Smoke Shed
Smoke Shed | ||
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Vital statistics | ||
Size | 1.2 x 1.2 | |
Storage Size | 4 x 4 | |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Carpentry, Pottery | |
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) | |
Object(s) Required | Board x12, Block of Wood x4, Thatching Material x6, Brick x10 | |
Required By | (1) Smoked Meat | |
Repaired With | Board | |
Go to Objects |
Build > Buildings & Construction > Furnaces & Fireplaces > Smoke Shed
How to Use
The Smoke Shed can be loaded with Raw Meat, Filet of Any Fish, Any Sausage, Raw Crab, or Raw Lobster and fueled with up to 10 blocks of wood. After around Real: 21h 53m (Game: 3d ) anything placed in the smoker will become its smoked variant, resulting in decreased hunger or increased and/or altered FEP points.
Filled with 10 blocks a smoke shed can do (3 or 4) [Verify] batches of smokes meat.
A minimum of 5 blocks is required for 1 batch of meat.
Adder meat smokes roughly twice as fast as other types of meat.
Different types of Block of Wood used for fuel affect the FEPs or hunger of the resulting smoked meat, save for Mirkwood which adds no extra FEPs in any situation.
Quality
The quality of the Smoke Shed is the average quality of the materials used to make it, and is not softcapped.
The quality of a Smoke Shed's products is determined by a weighted average:
- Product Quality =
Presented below is a table of ideal smoking combinations for various sausages and a few smoked meats which are very commonly utilized in high-end recipes.
Sausages with no particularly useful smoking recipes have been omitted.
Data provided from: Vatsul Cookbook
Item | Low Hunger | High FEPs |
---|---|---|
Badger Botillo | Hornbeam | Oak (CON) |
Beaver Dog | - | Cave Lantern/Laurel (INT) | Trombone Chantrelle/Laurel (CON2) |
Bear Salami | Stone Pine | Wood Strawberry (STR) |
Big Bear Banger | Teabush | Boar/Larch (STR) | Pork/Whitebeam (CON2) |
Boar Baloney | - | - |
Boar Boudin | - | - |
Cavedog | - | - |
Chicken Chorizo | - | Wild Mutton/Lemon (PER) | Mutton/Lemon (CHA2) |
Cow Chorizo | - | Beef/Sycamore (CON2) | Auroch/Sycamore (CON) |
Delicious Deer Dog | Wood Strawberry | King's Oak (AGI2) |
Elk Dog | - | Chaste (INT2) |
Fox Fuet | - | - |
Fox Wurst | - | - |
Glazed Grazer Dog | - | - |
King of the Woods | - | - |
Lamb Sausages | - | Pork/Apple (CON) |
Lynxalami | - | - |
Moodog | - | Beef/Almond (STR) | Wild Beef/Conker (CON2) |
Piglet Wursts | Pork/Gray Alder (CON2) | Pork/Osier (CON2) |
Running Rabbit Sausage | - | Sorb (AGI) |
Swan Neck | - | Dusk Fern+Sycamore (Per), Green Kelp+Sycamore (Cha) |
Wolfdog | Pepper/Gray Alder (INT2) | Laurel/Sycamore (INT2) | Kvann/Rowan (STR2) |
Wonderful Wilderness Wurst | - | Chase (PSY2) |
Tame Game Liverwurst | - | Blackpine (CON) |
Walrus & Carpenter | - | - |
Smoked Pork (Bacon) | - | Hornbeam |
Game Development
- Smoked Help (2020-06-27)◎ >"Added Smoked Sausages. All Sausage types can now be smoked in the Smoke Shed, yielding significant improvements to their food values."
- Smoked Zebra (2020-05-10)◎ >"Made poultry, fish, and crustacean meats/filets smokeable."
- Smoked 'Shroom (2020-05-03)◎ >"Added "Smoke Shed", smoker. Put meat (for now only red meat) in the smoker. Load the smoaker up with wood blocks. Light the smoker. Within 24 RL hours, you'll have Smoked Meats. The effect on the FEPs of the Smoked meat are determined by the types of woodblocks used to fire the Smoke Shed. Pretty cool! Will add support for smoking fish, poultry, &c. Cheese? Sausage?"