaves only the first one available effect, we get effect 2.

3 - Apply Lye Ablution (removes A) and Fiery Combustion (removes B) to the same ingredient, now we have only effects C and D, then apply Measured Distillate, we get effect 3.

4 - The only remaining 1.

Processes example:
Say, you are making a Mushroom Decoction elixir.
You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.
Let's assume, you have next ingredients with next alchemical properties:
Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)
Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)
Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)
Rock2:(Adder Bite, Will, Nasty Wart, Farming)
Herb2:(Concussion, Lore, Cooking, Nasty Laceration)

Required processes will be:
Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.
Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.
Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.
Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.
Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.

Quality


  • Elixir Buff =
    • n - is number of matching effects of ingredients

Alchemy ingredients

Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound.
Properties are not ordered (order is important for processing) (Bold = Ordered).

World 16 Ingredient Reactions

Name Property1 Property2 Property3 Property4
Alabaster.png Alabaster Swamp Fever Smithing Marksmanship Asphyxiation
Apatite.png Apatite Quill'd Strength Tuskalooza! Pipe Wheeze
Arkose.png Arkose Charisma Agility Decrease elixir duration Black-Eyed
Basalt.png Basalt Nidburns Will Blade Kiss Marksmanship
Bat Rock.png Bat Rock Stealth Marksmanship Dexterity Agility
Bay Bolete.png Bay Bolete Exploration Crab Caressed Marksmanship Swamp Fever
Black Coal.png Black Coal Psyche Lore Blunt Trauma Wretched Gore
Black Ore.png Black Ore Unarmed Combat Tuskalooza! Nasty Wart Farming
Black Truffles.png Black Truffles Increase elixir duration Starvation Intelligence Beesting
Black Trumpets.png Black Trumpets Blade Kiss Midge Bite Marksmanship Punch Sore
Bloated Bolete.png Bloated Bolete Swollen Bump Constitution Pipe Wheeze Deep Cut
Wblock-trumpetchantrelle.png Block of Trombone Chantrelle * Scrapes & Cuts Starvation Hearth Burn Increase elixir duration
Blood Stern.png Blood Stern Lore Cooking Decrease elixir duration Strength
Bloodstone.png Bloodstone Beesting Decrease elixir duration Unfaced Scrapes & Cuts
Blueberries.png Blueberries Perception Bruises Strength Hearth Burn
Breccia.png Breccia Perception Lore Agility Aching Joints
Brown Kelp.png Brown Kelp Cooking Swamp Fever Dexterity Unfaced
Button Mushroom.png Button Mushroom Charisma Intelligence Severe Mauling Constitution
Camomile.png Camomile
Candleberry.png Candleberry Masonry Constitution Nicks & Knacks Sand Flea Bites
Cassiterite.png Cassiterite Increase elixir duration Fell Slash Psyche Dexterity
Cat Gold.png Cat Gold Beesting Pipe Wheeze Unfaced Sore Snout
Cattail Fibres.png Cattail Fibres Seal Finger Pipe Wheeze Leech Burns Charisma
Cattail Head.png Cattail Head Intelligence Increase elixir duration Crab Caressed Hearth Burn
Cattail Roots.png Cattail Roots Maddening Rash Severe Mauling Psyche Allergic Reaction
Cave Lantern.png Cave Lantern Carpentry Masonry Dexterity Constitution
Cavebulb.png Cavebulb Unarmed Combat Nasty Laceration Intelligence Survival
