Standing Grass
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| Standing Grass | |
|---|---|
| |
| Vital statistics | |
| Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 |
| Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Standing Grass (Unknown) |
| Skill(s) RequiredSpecific needed skills that enable a given object or item. | Foraging |
| Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
| Minimum Per*Exp | 50 |
| Seasonality | (see this page for now) |
| Terrain | Grassland |
| Object(s) Required | None |
| Produced By | Sharp Tool |
| Specific Type of | Thatching Material, Weavable Grass |
| Required By | (6) Grass Cape, Grass Crown, Grass Pants, Grass Shirt, Grass Skirt, Grass Twine, (Thatching Material (20): Birch Bark Cap, Birdhouse, Chicken Coop, Cistern, Dovecote, Granary, Leanto, Log Cabin, Rabbit Hutch, Smoke Shed, Stone Mansion, Stonehut, Stonestead, Thatch Basket, Thatched Bed, Thatched Chair, Thatched Hut, Timber House, Watermill, Well), (Weavable Grass (2): Chewing Straw, Corndolly Lantern) |
| Go to Objects | |
Grass can be found in any type of Grasslands. Spawn in large fields and is good early-game source String. The quality of Standing Grass produced is directly related to the used Sharp Tool quality, softcapped by Survival.
Quality
- Standing Grass = and softcapped by .
Gallery
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Standing Grass ingame.
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Thatched Bed made from Standing Grass
Notes
Player characters can walk freely through patches of tall grass, unlike with Reeds that are a solid obstacle.
Game Development
- Stonedolly & Cornpouch (2024-11-07)◎ >"(W16) Added "Weavable Grass" as an input type, currently represented by "Standing Grass", "Reeds", and "Straw"."
