Travel Weariness
Maximum Travel Weariness
Hearthling's capacity to endure Travel Weariness is based their attribute Will. Formula seems to be
Gaining Travel Weariness
The more Will a character has, the farther they can travel at once. The cost of the travel is calculated with the formula: .
To directly plot will to maximum travel distance, you can punch this formula into a graphic calculator (see image):
To calculate the distance from a thingwall to a charter stone, calculate the hypotenuse of the triangle by looking at the coordinates on the world map.
If the character doesn't have enough current Will, then they cannot travel. If the character's Will changes for any reason (wounds, changing gear, Realm bonuses, or from other sources), then the amount of weariness they have will also adjust, and can exceed 100%.
Current Forms of Fast Travel
- Travel to Hearth Fire: allows a Hearthling to travel back home (where the character's hearth fire is located) from anywhere in the world. This costs static 0.1 Travel Weariness, but you can always travel to your hearth fire from anywhere in the world, even if you're at 100% or above travel weariness.
- Thingwall Right-click one within close range, and you can travel to any adjacent Thingwall you've visited before.
- Roads: These markers allow a players to create a network of origins and destinations for easy travel. See the wiki entry for roads (Wooden Roadsign, Milestone) for further information on building and linking.
- Snekkja/Knarr: Right-click on the dock while operating the Ship to set a Home Dock. After this has been done, you can right-click the ship and use Travel to home dock -option.
- Charter Stone: A village can build a charterstone and name it, allowing anyone travel to it using a Thingwall as a starting point. Must have sufficient Will to cover the distance. No visitation required. Charter Stone can't be used as any sort of starting point, only as destination.
Note: Travel preview mode (default by some long distance traveling, or +Shift with doors, stairs & cellar) has a timeout of one minute, at which point travel automatically commits.
Past Forms of Fast Travel
- Sublime Portico:
A village can choose to build a Portico for one way travel to a Charterstone. Note that the journey back via the portico isn't possible, but it is significantly cheaper to build.
Reducing Travel Weariness
Travel weariness slowly drop over time naturally. This can be sped up through various means:
- Sleeping in a bed. This will log you out and the amount of weariness lost depends on bed type, bed quality and time logged out.
- Eating raw Heartwood Leaves.
- Smoking Pipestuff.
History
- Travel attribute used to be Agility in Legacy, was changed to Charisma at w9 when Travel Weariness was re-implemented(verify) and to Will in w11.
- Travel weariness used to be measured as simple percentage which caused wonky interactions if travel attribute was lowered or raised.