Jade
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Vital statistics
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Size (item)Item (inventory)size.<br><br>xitem & yitem
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1 x 1
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Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i>
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Unknown (Gemstone)
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Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i>
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Gemstone (25)
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Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.
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Mining, Jewelry
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Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small>
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(None or Unknown)
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Produced By
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Gemcutter's Wheel
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Gilding statistics
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Gilding Chance
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70%-90%
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Gilding Attributes
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Psyche, Masonry, Sewing
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Gilding Bonus 1 |
Psyche
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Gilding Bonus 2 |
Will
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Gilding Bonus 3 |
Lore
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Gilding Bonus 4 |
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Study details
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Base LP
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36000
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Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br >
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7h 17m
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Mental Weight
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10
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EXP Cost
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18
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LP / EXP
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2000
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LP / Hour (real)
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4942.79
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LP / Mental Weight
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3600
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LP / Hour / EXP
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274.6
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LP / Hour / Size
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4942.79
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LP / Hour / Weight
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494.28
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LP / Hour / Size / EXP
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274.6
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LP / Hour / Weight / EXP
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27.46
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Go to Objects
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Jade is a type of Gemstone, as well as a Curiosity and a Gilding object that gives various boosts depending on the specific type.
Gilding Attributes are Psyche Masonry and Sewing, Chance: 70% to 90%.
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Rough |
Smooth |
Cabochon |
Pear |
Heart |
Brilliant
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Tiny
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 |
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 |
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Small
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 |
 |
 |
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Fair
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 |
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 |
 |
 |
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Large
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 |
 |
 |
 |
 |
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Grand
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 |
 |
 |
 |
 |
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Jotun
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 |
 |
 |
 |
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Base (q10) LP
Experience cost: 10
Study Time: 7 hours and 17 minutes
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Rough |
Smooth |
Cabochon |
Pear |
Heart |
Brilliant
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Tiny
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1,500
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3,000
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4,500
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6,000
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7,500
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9,000
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Small
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3,000
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6,000
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9,000
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12,000
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15,000
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18,000
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Fair
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4,500
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9,000
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13,500
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18,000
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22,500
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27,000
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Large
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6,000
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12,000
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18,000
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24,000
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30,000
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36,000
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Grand
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7,500
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15,000
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22,500
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30,000
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37,500
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45,000
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Jotun
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9,000
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18,000
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27,000
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36,000
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45,000
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54,000
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Mental Weight
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Rough |
Smooth |
Cabochon |
Pear |
Heart |
Brilliant
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Tiny
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1
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2
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3
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4
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5
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6
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Small
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2
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4
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6
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8
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10
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12
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Fair
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3
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6
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9
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12
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15
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18
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Large
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4
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8
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12
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16
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20
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24
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Grand
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5
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10
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15
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20
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25
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30
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Jotun
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6
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12
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18
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24
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30
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36
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Base (q10) Attributes
Game Development (empty)