Silvershine
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| Silvershine | |
|---|---|
| Vital statistics | |
| Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 |
| Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. | Max: 3 (Ore, Stone) |
| Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Ore (75), Stone (70) |
| Skill(s) RequiredSpecific needed skills that enable a given object or item. | Mining |
| Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
| Produced By | Mining Tool |
| Specific Type of | Stone, Ore |
| Required By | (1) Silver Nugget, (Stone (68): Adder Brooch, Alchemist's Table, Barter Pole, Bell Fountain, Bell Tower, Bonfire, Border Cairn, Charter Stone, Cistern, Coronation Stone, Dovecote, Dry Stone Fence, Fealty Stone, Feather Sunfeather, Feather Trinket, Field Cairn, Fireplace, Flagpole, Granary, Grave Cairn, Great Hall, Greenhouse, Grotesque Idol, Lantern Hanger, Menhir, Milestone, Milling Machine, Mine Hole, Monumental Column, Mortar & Pestle, Notice Board, Ore Smelter, Oven, Personal Claim, Petraglyph, Potter's Wheel, Primitive Doll, Rattle-Tattle-Talisman, Reed Brooch, Rock Lobster, Runed Dolmen, Seamark, Seer's Stones, Ship Dock, Stack Furnace, Statue of the Chieftain, Steel Crucible, Stone Arrow, Stone Axe, Stone Bench... further results), (Ore (1): Slag) |
| Go to Objects | |
Silvershine is an Ore, it must be smelted in an Ore Smelter to extract Silver Nugget with 20% chance (% showed with all mining skills), otherwise it smelts into Slag. Ore is a type of Stone, so it can also be used as pavement and to build with.
Silvershine looks like this inside the game:
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Silvershine vein inside caves/mines.
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Silvershine as pavement.
How to Acquire
Quality
- Silvershine received from mining walls in a Cave has node-based quality and is hardcapped by Masonry and then softcapped by Mining Tool.