Game Updates/Changes/2024
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Milling Water (2024-01-22)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Milling Water | 2024-01-22 | Watermill -- (New Implementations) |
Added "Watermill", a small house which can be built near water, and which can power two machines. The Watermill cannot be bashed by hand, and can thus be built contiguously with walls for a measure of safety. | ||
Milling Water | 2024-01-22 | Bunny Slippers -- (Key Fixes) |
Reverted the recent changes to the speed buffs provided by the "Forager" credo and "Bunny Slippers", due to public outcry. It could perhaps be argued that "Bunny Slippers" are particularly egregious in this regard, as they enforce a meta where "Bunny Slippers" are the only footwear possible to use in PvP. Feel free to suggest changes. Reverting for now, but open to arguments. | ||
Milling Water | 2024-01-22 | Credos#Cook -- (Key Fixes) |
The "Well Cooked" buff from the "Chef" credo should now be applied to dough-type items as well, e.g. "Bread" and such. Same for the chance to double output-buff. | ||
Milling Water | 2024-01-22 | Thing Challenge -- (Key Fixes) |
Added a build exclusion zone around "Thing Challenge"s, preventing their use as wall objects. | ||
Milling Water | 2024-01-22 | <No Pages> -- (Key Fixes) / (Skipped: General bug fix) |
You should no longer get teleported into deep water if riding with swimming enabled and teleporting to a "Thingwall". | ||
Milling Water | 2024-01-22 | <No Pages> -- (Key Fixes) / (Skipped: General bug fix) |
Fixed a bug by which it was possible to road-teleport a "Knarr" into e.g. a "Catapult". | ||
Milling Water | 2024-01-22 | <No Pages> -- (Key Fixes) / (Skipped: General bug fix) |
Fixed a bug by which it was possible to instantly smelt "Well Mined" ore in "Stack Furnace"s. | ||
Milling Water | 2024-01-22 | <No Pages> -- (Small Fixes) / (Skipped: General bug fix) |
Fixed a bug which could cause loose rock objects to be destroyed instantly when being placed. | ||
Milling Water | 2024-01-22 | Credos#Cook -- (Small Fixes) |
Buffed most baked goods. | ||
Milling Water | 2024-01-22 | <No Pages> -- (Small Fixes) / (Skipped: General bug fix) |
Bushes can no longer be planted inside one another. |
Buzzcut Board (2024-02-11)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Buzzcut Board | 2024-02-11 | Sawmill, Watermill, Windmill -- (New Implementations) |
Added "Sawmill", a mechanically powered machine (i.e. built in wind- or watermills) which automatically transforms logs into boards at a rate of exchange slightly better than that provided by a metal saw. | ||
Buzzcut Board | 2024-02-11 | Sawmill -- (Key Fixes) / (TMP: General client/update note) |
Added some new animation mechanics to support the Sawmill. (The sawmill will crash clients that have not merged these changes.) | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Key Fixes) / (Skipped: General client/update note) |
Updated various internal client interfaces for forward compatibility with some upcoming changes. It would be nice if custom clients merged these. | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Key Fixes) / (Skipped: General client/update note) |
Made the mesh resource format significantly more space-efficient (though this new format won't be used until custom clients have had a chance to merge it). | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Key Fixes) / (Skipped: General client/update note) |
Added server-side support for various other resource formats that have been in the client for long enough to hopefully be merged into custom clients. | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Key Fixes) / (Skipped: General client/update note) |
Reformed a large number of resources for better forward compatibility with some future changes. I hope this won't affect custom clients too badly, but I also don't think it will. | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Key Fixes) / (Skipped: General bug/gfx fix) |
