Village Claim
Village Claim | |
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Vital statistics | |
Size (obj)Structure footprint in tile units.<br><br><i>Rounded-up from source.<br>Source: 2.908 x 0.947</i> | 3 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Hearth Magic,Yeomanry and Lawspeaking (potential! Skill only dependent build) [Verify] |
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
Object(s) Required | Bar of Any Metal, Stone x200, Block of Wood x20, Board x20, Bone Material x40, A Beautiful Dream! x10, LP x30,000 |
Required By | (1) Statue of the Chieftain |
Repaired With | Stone |
Can be Lifted | No |
Hit Points | 30000 |
Soak Value | (Unknown) |
Go to Objects |
Adventure > Haven & Hearth > Form Village
Also known as Village Idol.
This structure, once activated by 1-5 player characters, claims a large area (101 x 101). To interact with objects in this area one must be a member of the village, be partied with a member, activate criminal acts, or the village must have set permissions to the white group. Villages don't seem to have any practical limit on how many members they can have at a time.
How to Acquire
Note: When placing the village idol, it will display a square around the land it will claim. (You need to have the camera zoomed out sufficiently to see 50 tiles into the distance.)
A village idol must be placed on a paved 2x3 area, far enough away from another village claim, Banner, or Statue of the Chieftain so that claims do not overlap and have an appropriate buffer zone. Once built, a cooldown of three game days (approximately 21-22 real hours) must be waited and then up to five characters can interact with the Village Idol. The first character to interact will become the Lawspeaker (given that Lawspeaking has been learned), otherwise an error message will be returned. Note that all of the founding members must possess the skill Yeomanry. Once a village name has been entered and Form Village! is pressed, after a few seconds the 30,000 LP cost will be divided evenly among the interacting characters and a village will be founded.
Authority
The idol drains 5000 authority per in-game day (15,000 per real day) while providing an initial 30,000 of village authority and the authority cap of 250,000.
Every Natural Wonder that a Village covers will drain 10,000 authority per real day.
Authority is generated by villagers gaining Learning Points. Amount of authority gained is equal to LP gained, multiplied by a factor based on villager's Intelligence and Charisma Attributes. [Verify: exact ratio, confirm attributes.]
Power Level
- You can check power level of a claim by inspecting any ground tile on your claim, it represents in a percent from 0% to 100%
- Battering Ram drying time depends on claim power level, 24h*Power Level for Palisade and 32h*Power Level for Brickwall
- The stronger claim always applies in case of overlapping claims.
- It takes roughly a month to get maximum power level
Visitor buff
Any character that walks through a visitor gate (as indicated by the red flags) on a village claim (or personal claim), unless they are a member/owner, receives the Visitor buff. Characters with this buff are unable to perform Criminal Acts, even with the toggle switched on. Essentially this means the visitor gates of walled claims can be left open to anyone to show off your beautifully cultivated lands without having to worry about Theft, Vandalism, Battery or Murder.
However, if you think a Nidbane might visit your lands soon, keep all gates closed, as visitor buff does not prevent from aggroing a Nidbane that is waiting for an offline character to come online, thus making it immediately attack it's defenseless target.
Notes
Villages can only be expanded downwards across levels in mines from the level the Village Idol is on. Build the Idol on the highest level you want village access on and then expand downward.
There is a required buffer of 100 tiles between each village. You cannot build a village idol or place expansions that would encroach on this buffer.
A person can only be Lawspeaker of one village at a time. If the lawspeaker builds another Village Idol, they will lose the position at the current village they are lawspeaker of. It follows reason as a person can only be a member of one village at a time, and loses membership at their current village when accepting membership at a new village. --needs verifying
It is possible to put alt code in your village's name. Copy pasting emojis from https://www.alt-codes.net/miscellaneous-symbols will let you use them in the game.
Info on Grid placement at forums: http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=62715&p=795579&hilit=idol&sid=f23d1c57d71cdab2e211ed2289405dae#p795573
Elaboration on the "practical limitation" mentioned in the opening paragraph: there has to be some kind of technical limit. However it could range from as low as 256 (if implemented as 8-bit integer) to as high as 18 quintillion (if implemented as 64-bit integer.) Safest bet might be a modest 32-bit integer for a cap of around 4 billion villagers.
(moved info from village to this page. someone please merge this info)
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Appearance
Game Development
- Listed Wound (2025-01-31)◎ >"A member leaving a village no longer costs the village any authority."
- Leaning Tooltip (2024-11-16)◎ >"Added proper light sources and vfx to "Village Idol" and "Ancestral Shrine". Prty c00l. Further, characters should now use the "Casting Hearth Magic"-animation when founding villages."
- Stack of Stacks (2023-03-07)◎ >"Simple item drops should now, much like objects, remember their Last Owner, meaning that if you drop something on claimed land, you should be able to pick it back up again."
- Possessed Purse (2021-06-13)◎ >"You can now place stockpiles with "Rummaging" permissions, rather than requiring "Vandalism", as was previously the case. Report any problems."
- World 12 (2020-03-06)◎ >"The stronger claim always applies in case of overlapping claims. (Personal Claim v Village Claim)"
- World 12 (2020-03-06)◎ >"Anyone can find out the "Power Level" of claim by inspecting it."
- World 12 (2020-03-06)◎ >"Village & Personal Claims now have a "Power Level". ranging from 0 to 1."
- World 12 (2020-03-06)◎ >"The "Power Level" of a newly established claim increases from 0 to 1 over the course of four RL weeks. (E.g: After one week the power level is 0.25, after two weeks the power level is 0.5, and so on.)"
- Leather Feather (2015-12-03)◎ >"Fairly invasive overhaul of claim checks during player movement, especially as relates to mounts, aiming at correcting the problem of mounts entering claims without notification, trespassing and theft requirements, village name presentation, &c. This can potentially cause unintended consequences, so keep an eye out for that. Fixing this and this."
Claims, Villages, and Realms |
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Personal Claims: Personal Claim - Yeomanry - A Bond of Blood & Soil Village Claims: Village Claim - Lawspeaking - Lawspeaker - Authority - Field Cairn - Statue of the Chieftain - Village Banner - Charter Stone |