Entrails

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Entrails
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 5
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Trash (80)
Skill(s) RequiredSpecific needed skills that enable a given object or item. None
(Hunting)
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Sharp Tool
Produced By Animal Corpses
Specific Type of Bait
Required By (10) Bush Rolls, Crop Circle, Grand Haruspex, Haggis, Liver & Onions, Mirkwood Offering, Ouroboros, Stitched Casing, Unbaked Liver Paté, Untanned Rot, (Bait (1): Bushcraft Fishingpole)
Go to Objects

Various innards from animals.

How to Acquire

Entrails, like intestines, are obtained by butchering large animals. They are also acquired from cleaning (gutting) small animal carcasses.

The quality of entrails received is based on the level as well as the type of animal, the quantity is based solely on the type of animal.

In early game, easy source of entrails are flocks of Chicken. They don't fight back, meaning that the hard part is finding them on grasslands of the Hearthland and chasing them down once they begin fleeing. Chickens also provide Feathers and Bones.

How to Use

Entrails are mainly used in cooking, but there are few other types of crafted items as well.

They can also be as bait for Bushcraft Fishingpole.

Quality (Butchering Products)

The quality of the "Entrails", while butchering, is determined by the quality of the animal corpse and is hardcapped by your sharp tool quality and softcapped by your survival level.

If ToolQ<CorpseQ then EntrailsQ=ToolQ
If Survival<CorpseQ then Entrails=(CorpseQ+Survival)/2

Tool hardcap is applied before the survival softcap. [Verify: Think its the other way around.]


Game Development