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Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Mining
Object(s) Required Cave Entrance or Mine Hole
Produced By Mining Tool
Required By (1) Slag
Go to Objects

Ore is a game class-type referring to one of the following 18 game-objects:

 Black Ore (2) Black Ore.png Bloodstone (2) Bloodstone.png Cassiterite (1) Cassiterite.png Chalcopyrite (2) Chalcopyrite.png Cinnabar (2) Cinnabar.png Direvein (2) Direvein.png Galena (1) Galena.png Heavy Earth (1) Heavy Earth.png Horn Silver (1) Horn Silver.png Iron Ochre (1) Iron Ochre.png Lead Glance (1) Lead Glance.png Leaf Ore (2) Leaf Ore.png Malachite (1) Malachite.png Meteorite (2) Meteorite.png Peacock Ore  Peacock Ore.png Schrifterz (2) Schrifterz.png Silvershine (1) Silvershine.png Wine Glance (1) Wine Glance.png

(n): (Superscript) Number of items in that type-group.
(n): (Subscript) Number of crafts that specifically require this item.

Main "Generics" page

Ore is the general material you receive from mining walls in Caves or Mine Holes that contain metals. It must be smelted in an Ore Smelter to extract the usable metal, although it sometimes smelts into Slag (which is affected by your skills, see below). Ore is a type of stone, so it can also be used as pavement and to build with.

How to Acquire

Ore is obtained by mining in a Cave or Mine Hole built over a metal node.


The Ore(and Stone) quality based on node and is softcapped by a tool used(Pickaxe, Stone Axe etc.) and hardcapped by the miner's Masonry skill.


  • The chance of the Ore becoming a bar/nugget is calculated at the moment the ore is mined. The following skills increase this chance: Metal Working, Tunneling, Metallurgy, and Deep Artifice.
  • Ore also counts as stone and can be stacked into existing stone stockpiles, so be careful you don't accidentally use it up in recipes or construction. Ore stockpiles, and ore in stone stockpiles, count as Soil when landscaping.

List of ores

As of World 14 (not all have been rediscovered, and new ones may have been added):

Ore Vein Found on Level (and deeper) Smelts into Smelt chance Real name
Cassiterite.png Cassiterite Cassiterite vein 1 Bar of Tin 30%
Lead Glance.png Lead Glance Lead Glance vein 1 Bar of Lead 25% (also called ... Yep "Galena".)
Wine Glance.png Wine Glance Wine Glance vein 2 Bar of Copper 10% Also called Cuprite.
Chalcopyrite.png Chalcopyrite Chalcopyrite vein 3 Bar of Copper (8%)
Bar of Cast Iron (4%)
Malachite.png Malachite Malachite vein (greenish color) 4 Bar of Copper 20%
Peacock Ore.png Peacock Ore Peacock Ore vein 7 Bar of Copper ~30% Also called Bornite.
Cinnabar.png Cinnabar Cinnabar vein 3 Quicksilver 12%
Heavy Earth.png Heavy Earth Heavy Earth vein 3 Bar of Cast Iron 6% Also called Ilmenite.
Iron Ochre.png Iron Ochre Iron Ochre vein 4 Bar of Cast Iron 12% Also called Limonite.
Bloodstone.png Bloodstone Bloodstone vein 5 Bar of Cast Iron 20% Also called Hematite.
(Seems a bit of a mismatch)
Black Ore.png Black Ore Black Ore vein 6 Bar of Cast Iron 30% Also called Magnetite.
Galena.png Galena Galena vein 3 Silver Nugget
Bar of Lead
5%-10% (also called ... Yep "lead glance".)
Silvershine.png Silvershine Silvershine vein 4 Silver Nugget 20% Also called Argentite.
Horn Silver.png Horn Silver Horn Silver vein 4 Silver Nugget 30% Also called Chlorargyrite.
Direvein.png Direvein Direvein vein 5 Gold Nugget
Gold Pebbles
10% Also called Petzite.
Schrifterz.png Schrifterz Schrifterz vein 6 Gold Nugget
Gold Pebbles

35% Also called Sylvanite.
Leaf Ore.png Leaf Ore Leaf Ore vein 6 Gold Nugget
Gold Pebbles
25% Also called Nagyagite.
Meteorite.png Meteorite Falling Star Outside Bar of Metiron ?? Also called Plessite.

Game Development

  • Loose Velvet (2023-06-22) >"Ore Quality variance now takes effect per tile, rather than per piece of ore. This means that, all other things being equal, all ore from any single mine tile will be of uniform quality."