|Creature-Products||Fresh Wildhorse Hide, Intestines x2, Entrails x2, Raw Wildhorse x6, Bone Material x5|
|Seasonality||(See this page for now)|
|Terrain This data is specified at the individual Terrain pages.||Blue Sod, Bounty Acre, Cloud Range, Dry Flat, Flower Meadow, Grass, Greens Ward, Hard Steppe, Highground, Lush Field, Moor, Ox Pasture, Red Plain, Wild Turf|
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Wildhorses wander about in most grassland biomes. They can be fed a Clover and then ridden. Right click a clover on a wildhorse, wait for the wildhorse to take the clover. Right click on the wildhorse and select Giddyup! Be careful and watch Pony Power. If it reaches 0, the horse will throw you off and deal exactly half your MHP in SHP damage. To circumvent this, you can use the Horse Whisper Hearth Magic to augment your pony power, or simply dismount.
Note: If really close to the horse when feeding the clover. It will take it immediately.
Passive until you aggro them.
Horses are tough, but have less Agility than you might expect. They'll spam Mule Kick and Bear Down often, and occasionally use Sudden Charge. Swift Evasion can ruin a good Cleave or Full Circle setup. You'll need a decent melee weapon like a Tinker Axe to deal sufficient damage. Once you hit about 200 damage a horse will flee at the fastest speed of any animal in the game. You'll need to be on another horse and chase at your highest speed, cleave for 150+ damage at ~180 health, or simply follow the blood path and wait for the horse to bleed out.
- Attempting to pick up any small animal while riding the horse will result in the animal's death. Young hearthlings can take advantage of this fact to easily hunt Hedgehogs, Rabbits, Squirrels, and Moles. This bypasses the Survival skill cap on the animal (upon picking it up(?)).
- Horses can now be knocked out." >"
- Wild Horses should now ride down small animals." >"
- Wild Horses should no longer be alerted by their rider firing close to them. Reported here." >"