Rabbit Hutch
Rabbit Hutch | ||
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Vital statistics | ||
Size (obj)Structure footprint in tile units.<br><br><i>Rounded-up from source.<br>Source: 1.798 x 1.252</i> | 1.8 x 1.3 | |
Storage Size | 9 x 7 | |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Animal Husbandry | |
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) | |
Object(s) Required | Board x15, Block of Wood x10, Straw x5, Thatching Material x10, Bone Glue x2 | |
Required By | (2) Bunny Rabbit, Swill | |
Repaired With | Board (repairs 20% per unit) | |
Can be Lifted | No | |
Hit Points | 250 | |
Soak Value | (None) | |
Go to Objects |
Build > Buildings & Construction > Houses & Buildings > Rabbit Hutch
A structure which is used to contain and breed Rabbit Does and Rabbit Bucks. The Rabbit Hutch has a storage capacity of 9x7.
How to Use
Animal Husbandry enables you to breed rabbits. A Rabbit Hutch, a Rabbit Doe, and a Rabbit Buck are required to multiply. A rabbit hutch must be stocked with water and fodder, much like a Chicken Coop.
Quality
A rabbit hutch has no quality and thus has no effect on the bunny rabbits produced.
Essentially, rabbit quality is directly based on water and seed quality. Higher quality fodder, known as Swill in game, from higher quality foods will allow your bunny rabbits to grow into higher quality rabbits; Higher quality rabbits will produce higher quality bunnies and thus the cycle repeats.
A new bunny quality is based on the average of its parents quality +/-5. As the young bunny grows, it will feed occasionally. If during any of these feedings fodder and water quality's average is lower than that of said bunny, then the bunny's quality will drop by some increment.
Rabbits and bunnies will also degrade down in quality if they can't find food, and eventually die after some tries.
Tips
- There is a trick to filling a Rabbit Hutch much more quickly than normal; Click to pick up a unit of fodder, then with it floating on your cursor, hold down the shift key and right click the trough. As long as you keep the shift key held down, another unit of food will automatically be placed on your cursor, ready to right click again! Alternatively, if you are running the game via romovs' amber client you can automatically load the hutch with all of a single type of fodder from your inventory by holding a unit of it on your cursor and right clicking on the hutch with both the shift and alt keys pressed. This also works for chicken coops.
- Warning: Edible forageables also count as fodder, so be careful when shift-right clicking to fill the rabbit hutch. See Swill page for list of plants that can/will be used as fodder.
- The Rabbit Hutch can also be filled directly using a Wheelbarrow.
- All fodder placed in Rabbit Hutch turns into generic Swill that can be stored in barrels and transferred between all structures which require it
Appearance
Rabbit Hutch factory
Having just one rabbit hutch is general not very efficient or comfortable.
For comfortable breeding and quality raising three, instead of two, hutches are advised.
Although there is no hatching stage like with chickens. Rabbits breed faster than a single maturing hutch can comfortably handle. With two maturing hutches this should never become a problem.
Notes
- (winter) An active rabbit hutch is also a heat source. And will melt snow around it in a circle of ~4.5 tiles.
Game Development
- Color Wheel (2024-05-27)◎ >"Reduced building cost of Rabbit Hutch, Chicken Coop, Dovecote, Log Cabin, and Timber House."
- Map Rabbit (2016-10-26)◎ >"Added "Rabbit Hutch". There are now buck and doe rabbits, and they can be bred and kept in a Rabbit Hutch. They need food and water, and the females eat more when with bunny. Not much to add."