Fixed a bug with instancing the tree wind effect which should significantly improve performance with many trees on-screen. | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Small Fixes) / (Skipped: General gfx fix) |
Remedied the way in which some objects, such as hearthfires, would always animate in-sync with each other. | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Small Fixes) / (Skipped: General gfx fix) |
Fixed the jerking that some sprites, such as windmills, would do when first showing up (or previewing for materials). | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Small Fixes) / (Skipped: General bug/gfx fix) |
Fixed a bug where placing some objects, such as trees from treeplanter's pots, would sometimes not show up properly. | ||
Buzzcut Board | 2024-02-11 | <No Pages> -- (Small Fixes) / (Skipped: General bug/gfx fix) |
Probably fixed the bug where the climbing animation would not actually play while climbing. Could not reproduce reliably, so not entirely sure if fixed. Please report if it still happens. |
Pickling Brine (2024-03-15)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Pickling Brine | 2024-03-15 | Pickling Jar, Pickling Brine, Pickled Beetroot, Pickled Carrot, Pickled Cucumber, Pickled Egg, Pickled Herring, Pickled Olives -- (New Implementations) |
Added Pickling. :Craft a "Pickling Jar". :Craft "Pickling Brine", and fill the jar with it. The amount of fluid the jar can hold decreases when items are placed in it. :Put Beetroots, Carrots, Eggs, Herring, Olives, Cucumbers, or Onions in the "Pickling Jar". Over some time they will transform to pickled versions. :Pickled goods can often be used in the same recipes as their non-pickled versions. | ||
Pickling Brine | 2024-03-15 | <No Pages> -- (Key Fixes) // GUI |
Added support for having specific "Icon Settings" per buddy list category of players, meaning you can set specific notification sounds and settings for various buddy groups. | ||
Pickling Brine | 2024-03-15 | <No Pages> -- (Key Fixes) // GUI |
Custom clients can now save custom hotbelt configurations on the server. | ||
Pickling Brine | 2024-03-15 | (GFX) -- (Small Fixes) |
Redrew several icons, primarily under the "Production & Processing" and "Siege Equipment" build submenus, in 4x resolution. | ||
Pickling Brine | 2024-03-15 | (GFX) -- (Small Fixes) |
Minimap icons for most animals now reflect their being alive or dead, and display and notification settings can be configured for either such state of being. (Requires an up-to-date client.) | ||
Pickling Brine | 2024-03-15 | (GFX) -- (Small Fixes) |
The status of toggles are reflected in their icons, both in the action menu and if put on the hotbelt. (Requires an up-to-date client.) | ||
Pickling Brine | 2024-03-15 | <No Pages> -- (Small Fixes) / (Skipped: General bug/gfx fix) |
Lumberjack bonus is properly taken into account for the Sawmill. | ||
Pickling Brine | 2024-03-15 | (GFX) -- (Small Fixes) |
Construction object outlines now reflect the shape of the object being built more accurately. | ||
Pickling Brine | 2024-03-15 | (GFX) -- (Small Fixes) |
All list-widgets are now smooth-scrolling. | ||
Pickling Brine | 2024-03-15 | <No Pages> -- (Small Fixes) / (Skipped: General bug/gfx fix) |
Fixed a number of UI scaling bugs. |
Color Wheel (2024-05-27)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Color Wheel | 2024-05-27 | Cupboard, Spinning Wheel -- (New Implementations) |
Added variable building materials to "Cupboard" and "Spinning Wheel". | ||
Color Wheel | 2024-05-27 | (GFX) -- (New Implementations) |
Opening and closing UI windows are now gently animated. | ||
Color Wheel | 2024-05-27 | <No Pages> -- (Key Fixes) / (Skipped: General client/update note) |
Reworked the death camera such that it will, after some, short time, freeze and leave you with a still image of your final moment. Less spy-cammy that way. | ||
Color Wheel | 2024-05-27 | Boreworm Hole -- (Key Fixes) |
Boreworm Holes should now be significantly likelier to spawn. | ||
Color Wheel | 2024-05-27 | <No Pages> -- (Key Fixes) |
Pursuit mode is not engaged if we are already within range when executing a combat move/attack. (Assuming this is controversial, so feel free to present counter-arguments) | ||
