Thingwall

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Thingwall
Vital statistics
Size (obj)Structure footprint in tile units.<br><br><i>Rounded-up from source.<br>Source: 4.082 x 4.105</i> 4.1 x 4.2
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Go to Objects

"Ancient custom holds that Hearthings may only be convened in those places noumenal where the Old Gods, in time before time, planted a mighty oak by a table of stone. A Thingwall stands before you, and you now heed its beck and call." -Experience event description

Static locations

Thingwalls were created during world generation and thus cannot be built, destroyed, lifted or moved, but you might give it a try, champ. Location of Thingwalls has been designed with intention of not being able to be walled off, but in case such a Thingwall exists, furious divine intervention should be expected.

Fast Travel

You can teleport from a Thingwall to any adjacent Thingwall, that your character has previously discovered.

You can travel to Charter Stones.

Tip: Thingwall travel seems more efficient per unit traveled in terms of Travel Weariness so you can try using them to get closer to the destination charter stone if you otherwise would lack the capacity to travel.

As of World 15 thingwall's have become the fallback location to hearth home to, if one has no active Hearth Fire. So far its seems the thingwall one spawned at. But could potentially also become the nearest or last used thingwall). [Verify: Which Thingwall.]

Realms

Serves as a capture point for its province.

HnH Post: Thingwalls Explained (by Jorb)

Voronoi regions

Voronoi gif animations showing how they work.

commons:Voronoi_growth_euclidean
commons:Voronoi_move_euclidean

W16: Unfortunately dev's have been messing around with region-areas, turning them into a randomized mess.

Real Life Lore

Tingwall (from Old Norse: Þingvǫllr, lit. 'Field of the Thing assembly')

Early Germanic society regularly held an assembly or tribal council, which was called a thing. It had a legislative function, but was also an opportunity for social events and trade.

Further reading: Wikipedia: Thing_(assembly)


Game Development

  • Duckwall (2026-05-02) >"Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info."
  • Reinforced Map (2026-04-16) >"Added support for automatic update of map markers.
    :There is now support for updating map markers automatically with server side info.
    :Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &c.
    :On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.
    :Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.
    :Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.
    :The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.
    :Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried.
    "
  • Narwhal Study (2026-01-22) >"Improved error messages for (War Flag you're trying to place can't see Thingwall) and (Thingwall cannot currently be challenged). The latter now presents time until challenge, the former is more explicit about pointing out that it needs line of sight."
  • World 15 (2023-10-13) >"The Thing Peace in a province is broken by challenging the Thingwall of the province. This works similar to the current Thingwall challenges between realms, in that the challenge needs to be in direct line of sight of the Thingwall, takes three hours to complete, and is only destructible during the last 20 minutes of its life. However, it can be built by anyone (not just realm owners), in any quantity (you can place 10 simultaneous challenges if for any reason you would like to)."
  • Realm of Toads (2023-05-28) >"Fixed a bug by which it was possible to maintain perpetual challenges against realms by walling off War flags. War Flags are now gradually lowered over time whenever they fail to trace a path to their challenged Thingwall, disappearing if their flag is lowered entirely. Flags now graphically begin midway up the pole to compensate, but this implies no change to the actual timers involved."
  • Oyster Meteor (2021-06-06) >"Traveling to a Thingwall now lands you on claims with a "free" Trespass action, i.e. you leave no scent, congruent with how roads and cave entrances work."


Claims, Villages, and Realms
Personal Claims:Personal Claim - Yeomanry - A Bond of Blood & Soil

Village Claims:Village Claim - Lawspeaking - Lawspeaker - Authority - Field Cairn - Statue of the Chieftain - Village Banner - Charter Stone
Kingdoms and Realms:Realm - Coronation Stone - Thingwall - Province - Menhir - Grotesque Idol - Realm Bonuses - Realm Skills - King