Chalcopyrite.png Chalcopyrite Rot Gut Psyche Constitution Concussion
Chantrelles.png Chantrelles Melee Combat Unarmed Combat Constitution Nettle Burn
Chert.png Chert Nettle Burn Hearth Burn Stealth Maddening Rash
Chiming Bluebell.png Chiming Bluebell
Chives.png Chives Agility Unarmed Combat Sewing Score Snout
Cinnabar.png Cinnabar Decrease elixir duration Psyche Bruises Nidburns
Clover.png Clover Nettle Burn Nasty Laceration Farming Adder Bite
Coade Stone Brick.png Coade Stone Brick Intelligence Beesting Stealth Masonry
Coltsfoot.png Coltsfoot Psyche Agility Unarmed Combat Seal Finger
Cremini Mushroom.png Cremini Mushroom Rot Gut Coaler's Cough Perception Farming
Dandelion.png Dandelion Psyche Will Maddening Rash Unfaced
Dewy Lady's Mantle.png Dewy Lady's Mantle Unarmed Combat Lore Carpentry
Diabase.png Diabase Seal Finger Antacid Burns Cooking Allergic Reaction
Dill.png Dill Decrease elixir duration Blade Kiss Seal Finger Lore
Diorite.png Diorite Asphyxiation Exploration Carpentry Sand Flea Bites
Direvein.png Direvein Decrease elixir duration Exploration Marksmanship Tuskalooza!
Dolomite.png Dolomite Seal Finger Carpentry Lore Cooking
Dove Droppings.png Dove Droppings Starvation Charisma Carpentry Swollen Bump
Dried Morels.png Dried Morels Unarmed Combat Blade Kiss Psyche Agility
Dross.png Dross Masonry Swamp Fever Midge Bite Asphyxiation
Dusk Fern.png Dusk Fern Masonry Pipe Wheeze Hearth Burn Nasty Laceration
Eclogite.png Eclogite Masonry Intelligence Survival Increase elixir duration
Edelweiß.png Edelweiß Coaler's Cough Farming Nidburns Dexterity
Fairy Mushroom.png Fairy Mushroom Intelligence Seal Finger Psyche Leech Burns
Feldspar.png Feldspar Starvation Chills & Nausea Farming Increase elixir duration
Field Blewits.png Field Blewits Quicksilver Poisoning Melee Combat Will Cruel Incision
Flint.png Flint Marksmanship Charisma Will Punch Sore
Fluorospar.png Fluorospar Farming Black-Eyed Intelligence Something Broken
Four-Leaf Clover.png Four-Leaf Clover Unarmed Combat Does not have the following effects: Allegric reaction, Nose bleed, Exploration, Dragon Bite, Pysche, Will, Maddening Rash, Unfaced, Increase elixir duration, Nettle Burn, Farming, Dexterity, Starvation, Agility, Constitution.
Frog's Crown.png Frog's Crown Fell Slash Survival Marksmanship Blade Kiss
Gabbro.png Gabbro Dragon Bite Stealth Perception Punch Sore
Galena.png Galena Lore Blunt Trauma Beesting Tick'd Off
Ghost Apple.png Ghost Apple Increase elixir duration Stealth Quicksilver Poisoning Quill'd
Giant Puffball.png Giant Puffball Masonry Will Decrease elixir duration Coaler's Cough
Glimmermoss.png Glimmermoss Coaler's Cough Concussion Sewing Survival
Gneiss.png Gneiss Survival Chills & Nausea Punch Sore Adder Bite
Granite.png Granite Lore Stealth Nicks & Knacks Increase elixir duration
Graywacke.png Graywacke Seal Finger Severe Mauling Nasty Wart Chills & Nausea
Green Kelp.png Green Kelp Crab Caressed Strength Marksmanship Blade Kiss
Greenschist.png Greenschist Agility Will Melee Combat Masonry
Heartsease.png Heartsease Increase elixir duration Intelligence Perception Seal Finger
Heavy Earth.png Heavy Earth Survival Strength Bird Lung Scrapes & Cuts
Horn Silver.png Horn Silver Coaler's Cough Nasty Wart Psyche Stealth
Hornblende.png Hornblende Bird Lung Blistering Headache Marksmanship Nerve Damage
Indigo Cap.png Indigo Cap
