Seamark

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  • DISC: This page reflects a discontinued Haven & Hearth mechanic that has been removed/disabled.
    As of world 13, Seamarks are no longer available and Thingwalls are used for purpose of realm expansion.
To disable a particular Tag-message, after checking/fixing the related issue.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
Seamark
Seamark.png
Vital statistics
Size (obj)Structure footprint in tile units.<br><br><i>Rounded-up from source.<br>Source: 0.89 x 0.89</i> 0.9 x 0.9
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Clay x50, Stone x20, Bar of Any Metal x5, Tarsticks x5
Can be Lifted No
Hit Points Yes (Value Unknown)
Soak Value (Unknown)
Go to Objects

Icon keyboard.pngGovernment > Realm Management > Seamark

Seamarks were a Realm Authority objects which could only be built on water tiles.

Game Development

  • World 12 (2020-03-06) >"Seamarks are now normal authority objects, spreading Realm authority in an area around them. They can be built even on deep ocean tiles."
  • Rhyme of the Ancient Seamark (2019-03-21) >"Added "Seamarks". Seamarks are a Realm Authority object which can only be built on shallow ocean tiles. Once a Seamark has been constructed within your Realm, you are allowed, once every 48 hours, to place a new Seamark anywhere in the world, without having to first connect your Realm to that point, thus allowing you to spread the Realm across oceans. Fun times!"