Color Wheel | 2024-05-27 | (GFX) -- (Small Fixes) |
Redrew several icons, primarily under the "Workstations & Utilities" submenu, in 4x resolution, thereby completing the redrawing of the entire "Build" submenu. Yay! | ||
Color Wheel | 2024-05-27 | Stack, Reeds -- (Small Fixes) |
Reeds now stack. | ||
Color Wheel | 2024-05-27 | Rabbit Hutch, Chicken Coop, Dovecote, Log Cabin, Timber House -- (Small Fixes) |
Reduced building cost of Rabbit Hutch, Chicken Coop, Dovecote, Log Cabin, and Timber House. | ||
Color Wheel | 2024-05-27 | Trees, Plant Lore -- (Small Fixes) |
Planting Trees by hand now requires "Plant Lore". | ||
Color Wheel | 2024-05-27 | Trees -- (Small Fixes) |
Halved stamina and time costs of planting trees by hand. | ||
Color Wheel | 2024-05-27 | Trees, Bushes -- (Small Fixes) |
Tree or bush seeds dropped to the ground should have a non-zero chance of sprouting when decaying away. | ||
Color Wheel | 2024-05-27 | <No Pages> -- (Small Fixes) / (Skipped: General bug fix) |
Fixed a problem with mechanical power sometimes being incorrectly tracked in Wind- and Watermills. | ||
Color Wheel | 2024-05-27 | <No Pages> -- (Small Fixes) / (Skipped: General bug fix) |
Minimap icons for dead Green Slimes and Cave Rats should now be properly greyed out. |
Colorful Carpet (2024-09-12)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Colorful Carpet | 2024-09-12 | Custom Image Sketch, Painting -- (New Implementations) |
Added a Sketch/Custom Image upload GUI to the client. You need no longer manage your custom images via the webpage, and have access to a dynamic preview window which actually renders objects as they would appear ingame with your custom image, can be scaled, rotated, &c. You can also simply copy/paste images from and to the client. Quite neat! | ||
Colorful Carpet | 2024-09-12 | Carpet, Custom Image Sketch -- (New Implementations) |
Added support for variable materials and custom sketches to "Carpet":s. Old carpets will still appear as they always have, but new ones can be tailored to your liking! | ||
Colorful Carpet | 2024-09-12 | <No Pages> -- (Key Fixes) |
Added support for "Mute":ing obnoxious players. You can right-click on a player name in a chat channel to mute or unmute them. |
World 16 (2024-11-01)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
World 16 | 2024-11-01 | <No Pages> -- (RoB Wiki Note) |
There where no useful world 16 patch notes. + Dev's filled the next "Stonedolly & Cornpouch" patch page with World 16 stuff (these are marks with a leading '(W16)'). |
Stonedolly & Cornpouch (2024-11-07)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Stonedolly & Cornpouch | 2024-11-07 | <No Pages> -- (New Implementations) |
Added Left & Right Hand Pouch Equipment Slots. Characters now have two additional "Pouch" slots representing pouches carried on the left and right hand hip respectively. The slots can currently hold: Creels, Quivers, Keyrings, and Purses. This solves the horrendous absurdity that one could not wear a Creel with a Cape. One can now, should one so desire, wear e.g. two Creels, a Creel and a Purse, a keyring and a quiver, &c. Quite ÆSTHETE. Note that the character's hands currently bleed into whatever you carry on your hips, but that we aim to adress that. | ||
Stonedolly & Cornpouch | 2024-11-07 | <No Pages> -- (New Implementations) |
NOTE: Custom clients may/will have problems with e.g. not showing the new equipment slots until the new hot codes are merged. Do note that equipment previously equipped in the "wrong" slot (e.g. a Creel in the Cape slot) will automatically jump to one of the new slots, appearing to hide it. Until custom clients are updated, this can be fixed by logging into the default client, and e.g. hotkeying Creels and such to be able to open them. Apologies, there was no elegant way to merge this without hurting customs a li'l. Transient pain for a good cause. Thank you for your service. | ||
Stonedolly & Cornpouch | 2024-11-07 | Stonehut -- (New Implementations) |
(W16) Added "Stonehut", small house built primarily with stone. | ||