Iron Ochre.png Iron Ochre Scrapes & Cuts Increase elixir duration Marksmanship Masonry
Jasper.png Jasper Stealth Intelligence Hearth Burn Crab Caressed
Korund.png Korund Constitution Sand Flea Bites Severe Mauling Nasty Laceration
Kvann.png Kvann Severe Mauling Deep Cut Will Hearth Burn
Kyanite.png Kyanite Constitution Decrease elixir duration Farming Bum Burn
Lady's Mantle.png Lady's Mantle Swollen Bump Constitution Bruises Smithing
Lamp Stalk.png Lamp Stalk Dexterity Lore Charisma Bruises
Lava Rock.png Lava Rock Blade Kiss Marksmanship Decrease elixir duration Perception
Lead Glance.png Lead Glance Sewing Nerve Damage Antcid Burns Smithing
Leaf Ore.png Leaf Ore Swollen Bump Nasty Laceration Leech Burns Severe Mauling
Liberty Caps.png Liberty Caps Punch Sore Melee Combat Scrapes & Cuts Bird Lung
Limestone.png Limestone Rot Gut Nicks & Knacks Nettle Burn Decrease elixir duration
Lingonberries.png Lingonberries Increase elixir duration Constitution Tuskalooza! Scrapes & Cuts
Lupine.png Lupine Bruises Nerve Damage Agility Asphyxiation
Malachite.png Malachite Marksmanship Unarmed Combat Exploration Quicksilver Poisoning
Mandrake Root.png Mandrake Root Swollen Bump Unarmed Combat Lore Adder Bite
Marble.png Marble Smithing Starvation Nasty Wart Intelligence
Marsh-Mallow.png Marsh-Mallow Will Leech Burns Asphyxiation Decrease elixir duration
Mica.png Mica Perception Cooking Black-Eyed Leech Burns
Microlite.png Microlite Charisma Perception Maddening Rash Crab Caressed
Mistletoe.png Mistletoe Swamp Fever Bird Lung Smithing Severe Mauling
Morels.png Morels Smithing Swamp Fever Nose Bleed Starvation
Obsidian.png Obsidian Intelligence Charisma Sewing Nidburns
Olivine.png Olivine Will Bird Lung Psyche Increase elixir duration
Orthoclase.png Orthoclase Midge Bite Deep Cut Crab Caressed Unarmed Combat
Oyster Mushroom.png Oyster Mushroom Tick'd Off Intelligence Charisma Nose Bleed
Parasol Mushroom.png Parasol Mushroom Masonry Nasty Laceration Chills & Nausea Sand Flea Bites
Parboiled Morels.png Parboiled Morels Increase elixir duration Exploration Lore Swamp Fever
Peacock Ore.png Peacock Ore Unarmed Combat Cooking Blunt Trauma Wretched Gore
Pegmatite.png Pegmatite Tuskalooza! Score Snout Black-Eyed Survival
Perfect Autumn Leaf.png Perfect Autumn Leaf Melee Combat Coaler's Cough Farming Lore
Porphyry.png Porphyry Jellyfish Sting Farming Perception Unarmed Combat
Portobello Mushroom.png Portobello Mushroom Increase elixir duration Nettle Burn Dexterity Farming
Pumice.png Pumice Nettle Burn Rot Gut Nasty Wart Melee Combat
Quarryartz.png Quarryartz Dexterity Psyche Bum Burn Maddening Rash
Quartz.png Quartz Masonry Constitution Hearth Burn Survival
Reeds.png Reeds Tick'd Off Adder Bite Concussion Will
Rhyolite.png Rhyolite Psyche Scrapes & Cuts Perception Marksmanship
Rock Crystal.png Rock Crystal
Rock Salt.png Rock Salt Lore Farming Wretched Gore Nidburns
Royal Toadstool.png Royal Toadstool Nose Bleed Blunt Trauma Nasty Laceration Exploration
Ruby Bolete.png Ruby Bolete Hearth Burn Swamp Fever Allergic Reaction Decrease elixir duration
Rustroot.png Rustroot Lore Masonry Survival Jellyfish Sting
Sage.png Sage Will Exploration Sand Flea Bites Adder Bite
Sandstone.png Sandstone Dragon Bite Adder Bite Strength Smithing
Schist.png Schist Blistering Headache Masonry Allergic Reaction Sewing
Schrifterz.png Schrifterz Agility Dragon Bite Sewing Farming
