Personal Claim

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Personal Claim
Personal Claim.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Yeomanry
(Skill only dependent build)
Object(s) Required A Beautiful Dream! x1, Bone Material x4, Block of Wood x5, Stone x4
Required By (1) A Bond of Blood & Soil
Repaired With Bone Material
Can be Lifted No
Hit Points 15000
Soak Value 15
Go to Objects

Icon keyboard.pngAdventure > Haven & Hearth > Claim Land

A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from decay, prevent Hearthlings without Theft from stealing your objects and items, and without Vandalism from performing actions such as digging, destroying, building, setting down piles, etc.

How to Acquire

To claim land, you need the Yeomanry skill.

To build a Claim Pole, navigate to Adventure > Haven & Hearth > Claim land. Whoever places the construction sign becomes the owner of the claim.

The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what's spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).

There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 LP to finish building. Two personal claims can't be built or extended within 5 tiles of one another. They cannot cover a Localized Resource.

Upon completing the Claim Pole, the person who finishes it receives an item called A Bond of Blood & Soil. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it.

Claim ownership can also be transferred to an other character by right-clicking the bond onto them. (Presence cost: unknown)

Presence

Claims now require Presence to stay active, which works similarly to Authority on Village Claims. Presence will decay gradually, a few times per hour. When it drops to 0 (around 54 real life days), the claim becomes inactive: objects start to decay, no scents are left for Theft or Vandalism and the Claim Pole can be bashed by hand. Any amount of presence is sufficient to keep the claim active. Large claims and small claims last the same approximate amount of time until they reach zero (~54 Real Life days from full charge).

Claims start off inactive, with 0 Presence, 0 Soak, and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours AND after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence. (These restrictions are in place to prevent troll-claims by providing some initial window during which they can be destroyed freely, and to discourage "fire-and-forget" -style of dropping claims on any interesting spot.) After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your Study Report, which gives your claim a free Presence point for every LP you earn, without using it up. When you have multiple bonds in your study window, the LP will be divided evenly between the bonds. With 4 bonds, a curio worth 10,000 LP will grant each bond 2,500 Presence. Beware that this holds true even when one or more of your claims is fully charged; the excess LP is not transferred to the undercharged bonds, it is lost. Tip: discovery LP counts and with some pre-planning, can be triggered essentially at command.

You can hover your cursor over the empty presence bar to see how much of the Game: 1d (Real: 7h 18m) timer is remaining. Note that the time will only update if you close and re-open the window.

If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence.

Upkeep (tech notes)

  • The amount of LP necessary to fully charge a claim becomes cheaper per tile as the size of the claim increases (e.g. 20,760 tiles has 382,230 Presence whereas 414 tiles has 16,002 Presence, that's 18.4/tile vs 38.65/tile).
  • The amount of LP per day necessary to counteract loss of Presence, of course, increases also with the size of the claim. The 20,760 tile claim requires around 22x as much LP per day to upkeep than the 414 tile claim, but it is over 50x as large.

Permissions

You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin's chat color, which is linked to the permissions toggled for each color at the Pole. Permissions granted to color white apply to every player that you haven't memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.

Party Permissions

You're able to decide whether or not party members gain all permissions within your claim. You can do so by going into Adventure > Toggle > Toggle Party Permissions. This is Off by default and shows an icon on top left of your screen when On.

Moving the Claim Pole

You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place. [b]NOTE: Since W12, If you move your claim pole the claim will become inactive and all presence will be lost. You will need to wait the full 8 hours for the claim to become active again.[/b]

Notes

  • Personal claims can be revoked by an overlapping Village Claim, but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.
  • If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.
  • Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow "public access" to their claim, but may come with complications.
  • Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.
  • To destroy: If inactive, Claim Poles have no soak and can be easily destroyed by hand. If active, it requires a Battering Ram.
  • A p-claim needs to have a minimal ratio of ~1:3 (short side vs Long side). (~1:3 => somewhere between 2.845..2.90)
  • Anyone with Vandalism permissions may place a hat on the claim pole as decoration. Both Cosmetic Hats and Headgear slot items may be placed on the pole.

Game Development

  • Wormhole Claim (2023-12-10) >"Transfer of ownership of a private claim is now an explicit act which can be performed by holding the claim's bond item, and right-clicking the Hearthling you wish to transfer the claim to. You can no longer study "Bond of Blood & Soil"s to gain control over private claims."
  • Stack of Stacks (2023-03-07) >"Simple item drops should now, much like objects, remember their Last Owner, meaning that if you drop something on claimed land, you should be able to pick it back up again."
  • Possessed Purse (2021-06-13) >"You can now place stockpiles with "Rummaging" permissions, rather than requiring "Vandalism", as was previously the case. Report any problems."
  • Pigeon Rock (2020-09-06) >"Moving the Claim Pole of a Private Claim by constructing a new one now gives the claim a new activation timer, as if it were newly built, making it vulnerable to destruction."
  • World 12 (2020-03-06) >"The "Power Level" of a newly established claim increases from 0 to 1 over the course of four RL weeks. (E.g: After one week the power level is 0.25, after two weeks the power level is 0.5, and so on.)"
  • World 12 (2020-03-06) >"The stronger claim always applies in case of overlapping claims. (Personal Claim v Village Claim)"
  • Leather Feather (2015-12-03) >"Fairly invasive overhaul of claim checks during player movement, especially as relates to mounts, aiming at correcting the problem of mounts entering claims without notification, trespassing and theft requirements, village name presentation, &c. This can potentially cause unintended consequences, so keep an eye out for that. Fixing this and this."


Claims, Villages, and Realms
Personal Claims:Personal Claim - Yeomanry - A Bond of Blood & Soil

Village Claims:Village Claim - Lawspeaking - Lawspeaker - Authority - Field Cairn - Statue of the Chieftain - Village Banner - Charter Stone
Kingdoms and Realms:Realm - Coronation Stone - Thingwall - Province - Menhir - Grotesque Idol - Realm Bonuses - Realm Skills - King