Cold Cut
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Vital statistics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | (Unknown) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Object(s) Required | Raw Meat, Animal Fat, Snow | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Produced By | Hand | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medicine | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Go to Objects |
Craft > Medicine & First Aid > Cold Cut
Cold Cut can be applied to Swollen Bumps, Black-Eyed and Deep Cuts.
Quality
Cold Cut Q =
Quality is Softcapped by: Perception, Survival and Lore
Variability
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.
Ingredient variability is only applied on what type of meat you use in this recipe.
Game Development
- Swinish Alchemy (2024-11-24)◎ >""Cold Cut" may now be applied to "Black Eye" wound."
- Iced Bait (2021-11-07)◎ >"Added "Cold Cut", (winter available) medicine, food."