Seasponge.png Seasponge Perception Carpentry Decrease elixir duration
Serpentine.png Serpentine Dexterity Agility Carpentry Sore Snout
Shard of Conch.png Shard of Conch Quicksilver Poisoning
Silvershine.png Silvershine Quicksilver Poisoning Smithing Cooking Charisma
Slag.png Slag Marksmanship Will Jellyfish Sting Psyche
Slate.png Slate Agility Bruises Something Broken Marksmanship
Sleighbell.png Sleighbell Nettle Burn Swollen Bump Dragon's Bite Smithing
Snowtop.png Snowtop Carpentry Exploration Tuskalooza! Beesting
Soapstone.png Soapstone Bird Lung Strength Constitution Decrease elixir duration
Sodalite.png Sodalite Exploration Intelligence Carpentry Cruel Incision
Spindly Taproot.png Spindly Taproot Starvation Constitution Unarmed Combat Agility
Stalagoom.png Stalagoom Nerve Damage Deep Cut Smithing Nasty Laceration
Standing Grass.png Standing Grass Swamp Fever Stealth Constitution Increase elixir duration
Stinging Nettle.png Stinging Nettle Intelligence Antacid Burns Melee Combat Nose Bleed
Strawberry.png Strawberry Decrease elixir duration Increase elixir duration Agility Beesting
Sunstone.png Sunstone Smithing Melee Combat Nose Bleed Charisma
Tangled Bramble.png Tangled Bramble Perception Decrease elixir duration Carpentry
Tansy.png Tansy Carpentry Constitution Swamp Fever Dragon Bite
Thorny Thistle.png Thorny Thistle Blistering Headache Psyche Wretched Gore Something Broken
Thyme.png Thyme Bird Lung Unfaced Asphyxiation Agility
Toadflax.png Toadflax Smithing Increase elixir duration Melee Combat Fell Slash
Troll Mushrooms.png Troll Mushrooms Pipe Wheeze Survival Swollen Bump Agility
Uncommon Snapdragon.png Uncommon Snapdragon Carpentry Constitution Psyche Tuskalooza!
Washed-up Bladderwrack.png Washed-up Bladderwrack Constitution
Waybroad.png Waybroad Chills & Nausea Nasty Wart Increase elixir duration Quill'd
White Truffles.png White Truffles
Wild Windsown Weed.png Wild Windsown Weed Masonry Bum Burn Psyche Scrapes & Cuts
Wine Glance.png Wine Glance Aching Joints Exploration Nerve Damage Tuskalooza!
Wintergreen.png Wintergreen
Yarrow.png Yarrow Melee Combat Wretched Gore Punch Sore Beesting
Yellowfeet.png Yellowfeet Nose Bleed Allergic Reaction Dragon Bite Exploration
Zincspar.png Zincspar Increase elixir duration Charisma Hearth Burn Farming

* Only accepted as a mushroom for Mushroom Decoction

Previous world alchemy reactions (reset with new worlds).
Archived: W15 ingredient list
Archived: W14 ingredient list
Archived: W13 ingredient list
Archived: W12 ingredient list

Game Development

  • Swinish Alchemy (2024-11-24) >"Implemented Alchemy Discoveries
    :Whenever you craft an elixir with a benign effect, the ingredients which carried those effects will thereafter always display them in their tooltip. You will be awarded a normal discovery LP amount for the discovery.
    :Elixirs and alchemical process-materials (E.g. "Lye Ablution"s) will now always present, in their tooltips, the recipe which made them. The recipe is only visible to the creator of the material/elixir.
    "
  • Through a Glass Darkly (2020-08-16) >"If you manage to impart the same potential effect more than once on an alchemical ingredient, it will only count once for the purposes of positive Elixir effects, but still count as a matched effect, and reduce the potion's negative side effect."