|Size||1 x 1|
|Object(s) Required||A Beautiful Dream! x1, Bone Material x4, Block of Wood x5, Stone x4|
|Required By||A Bond of Blood & Soil|
|Repaired With||Bone Material|
|Can be Lifted||No|
|Go to Objects|
|dventure > aven & Hearth > laim Land|
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from decay, prevent Hearthlings without Theft from stealing your objects and items, and without Vandalism from performing actions such as digging, destroying, building, setting down piles, etc.
How to Acquire
To claim land, you need the Yeomanry skill.
To build a Claim Pole, navigate todventure > aven & Hearth > laim land. Whoever places the construction sign becomes the owner of the claim.
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what's spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 LP to finish building. Two personal claims can't be built or extended within 5 tiles of one another. They cannot cover a Localized Resource.
Claims has power level, varies from 0 to 1.
- You can check power level of a claim by inspecting any ground tile on your claim, it represents in a percent from 0% to 100%
- Battering Ram drying time depends on claim power level, 24h*Power Level for Palisade and 32h*Power Level for Brickwall
- The stronger claim always applies in case of overlapping claims.
- It takes roughly a month to get maximum power level
Claims now require Presence to stay active, which works similarly to Authority on Village Claims. Presence will drain gradually over time. When it drops to 0 (two real-life months from fully charged [Verify: changed with the start of w11, but time was not given in patch notes.]), the claim becomes inactive: objects start to decay, no scents are left for Theft or Vandalism and the Claim Pole can be bashed by hand.
Upon completing the Claim Pole, the person who finishes it receives an item called A Bond of Blood & Soil. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it.
Claims start off inactive, with 0 Presence, 0 soak, and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours AND after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence. (These restrictions are in place to prevent troll-claims by providing some initial window during which they can be destroyed freely, and to discourage "fire-and-forget" -style of dropping claims on any interesting spot.) After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your Study Report, which gives your claim a free Presence point for every LP you earn, without using it up. Tip: discovery LP counts and with some pre-planning, can be triggered essentially at command.
You can hover your cursor over the empty presence bar to see how much of the 8 hour timer is remaining. Note that the time will only update if you close and re-open the window.
If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence. Anyone who finds your bond can study it for 96 hours to take ownership of your claim, so it's advised to renew it as soon as possible.
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin's chat color, which is linked to the permissions toggled for each color at the Pole. Permissions granted to color white apply to every player that you haven't memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.
You're able to decide whether or not party members gain all permissions within your claim. You can do so by going intodventure > oggle > Toggle arty Permissions. This is Off by default and shows an icon on top left of your screen when On.
Moving the Claim Pole
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place. [b]NOTE: Since W12, If you move your claim pole the claim will become inactive and all presence will be lost. You will need to wait the full 8 hours for the claim to become active again.[/b]
- Personal claims can be revoked by an overlapping Village Claim, but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.
- If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.
- Everyone, even without Trespassing skill can walk on your claim but they leave a Odor of Trespassing that you can use to track their Hearth Fire.
- Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow "public access" to their claim, but may come with complications.
- Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.
- To destroy: If inactive, Claim Poles have no soak and can be easily destroyed by hand. If active, it requires a Wrecking Ball or other siege equipment.
- You cannot claim a Localized Resource with a Personal Claim.
- A p-claim needs to have a minimal ratio of 1:5 (short side vs Long side).
Game Development (templ)
- You can now place stockpiles with "Rummaging" permissions, rather than requiring "Vandalism", as was previously the case. Report any problems." >"
- Moving the Claim Pole of a Private Claim by constructing a new one now gives the claim a new activation timer, as if it were newly built, making it vulnerable to destruction." >"
- The time required to ram a Personal Claim now scales with the claim's power level." >"
- Personal Claims now have the same building restrictions as walls do, i.e. must be built more than three tiles away from water." >"
- Village & Personal Claims now have a "Power Level". ranging from 0 to 1." >"
- The "Power Level" of a newly established claim increases from 0 to 1 over the course of four RL weeks. (E.g: After one week the power level is 0.25, after two weeks the power level is 0.5, and so on.)" >"
- The stronger claim always applies in case of overlapping claims. (Personal Claim v Village Claim)" >"
- Anyone can find out the "Power Level" of claim by inspecting it." >"
- You may now move your claim pole on a plot of land by simply building a new one. Suggested here." >"
|Claims, Villages, and Realms|
|Personal Claims: Personal Claim - Yeomanry - A Bond of Blood & Soil|
Village Claims: Village Claim - Lawspeaking - Lawspeaker - Authority - Field Cairn - Statue of the Chieftain - Village Banner - Charter Stone