|Can be paved||Yes|
|Can be plowed||No|
|Forageables||Glimmermoss, Cavebulb, Cave Coral, Stalagoom, Cave Lantern, Lamp Stalk, Indigo Cap|
|Trees||Gloomcap, Gnome's Cap, Mound Tree, Towercap, Trumpet Chantrelle|
|Fauna||Bat, Boreworm, Cave Angler, Cave Centipede, Cave Louse, Cave Moth, Chasm Conch, Forest Snail, Green Ooze, Rat, Stalagoomba, Troll|
|Back to Terrain|
The Caves of the Hearthlands are dark and mysterious places, filled with danger and strangeness, but also great rewards, including precious metals, rare enemies, and perhaps a dungeon.
The easiest way to enter a cave is to find a Cave Entrance. Cave Entrances function similarly to Mineholes. They lead underground. Currently, all entrances lead to Level 1, can only be found on the surface, and cannot be artificially created. However, you can also build an aforementioned Minehole to get immediately to Level 1, and you can build one there to reach even deeper, deeper than cave entrances can reach.
Caution! Cave entrances, even when claimed, seem to count as "public property" and not even visitor buff will prevent someone from entering them.
Caves are natural "rooms" and passageways underground present in all cave levels. Ones just inside of Cave Entrances are often used as small camps or homesteads, since they have reduced decay and can lead to metal. Since Mineholes can be expensive to build, caves will usually be your best bet for getting access to metal early-game.
Anytime a cave appears on your minimap while on the surface, and anytime you enter a cave, there is a chance you can trigger an experience.
When fermenting cheese, setting cheese in a cave counts as setting it in a Minehole.
Caves are much more common in Hafen than they were in Legacy Haven.
Decay does happen in caves since W11, but at 1/10th (10%) of the speed.
Stalagooms are a small, white mushroom. They can be studied, but you can also eat them if you have unlocked the perk that allows you to do so in the Cave Hermit credo.
Cavebulbs are highly sought after, not only because they themselves give Psyche when eaten, a very hard to raise attribute since few foods give it, but can also be used to make Butter-steamed Cavebulbs, one of the best Psyche foods.
Cave Lanterns are a rare, green-glowing mushroom. They are both a curio and useable in mushroom recipes.
Ghostpipes are similar, as they can be picked for a curio of the same name.
Once you reach levels below 1 you may start to see special flora.
You may spot a Towercap, which is a giant mushroom that functions as both a tree and mine support.
Similarly, there exists the Trumpet Chantrelle, which is a tree which edible blocks of wood.
There is less fauna in caves than on the surface, but they all are more unique and interesting.
The most common are Bats, which are aggressive, can fly, attack in packs, and can be quite dangerous to a new Hearthling. However, if you are to fashion a cape from their skin and wings, a Bat Wing, if you will, they will recognize you as their own and will not attack you. Keep in mind they will still fight back if you attack them!
You can sometimes spot a group of Stalagoombas wandering around. They are a decent curio.
Boreworms are usually seen deeper down, but can spawn on any level. They can burrow into the ground and come up somewhere else like Moles, and are quite tough. Their hides, when dry, act as leather, even when they haven't been tanned yet.
Cave Louse, disgusting beetle-like creatures, are also seen in deeper levels. They are very strong and spawn in large herds, meaning it can take some doing (And many people.) to exterminate them.
Green Ooze, or more commonly referred to as Slimes, are green, sentient piles of a gelatinous substance. They can sometimes spawn on a tile that has been mined, and although they aren't too strong alone, when critically hurt they split into multiple more Slimes, meaning you must kill them fast. They give Cave Slime when killed, which is used in some foods, and can even be eaten raw once you've unlocked the required perk from the Cave Hermit credo, the same one that allows you to eat Stalagooms.
Among the most fearsome, and most curious, is the Chasm Conch, a massive snail with thick armor. These creatures are the only ones in the game to have an armor value, at around 200/400. This makes armor piercing weapons necessary for victory against them. When killed, they can be butchered for unique meats and other resources. However, most notable is after being butchered they leave behind their shell, which can be chipped for Shards of Conch. These shards both act as a stone (An unimaginably rare stone!) and can be used to build a one-of-a-kind chair!
However, the rarest creature found in the underground is a Troll.
Trolls are the strongest creatures in the game. They are hostile to everyone but people who have fully completed the Cave Hermit credo. They often take large groups of strong players to kill, drop very valuable loot, and deal high-damage attacks capable of killing quickly, often in just a few hits! And if they can't reach you, they can use their raw might and power to collapse the cave itself onto you! Trolls very, VERY rarely spawn when you mine a tile. Any tile! When spawn they will beat their chests for a few seconds, giving you time to make a speedy getaway.
Items and Materials
The walls of caves can be mined using an axe or pickaxe, and will give whatever stone/ore is inside the tiles you're mining. You can randomly get Cat Gold, Petrified Seashells, and Strange Crystals when mining, all of which act as overall bad Curiosities, except Cat Gold can be used to make Pyrite Sparks, a quick and easy fire-lighting tool, and Golden Cats, a very much good Curiosity, and Petrified Seashells can be used to make a Fossil Collection, which is also a good curio. Very rarely you may happen upon a Gem. Gems are some of the best curios and gildings in the game, giving massive amount of LP/Buffs.
Game Development (templ)
- Access to lowest cave level is no longer dependent on meteoric iron." >"
- There is now decay in caves, albeit only about 1/10th of what it is in the overworld." >"