Cold Cut

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Cold Cut
Cold Cut.png
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. (Unknown)
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Raw Meat, Animal Fat, Snow
Produced By Hand
Medicine Yes
Food details
Energy Filled 500
Hunger Filled 2
Energy/Hunger 250
Satiates Satiations-Meat.png Meat
FEPs +1 +2 Sum%
STR 0 0 0%
AGI 0 0 0%
INT 2 0 50%
CON 0 0 0%
PER 0 0 0%
CHA 2 0 50%
DEX 0 0 0%
WIL 0 0 0%
PSY 0 0 0%
Sum 4 0 --
Hunger per FEP 0.5
FEP per Hunger 2
Go to Objects

Icon keyboard.pngCraft > Medicine & First Aid > Cold Cut

Cold Cut can be applied to Swollen Bumps, Black-Eyed and Deep Cuts.

Quality

Cold Cut Q =

Quality is Softcapped by: Perception, Survival and Lore

Variability

Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.

Ingredient variability is only applied on what type of meat you use in this recipe.


Game Development