Gilding
Gilding is the process in which one adds certain skill/attribute bonuses to a piece of gildable clothing. Nearly all types of clothing, and even some pieces of armor, can be gilded. Every gildable piece of equipment has one guaranteed gilding slot. Equipment can then receive an additional gilding slot, determined at random.
When a piece of equipment has a free slot for gilding, "Gildable" will show up in the item's tool-tip. Equipment can be gilded by left clicking the gilding item, then right-clicking a gildable piece of equipment. The option to gild will appear which must be clicked to undertake said process, which will then by followed by a chance for an additional Gilding Slot.
Additional Gilding Slots
Below are methods and items that may be used to open up an additional gilding slot for an article of clothing or equipment.
- Recycling
If you have two articles of equipment that are identical (for example, two Sprucecaps with Taproot Lacing), you can combine these two items and receive either a Sprucecap with no gilding, or a Sprucecap with an extra Gilding Slot. The qualities of the used items will be averaged out once combined.
May be found in Dungeons.
Available after learning Deep Artifice.
Gilding Attributes
All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some Gildable Objects have multiple attributes, such as the Bear Cape which features Strength and Survival. Your own personal level for those attributes also heavily impacts the chance for additional slots being granted.
To determine the exact range, simply multiply the low end values together of the gilding and the item to be gilded and the high end values together. Be sure to multiply them together as decimals, 0.05 x 0.45, not 5 x 45. This gives a base range. Nettle Pants (Survival, 5%-25%) and Taproot Lacing (Survival, 45%-95%) gives a base range of 2.25% to 23.75%.
Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a Bark Reinforcement (survival 50%-90%) to a Lawspeaker's Hat (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 400.
Gilding bonuses increase as the quality increases, according to rounded to the closest whole number. For instance, a Spun Gluethread at q34 has a bonus of +5.53 Agility, which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.
Gilding Objects
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Gilding Pockets
Name | Gild Chance | Gild 1 | Gild 2 | Gild 3 | Gild 4 | Gild Attributes | |
---|---|---|---|---|---|---|---|
Badger's Pouch | 50%-90% | Inventory +1 | Dexterity Survival | ||||
Bushcraft Pocket | 35%-90% | Inventory +1 | Dexterity Survival | ||||
Cloth Pocket | 50%-93% | Inventory +1 | Dexterity Sewing | ||||
Gold Cloth Pocket | 70%-95% | Inventory +2 | Dexterity Sewing Lore | ||||
Hardened Leather Pocket | 50%-93% | Inventory +1 | Dexterity Sewing | ||||
Leather Pocket | 40%-90% | Inventory +1 | Dexterity Sewing Survival | ||||
Silk Pocket | 60%-95% | Inventory +1 | Dexterity Sewing Lore | ||||
Squirrel's Pouch | 35%-90% | Inventory +1 | Dexterity Survival | ||||
Troll Pocket | 70%-95% | Inventory +2 | Dexterity Sewing |
Gemstones
Gem | Gild Chance | Gild 1 | Gild 2 | Gild 3 | Gild 4 | Gild Attributes | |
---|---|---|---|---|---|---|---|
Amber | 60%-85% | Constitution | Agility | Carpentry | Survival | Intelligence Unarmed Combat | |
Amethyst | 50%-80% | Constitution | Charisma | Sewing | Melee Combat | Exploration | |
Diamond | 60%-95% | Strength | Agility | Marksmanship | Melee Combat | Intelligence Charisma Sewing | |
Dust Jewel | 60%-85% | Perception | Survival | Exploration | Masonry | Exploration | |
Emerald | 60%-85% | Charisma | Strength | Farming | Lore | Charisma Farming | |
Jade | 70%-90% | Psyche | Will | Lore | Psyche Masonry Sewing | ||
Moonstone | 50%-90% | Psyche | Constitution | Marksmanship | Smithing | Lore | |
Onyx | 60%-80% | Will | Intelligence | Stealth | Carpentry | Stealth | |
Opal | 60%-80% | Dexterity | Smithing | Survival | Masonry | Smithing Charisma | |
Oyster Pearl | 20%-60% | Learning Ability +10 | Melee Combat +5 | Strength | |||
Red Coral | 60%-85% | Dexterity | Charisma | Stealth | Lore | Dexterity | |
River Pearl | 20%-60% | Learning Ability +10 | Unarmed Combat +5 | Strength | |||
Ruby | 60%-85% | Strength | Dexterity | Survival | Charisma | Strength Survival | |
Sapphire | 60%-85% | Agility | Psyche | Exploration | Cooking | Agility Unarmed Combat | |
Star Shard | |||||||
Sugar Diamond | 60%-85% | Charisma | Agility | Masonry | Lore | Intelligence Unarmed Combat | |
Topaz | 60%-85% | Perception | Carpentry | Charisma | Farming | Perception Cooking | |
Turquoise | 60%-85% | Intelligence | Agility | Exploration | Charisma | Intelligence Unarmed Combat |
Note: Rings may only be gilded with Gemstones, and Gemstones may only be gilded onto rings.
Game Development
- Pocket Bundle (2023-01-17)◎ >"Added "Pockets". There is now a set of 7 pockets which can be used to gild various pieces of gear. Each pocket extends your base inventory by some amount of extra squares. Do note that this allows for the creation of non-column/row complete player inventories."
- Breath of Air (2016-08-10)◎ >"Gilding Song: Adds a gilding slot to an otherwise finished Artifact."
- My Kind of Patch (2016-05-03)◎ >"Implemented "Gilding", in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful."