Sapphire

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Sapphire
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. No (Gemstone)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Gemstone (25)
Skill(s) RequiredSpecific needed skills that enable a given object or item. Mining, Jewelry
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Produced By Gemcutter's Wheel
Gilding statistics
Gilding Chance 60%-85%
Gilding Attributes Agility, Unarmed Combat
Gilding Bonus 1 Agility
Gilding Bonus 2 Psyche
Gilding Bonus 3 Exploration
Gilding Bonus 4 Cooking
Study details
Base LP 22500
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 7h 17m
Mental Weight 10
EXP Cost 18
LP / EXP 1250
LP / Hour (real) 3089.24
LP / Mental Weight 2250
LP / Hour / EXP 171.62
LP / Hour / Size 3089.24
LP / Hour / Weight 308.92
LP / Hour / Size / EXP 171.62
LP / Hour / Weight / EXP 17.16
Go to Objects

Sapphire is a type of Gemstone, as well as a Curiosity and a Gilding object that gives various boosts depending on the specific type.

Gilding Attributes are Agility and Unarmed Combat. Chance: 60% to 85%.

Rough Smooth Cabochon Pear Heart Brilliant
Tiny
Small
Fair
Large
Grand
Jotun

Base (q10) LP

Experience cost: 10
Study Time: 7 hours and 17 minutes

Rough Smooth Cabochon Pear Heart Brilliant
Tiny 900 1,800 2,700 3,600 4,500 5,400
Small 1,800 3,600 5,400 7,200 9,000 10,800
Fair 2,700 5,400 8,100 10,800 13,500 16,200
Large 3,600 7,200 10,800 14,400 18,000 21,600
Grand 4,500 9,000 13,500 18,000 22,500 27,000
Jotun 5,400 10,800 16,200 21,600 27,000 32,400

Mental Weight

Rough Smooth Cabochon Pear Heart Brilliant
Tiny 1 2 3 4 5 6
Small 2 4 6 8 10 12
Fair 3 6 9 12 15 18
Large 4 8 12 16 20 24
Grand 5 10 15 20 25 30
Jotun 6 12 18 24 30 36

Base (q10) Attributes

(Sapphire) Rough Smooth Cabochon Pear Heart Brilliant
Tiny Agility +1 Agility +2 Agility +3 Agility +4 Agility +5 Agility +6
Small Agility +2 Agility +4 Agility +7 Agility +8 Agility +11 Agility +12
Cooking +6
Fair ? Agility +7 Agility +10 Agility +12
Intelligence +6
Agility +16
Exploration +8
Agility +18
Cooking +9
Large Agility +5 Agility +9 Agility +14
Exploration +7
Agility +16
Cooking +8
Agility +20
Exploration +10
Agility +24
Psyche +12
Grand Agility +5 Agility +? Agility +15
Exploration +8
Agility +20
Cooking +10
Agility +25
Exploration +12
Agility +30
Psyche +15
Exploration +8
Jotun Agility +6 Agility +12
Intelligence +6
Agility +18
Psyche +9
Agility +24
Intelligence +12
Agility +30
Psyche +15
Exploration +8
Agility +36
Cooking +18
Psyche +9

True q10 case Diagonal Symmetry

(Don't update both diagonal symmetry cases based on just one true q10 case)



Game Development (empty)