Red Deer

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Red Deer
Red Deer.png
Base-Quality 30
Hitpoints 200
Fleeing-Hitpoints ~150
Armor 10
Creature-Products Fresh Red Deer Hide, Intestines x2, Entrails x2, Animal Fat, Raw Venison x10, Bone Material x4, Red Deer Antlers
Seasonality (See this page for now)
Terrain This data is specified at the individual Terrain pages. Beech Grove, Black Wood, Deep Tangle, Dry Weald, Leaf Detritus, Leaf Patch, Lichen Wold, Moss Brush, Oak Wilds, Pine Barren, Root Bosk, Shady Copse, Sombre Bramble, Sour Timber, Timber Land, Wald
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Deer are hoofed ruminant mammals related to Reindeer. Deer are found in groups ranging in sizes of 1-5 on any of the forest terrains. They run at a running speed of 3, which means a hearthling will be unable to outrun them barefoot on forest terrain, should they chase you after being aggroed. Deer should not be confused with Moose which are quite a bit stronger. Deer are a brighter brown color and are quite a bit less bulky than Moose.



Deer are passive until you aggro them.

Combat Moves

Attacks Restorations

Low Horn Swipe.png Low Horn Swipe
  • Attack type: Striking, Sweeping
  • Openings: Off Balance
  • IP +1
Mule Kick.png Mule Kick
  • Attack type: Sweeping, Backhanded
  • Openings: Reeling
Sudden Charge.png Sudden Charge
  • Attack type: Backhanded, Oppresive
  • Openings: Off Balance, Cornered
  • IP -4
Heavy Antlers.png Heavy Antlers
  • Attack type: Striking, Backhanded, Oppressive
  • Openings: Reeling
  • IP -4

Careful Approach.png Careful Approach
  • Reduces: Off Balance, Dizzy
Bristle.png Bristle
  • Reduces: Off Balance, Dizzy, Reeling, Cornered
  • IP -3


In-Game Example(s)

Red Deer-dead.png Dead Red Deer. Can be skinned for Fresh Red Deer Hide.
Red Deer-skinned.png Skinned Red Deer. Can be butchered for Intestines, Entrails, Animal Fat and Raw Venison.
Red Deer-skeleton.png Red Deer Deer Skeleton. Can be collected for Red Deer Antlers and Bone Material.


  • Deer fight solo, but can be found in herds.
  • Deer will destroy anything that obstructs their path if you are on a tile they can get to. If the object in their way has a lower Soak than 25, it will be destroyed. This essentially means that only Palisades and Brickwalls can stop a Deer from chasing you, although it is also viable to flee onto deep water, since they cannot traverse deep water tiles.