Diamond

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Diamond
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. No (Gemstone)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Gemstone (25)
Skill(s) RequiredSpecific needed skills that enable a given object or item. Mining, Jewelry
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Produced By Gemcutter's Wheel
Gilding statistics
Gilding Chance 60%-95%
Gilding Attributes Intelligence, Charisma, Sewing,
Gilding Bonus 1 Strength
Gilding Bonus 2 Agility
Gilding Bonus 3 Marksmanship
Gilding Bonus 4 Melee Combat
Study details
Base LP 27000
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 7h 17m
Mental Weight 10
EXP Cost 18
LP / EXP 1500
LP / Hour (real) 3707.09
LP / Mental Weight 2700
LP / Hour / EXP 205.95
LP / Hour / Size 3707.09
LP / Hour / Weight 370.71
LP / Hour / Size / EXP 205.95
LP / Hour / Weight / EXP 20.59
Go to Objects

Diamond is a type of Gemstone, as well as a Curiosity and a Gilding object that gives various boosts depending on the specific type.

Gilding Attributes are Intelligence, Charisma and Sewing, Chance: 60% to 95%.

Rough Smooth Cabochon Pear Heart Brilliant
Tiny
Small
Fair
Large
Grand
Jotun

Base (q10) LP

Experience cost: 10
Study Time: 7 hours and 17 minutes

Rough Smooth Cabochon Pear Heart Brilliant
Tiny 1,080 2,160 3,240 4,320 5,400 6,480
Small 2,160 4,320 6,480 8,640 10,800 12,960
Fair 3,240 6,480 9,720 12,960 16,200 19,440
Large 4,320 8,640 12,960 17,280 21,600 25,920
Grand 5,400 10,800 16,200 21,600 27,000 32,400
Jotun 6,480 12,960 19,440 25,920 32,400 38,880

Mental Weight

Rough Smooth Cabochon Pear Heart Brilliant
Tiny 1 2 3 4 5 6
Small 2 4 6 8 10 12
Fair 3 6 9 12 15 18
Large 4 8 12 16 20 24
Grand 5 10 15 20 25 30
Jotun 6 12 18 24 30 36

Base (q10) Attributes

(Diamond) Rough Smooth Cabochon Pear Heart Brilliant
Tiny Strength +1
Agility +1
Strength +2
Agility +1
Strength +3
Agility +2
Strength +4
Agility +2
Strength +5
Agility +3
Strength +6
Agility +3
Small Strength +2
Agility +1
Strength +4
Agility +2
Strength +6
Agility +3
Strength +8
Agility +4
Strength +10
Agility +5
Strength +12
Agility +6
Marksmanship +9
Fair Strength +3
Agility +2
Strength +6
Agility +3
Strength +9
Agility +5
Strength +12
Agility +6
Melee Combat +9
Strength +15
Agility +8
Marksmanship +11
Strength +18
Agility +9
Marksmanship +14
Large Strength +4
Agility +2
Strength +8
Agility +4
Strength +12
Agility +6
Marksmanship +9
Strength +16
Agility +8
Unarmed Combat +12
Strength +20
Agility +10
Marksmanship +15
Strength +24
Agility +12
Melee Combat +18
Grand Strength +5
Agility +3
Strength +10
Agility +5
Strength +15
Agility +7
Marksmanship +11
Strength +20
Agility +10
Marksmanship +15
Strength +25
Agility +13
Marksmanship +18
Melee Combat +13
Strength +30
Agility +15
Melee Combat +15
Marksmanship +22
Jotun Strength +6
Agility +3
Strength +12
Agility +6
Marksmanship +9
Strength +18
Agility +9
Unarmed Combat +14
Strength +24
Agility +12
Unarmed Combat +18
Strength +30
Agility +15
Marksmanship +15
Unarmed Combat +23
Strength +?
Agility +?
Unarmed Combat +?
Melee Combat +?

True q10 case Diagonal Symmetry

(Don't update both diagonal symmetry cases based on just one true q10 case)



Game Development (empty)