Cat Gold

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Cat Gold
Cat Gold.png
Vital statistics
Size 1 x 1
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> Max:3 (Stone)
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> Stone (70)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. (None)
Object(s) Required Boulder or Mine or Cave or Dust Pile
Produced By Hand or Mining Tool
Specific Type of Stone
Required By (4) Blacksmith's Bauble, Gilded Nautilus, Golden Cat, Pyrite Spark, (Stone (65): Adder Brooch, Alchemist's Table, Barter Pole, Bell Fountain, Bonfire, Border Cairn, Charter Stone, Cistern, Coronation Stone, Dovecote, Dry Stone Fence, Fealty Stone, Feather Sunfeather, Feather Trinket, Field Cairn, Fireplace, Flagpole, Granary, Grave Cairn, Great Hall, Greenhouse, Grotesque Idol, Lantern Hanger, Menhir, Milestone, Milling Machine, Mine Hole, Mortar & Pestle, Notice Board, Ore Smelter, Oven, Personal Claim, Petraglyph, Potter's Wheel, Primitive Doll, Rattle-Tattle-Talisman, Reed Brooch, Rock Lobster, Runed Dolmen, Seamark, Seer's Stones, Ship Dock, Stack Furnace, Statue of the Chieftain, Steel Crucible, Stone Arrow, Stone Axe, Stone Bench, Stone Casket, Stone Column... further results)
Study details
Base LP 800
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 20h 0m
Mental Weight 3
EXP Cost 6
LP / EXP 133.33
LP / Hour (real) 40
LP / Mental Weight 266.67
LP / Hour / EXP 6.67
LP / Hour / Size 40
LP / Hour / Weight 13.33
LP / Hour / Size / EXP 6.67
LP / Hour / Weight / EXP 2.22
Go to Objects

Cat Gold is a Curiosity which can be used in the Study Report to earn Learning Points.

How to Acquire

Randomly acquired when chipping stone and mining.

Chipping boulders to receive Cat Gold as byproduct is one of the easiest/earliest ways to acquire a curiosity.

Notes

As of Valhalla Rising, (stockpile fix with Bugskatchewan), Cat Gold counts as stone and can be stockpiled as stone.

It can be used instead of stone for paving and various other stone needed things, like houses or stone columns.

This item no longer disappears instantly if you drop it on the ground.

Cat Gold isn't particularly high-grade curiosity, but can be used for Pyrite Spark or as component to craft Golden Cat.

When used for Pyrite Spark there is a very small chance it will turn to Gold Pebbles with a message 'Hey, wait a minute; this isn't catgold!'

Caution

Cat Gold can be used as if they were a regular stone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Cat Gold into Stone Arrows or a Stone Axe. It will also be used to pave with, make houses or stone columns with, or level an area with.

Catgoldstone.gif


Real Life

Cat Gold is direct translation from Swedish "kattgold" equivalent to "fool's gold" in English. Both terms refer to mineral called pyrite.

Game Development