Localized Resources

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Just a table with general collected info. Feel free to fill in and correct missing/incorrect data. If you add a picture, please make sure they are clear, with small file size (< 100 kb) if possible.

Inspecting Localized resources will display the time left until the node refills in real days, or how many items are already in the node.

If you get an error message "You've already collected this" it means you have to collect from another node of the same type before you can collect from that node. This is (supposedly) a countermeasure against alts or bots that only sit next to a node and collect from it (verify). Take note that this protection state is triggered by trying to collect, and not by actually collecting an item from the related resource.

Node Confirmed
biomes
EXP Resource Quality
Cap
Use Decays Hugger
Protection
Abyssal Chasm.png Abyssal Chasm Mountain, Cave 400 Foul Smoke.png Foul Smoke Stealth Curio Q10:(LP = 10000, weight = 20, expdrain = 60, studytime = ?), Can be gilded. (?) Yes
Ancient Windthrow.jpg Ancient Windthrow Forest 400 Ancient Root.png Ancient Root Survival Heals HHP equal to its quality, evenly spread over all wounds. Yes (?)
Clay Pit 1.png Clay Pit Forest 400 Pit Clay.png Pit Clay Masonry Blue brick paving, possibly porcelain. No (?)
Coral Reef.png Coral Reef Deep Ocean 400 Gem-Jotun Rough Red Coral.png Red Coral Masonry Type of Gem. No (?)
Driftkelp Island.png Driftkelp Island Deep Ocean 400 Driftkelp.png Driftkelp Survival Count as Salad Greens in cooking recipes. Doubles FEP and half Hunger. No (?)
Fairy stone.png Fairy Stone Forest, Cave 400 Fairy Mushroom.png Fairy Mushroom Survival Count as Any mushroom in cooking recipes. Doubles FEP and half Hunger. No (?)
Geyser.jpg Geyser Mountain (snow), Grassland, Dryflat, Mountain (red), Cave 400 Brimstone.png Brimstone Survival Can be used to make Catapult and Matches Yes Yes
Cave Organ.jpg Great Cave Organ Cave 400 Notes of a Foul Symphony.png Notes of a Foul Symphony Stealth Curio Q10:(LP = 3000, weight = 12, expdrain = 30, studytime = ?) No (?)
Guano Pile.png Guano Pile Cave 400 Bat Guano.png Bat Guano Farming Can be used to fill Treeplanter's Pot, replacing Soil. Guano is generally of a higher quality than soil. No (?)
Headwaters.jpg Headwaters Mountain 400 Water.png Spring Water Survival Count as Water in cooking recipes. Recipes made with Spring Water has a quarter less hunger. Unique recipe: Camomile Compress No (?)
Heart of the Woods.jpg Heart of the Woods Forest 400 Heartwood Leaves.png Heartwood Leaves Survival Restores Travel Weariness. Can be gilded. No (?)
Ice Spire.png Ice Spire Mountain (snow-covered part) 400 Ageless Ice.png Ageless Ice Halves the remaining study time of all curios in study. Yes (1 day) (?)
Jotun Mussel 1.jpg Jotun Mussel Lake 400 Mother of Pearl.png Mother of Pearl Exploration Curio (LP = 8000, weight = 15, expdrain = 10, studytime = ~75m), ... No (?)
Lilypad Lotus.png Lilypad Lotus Lake, Swamp 400 Lotus Bloom.png Lotus Bloom Cooking Increase one of Attributes. No (?)
Crystal Rock.jpg Rock Crystal Mountain, Cave 500 Rock Crystal.png Rock Crystal Psyche and Masonry Curio (LP = 2500, weight = 4, expdrain = 40, studytime = ?), ingredient in Charter Stones and Realms. Can be gilded. Stone axe or pickaxe required to collect No (?)
Salt Basin.jpg Salt Basin Mountain, Lake, Cave 400 Salt Crystal.png Salt Crystal Cooking Decrease hunger level by 10% at q10. No (?)
Tidepool.png Tidepool (rocky shores) (N/A) (N/A) Ocean Fish, Lobster, Crab (N/A) -- No No
Tarpit.png Tarpit Forest 75 Tar.png Tar (?) All uses of Tar No (?)
Wellspring.png Wellspring Forest, Mountain, Cave (N/A) Water.png Water Survival -- No No

Resource Overflow: As stated by Loftar in May 2017, there is a localized resource "overflow"-system in place. This system makes it so that if a localized resource is at full capacity and would receive another one of the items it would spawn, another localized resource would receive the excess item. It is not clear whether an adjacent localized resource is prioritized with receiving the item or if it picks a random localized resource which isn't at full capacity.