Watermill
Watermill | |
---|---|
Vital statistics | |
Size | 10 x 5 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | (Unknown) |
Object(s) Required | Stone x150, Block of Wood x75, Board x50, Thatching Material x25, Rope x10, Bone Glue x5, Bar of Any Metal x1 |
Repaired With | Stone |
Can be Lifted | No |
Can be Locked | Yes |
Hit Points | ?"?" is not a number. |
Soak Value | ?"?" is not a number. |
Go to Objects |
"A Watermill provides sufficient power for two machines, which can be built anywhere inside the mill. Note that the wheel of the mill must be submerged in water, while the foundation of the mill must be built on land."
Build > Buildings & Construction > Houses & Buildings > Watermill
A Watermill is a large structure that can be built only near river, where the house should be on the ground (at least the first 5x5 tiles area) and 3x4 wheel on a river, in which you can build 2 machines in any combination: Milling Machine to grind flour passively, Sawmill to efficiently transform logs into boards in the same way.
The Watermill has two floors and can have a cellar as well. The first floor are 7x5, the second floor is 5x4 and the cellar floor is 9x7.
The machine is built separately from the Mill itself, in anticipation of other machineries that we may add in the future. Fill the machine with millable seeds, and watch it turn into glorious flour. There is no quality impact from the machine, and the resulting flour thus has the same qualities as the seeds. - Jorb
The water inlet on the waterwheel has no terrain check. So it don't cares where is ends up. (relates to small rivers. Might potentially change in the future).
Placement Errors
(Ordered by (apparent) priority)
- "That site is occupied." - You or something else is in the way.
- "The ground is not flat enough."
- No more than 0.8 meter height difference inside its 5x5 ground area. (Unsure: tile corners or center based.)
No more than +0.9 meter height difference between the 5x5 area low point and the extended 5x2 area high point. (assuming same in negative direction (untested))(potentially incorrect.)
- "You cannot build that on this type of terrain."
- Nice thing here is that this message relates to both: 1) Potential wrong ground-terrain, AND 2) wrong water-terrain (ie: Lake (and Ocean?)). (Lazy, user unfriendly, feedback design)
- The build don't seems to care about shallow or deep river water.
- Wrong ground terrains: Forest-type terrain, Plowed field. Ok: Grass-type terrain, Dirt, plane Mine floor, and of course Pavement.
- ... (Wrong overall height message, if any ... Technical max 1.7(0.9+0.8))
Note: When placing the watermill some parts of it are more lenient than when starting the actually building when it come to other build signs (like test walls). Placing can only act on other build center points vs there actual hitbox (which is checked on starting the actual building). ... (Kinda funny dev's creating stuff like this, while still not supporting showing hitboxes in there personal client.)
Gallery
Game Development
- Buzzcut Board (2024-02-11)◎ >"Added "Sawmill", a mechanically powered machine (i.e. built in wind- or watermills) which automatically transforms logs into boards at a rate of exchange slightly better than that provided by a metal saw."
- Milling Water (2024-01-22)◎ >"Added "Watermill", a small house which can be built near water, and which can power two machines. The Watermill cannot be bashed by hand, and can thus be built contiguously with walls for a measure of safety."