Standing Grass
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| Standing Grass | |
|---|---|
| |
| Vital statistics | |
| Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 |
| Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Standing Grass (Unknown) |
| Skill(s) RequiredSpecific needed skills that enable a given object or item. | Foraging |
| Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
| Minimum Per*Exp | 50 |
| Seasonality | (see this page for now) |
| Terrain | Grassland |
| Object(s) Required | None |
| Produced By | Sharp Tool |
| Specific Type of | Thatching Material, Weavable Grass |
| Required By | (6) Grass Cape, Grass Crown, Grass Pants, Grass Shirt, Grass Skirt, Grass Twine, (Thatching Material (18): Birdhouse, Chicken Coop, Cistern, Dovecote, Granary, Leanto, Log Cabin, Rabbit Hutch, Smoke Shed, Stone Mansion, Stonehut, Stonestead, Thatch Basket, Thatched Bed, Thatched Chair, Timber House, Watermill, Well), (Weavable Grass (1): Corndolly Lantern) |
| Go to Objects | |
Grass can be found in any type of Grasslands. Spawn in large fields and is good early-game source String. The quality of Standing Grass produced is directly related to the used Sharp Tool quality, softcapped by Survival.
Quality
- Standing Grass = and softcapped by .
Gallery
Notes
Player characters can walk freely through patches of tall grass, unlike with Reeds that are a solid obstacle.
Game Development
- Stonedolly & Cornpouch (2024-11-07)◎ >"(W16) Added "Weavable Grass" as an input type, currently represented by "Standing Grass", "Reeds", and "Straw"."
