Paving

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Adventure > Landscaping > Lay Stone Paving

Adventure > Landscaping > Lay Brick Paving

Pavement is the result of laying metal, stone and bricks, which requires Stone Working. The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures decay slowly on unclaimed paved land.

Notes

  • If you make a mistake, it's easiest to use Adventure > Landscaping > Stomp to Dirt to remove pavement. Native terrain will grow back in a few days.
  • To remove pavement in caves, mines or houses use Adventure > Dig. This can only be done per tile, and will not use any tool to lower its relative high energy consumption.
  • Bats won't spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there.
  • If you pave where crops are growing, they will keep growing. They can still be harvested when they mature.
  • There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.
  • Important: Paved tiles decay by being overgrown with vines (implemented in update Hookah Vines (2018-05-02)). Vines may start growing over the tile hit by decay when it is out of an active claim, and is bordering a natural tile or another tile with vines already on it. Further decay hits to tiles with vines will cause the vines to grow. And with the final fourth hit the paving and the vines growing over it are removed, decaying into a bordering natural tile. In total, decay of a large pavings starts around the edges and gradually corrodes its way into the center of the paved area.
    • Vines can be removed Adventure > Destroy. Optional auto mode when shift-clicking a vine.
      • Silver & Gold paving never decay.

Pavement Order

Dolomite overlaps Sandstone and Gneiss, but not Feldspar(center tile)

Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other.

The general main order is as follows: Metals, Bricks, Special Stones, Stones, Ore.
So Metals overlay Bricks, Bricks Overlay Special Stones, etc.
Special stones are stones like Slag and Cat Gold, and some others. Rule of thumb: If it can't be found as a normal bolder its probably a special stone.

Pavement Styles

(manual table: in need of revaluation)

See also the online Material Designer tool for all textures.

Stone
(1/2)

Result

Alabaster

Apatite

Arkose

Basalt

Black Coal

Breccia

Chert

Diabase

Diorite

Dolomite

Eclogite

Feldspar

Flint

Fluorospar

Gabbro

Gneiss

Granite

Graywacke

Greenschist

Hornblende

Jasper

Korund
Stone
(2/2)

Result

Kyanite

Limestone

Marble

Mica

Microlite

Olivine

Orthoclase

Pegmatite

Porphyry

Pumice

Quarryartz

Quartz

Rhyolite

Rock Salt

Sandstone

Schist

Serpentine

Slate

Soapstone

Sodalite

Sunstone

Zincspar

Ore

Result

Black Ore

Bloodstone

Cassiterite

Chalcopyrite

Cinnabar

Direvein

Galena

Heavy Earth

Horn Silver

Iron Ochre

Lead Glance

Leaf Ore

Malachite

Peacock Ore

Schrifterz

Silvershine

Wine Glance

Metal

Result

Bar of Bronze

Bar of Cast Iron

Bar of Copper

Bar of Gold

Bar of Lead

Bar of Meteoric Iron

Bar of Rose Gold

Bar of Silver

Bar of Steel

Bar of Tin

Bar of Wrought Iron

Brick

Result

Teal (Pit) Brick

Red (Ball) Brick

Yellow (Acre) Brick

Green (Cave) Brick

Gray Brick

Pink (Potter) Brick

White (Bone) Brick

... (Coade Stone) Brick

Blue (Sea) Brick
Special stone
Result

Bat Rock

Cat Gold

Dross

Lava Rock

Obsidian

Meteorite

Rock Crystal

Shard of Conch

Slag

Gallery


Game Development

  • Hookah Vines (2018-05-02) >"Paved tiles now decay by being overgrown with vines. If decay hits a paved tile, without an active claim, bordering a natural tile, or bordering another tile with vines already on it, vines may start growing over the hit tile. Further decay hits to tiles with vines will cause the vines to grow, until, finally, with the fourth hit, the paving, and the vines growing over it, are removed, decaying to a bordering natural tile. The effect in total being that paving decay of a large paved area starts around the edges and gradually corrodes its way into the center of the area. Suggested plenty, but among other places here."
  • Catapult Metallic (2016-04-06) >"Added/Re-added Metal Pavings. In Legacy this was leniently costed at one nugget per tile, but here we went with the obviously more reasonable one bar per tile. Metal paving recently suggested here and here. You may use any metal."