Stonedolly & Cornpouch | 2024-11-07 | Skills -- (New Implementations) |
(?) Added "Music", skill required for playing and crafting instruments, and the "Whistle" emote. (Primary aim with this is to reduce the unlock load on certain skills/seen items, e.g. carpentry, boards, &c.) | ||
Stonedolly & Cornpouch | 2024-11-07 | Tree Bough, Poplar Bough, Beech Bough -- (New Implementations) |
(W16) Added "Poplar Bough" and "Beech Bough", additional variable materials and boughs. | ||
Stonedolly & Cornpouch | 2024-11-07 | Weavable Grass, Standing Grass, Reeds, Straw -- (New Implementations) |
(W16) Added "Weavable Grass" as an input type, currently represented by "Standing Grass", "Reeds", and "Straw". | ||
Stonedolly & Cornpouch | 2024-11-07 | Corndolly Lantern -- (New Implementations) |
(W16) Added "Corndolly Lantern", curiosity, hangable as a lantern for no terribly great reason other than fun. | ||
Stonedolly & Cornpouch | 2024-11-07 | Willow Bark, Willow Tree -- (New Implementations) |
(W16) Added "Willow Bark", specific bark from willow trees. | ||
Stonedolly & Cornpouch | 2024-11-07 | Willow Weep, Willow Tree -- (New Implementations) |
(W16) Added "Willow Weep", extract made from "Willow Bark", medicine. | ||
Stonedolly & Cornpouch | 2024-11-07 | (UI) -- (Key Fixes) |
(?) Crafting recipe tooltips in the action menu now present the skills by which they were unlocked. | ||
Stonedolly & Cornpouch | 2024-11-07 | (UI) -- (Key Fixes) |
(?) Crafting recipe tooltips for equippable items now present the equipment slot (combinations) they can be equipped in. | ||
Stonedolly & Cornpouch | 2024-11-07 | <No Pages> -- (Key Fixes) |
(?) Learning a new recipe or action is now logged in the "System" log. | ||
Stonedolly & Cornpouch | 2024-11-07 | <No Pages> -- (Key Fixes) |
(W16) Player bodies have historically been marked with a skeleton map icon, but player skeletons, absurdly, were not. Player skeletons are now marked with the same map icon as dead bodies, quite simply. | ||
Stonedolly & Cornpouch | 2024-11-07 | Stockpile -- (Key Fixes) |
(?) Significantly relaxed the ground flatness requirements for placing stockpiles, and instead allowed stockpiles to lean with the ground. | ||
Stonedolly & Cornpouch | 2024-11-07 | Cave -- (Key Fixes) |
Fixed buggy hitbox for cave entrances, reported here. | ||
Stonedolly & Cornpouch | 2024-11-07 | Skills, Carpentry, Stoneworking -- (Small Fixes) |
(?) Added "Carpentry" and "Stoneworking" as additional prerequisite skills to buildings unlocked by "Animal Husbandry": "Bird House", "Dovecote", "Rabbit Hutch", "Chicken Coop". | ||
Stonedolly & Cornpouch | 2024-11-07 | Snow, Wilderness Skis, Sleigh, Kicksled -- (Small Fixes) |
(?) One must now have seen "Snow" in order to be able to build "Wilderness Skis", "Sleigh" and "Kicksled". | ||
Stonedolly & Cornpouch | 2024-11-07 | Hide Strap, Straw Twine, Grass Twine, Reed Twine, Bat Wings, Dried Batwings -- (Small Fixes) |
(W16) "Hide Strap", "Straw Twine", "Grass Twine", "Reed Twine", "Batwings", "Tough Root" now all stack. | ||
Stonedolly & Cornpouch | 2024-11-07 | Stone Table, Stone Throne -- (Small Fixes) |
(W16) "Stone Table" and "Stone Throne" both now cost 15, rather than 25 "Stone" to build. | ||
Stonedolly & Cornpouch | 2024-11-07 | Study Desk -- (Small Fixes) |
(W16) "Study Desk" now costs 2, rather than 4, "Boneglue" to build. | ||
Stonedolly & Cornpouch | 2024-11-07 | Painting -- (Small Fixes) |
(?) Paintings can now be crafted with any vegetable oil, rather than "Linseed Oil" specifically. | ||
Stonedolly & Cornpouch | 2024-11-07 | Wellspring -- (Small Fixes) |
(?) "Wellspring" can now be properly marked on the map like the old gods intended. | ||
Stonedolly & Cornpouch | 2024-11-07 | Thatch Basket -- (Small Fixes) |
Fixed "Thatch Basket" display inconsistency, reported here. | ||
Stonedolly & Cornpouch | 2024-11-07 | Green Apple -- (Small Fixes) |
"Green Apple"s can now be pressed for "Apple Juice", reported here. | ||
Stonedolly & Cornpouch | 2024-11-07 | (GFX) -- (Small Fixes) |
(W16) Redrew "Straw" icon in new, hot, 4x resolution. |