|Oral Tradition, The Will to Power|
|Alchemy, Ancestral Worship, Druidic Rite, First Aid, Lawspeaking, Painting|
|Hearth Magic(s) Unlocked||Commune With Nature, Contemplation & Meditation, Dig Deeper, Fisher's Request for a Catch, Gilding Song, Green Thumb, Horse Whisper, Kindle, Mine Song, Polish the Silver, Quell the Beast, Raw Hide!, Star Gaze, Vengeful Incantation|
|Required By (21)||A Beautiful Dream!, Bear Tooth Talisman, Border Cairn, Coronation Stone, Dowsing Rod, Dream Catcher, Enthroned Toad, Fealty Stone, Great Wax Seal, Grotesque Idol, Menhir, Nidbane Fetter, Petraglyph, Prism, Rainbow Shell Amulet, Seer's Bones, Seer's Bowl, Seer's Spindle, Seer's Tealeaves, Village Claim, Völva's Wand|
|Back to Skills|
"Hildur was a wise one,
Old crone rich in years,
They said she knew the runes,
Runes to make a broom dance,
A cat bark,
A sound of silence"
You have discovered that certain events in the shadowlands between dream and waking may cause the rules of the Deep Magic to bend, just a little, and have learned how to create simple artefacts of sympathetic import.
For a list of all Hearth Magic Abilities refer to Hearth Magics.