|Size||3 x 3|
|Skill(s) RequiredSpecific needed skills.<br>The default skills every Heartling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.||Pottery|
|Object(s) Required||Clay x35|
|Required By||(22) Ashes, Bone Ash, Brick, Clay Jar, Clay Pipe, Earthenware Platter, Fishwrap, Fruitroast, Garden Pot, Hand Impression, Laurel-Crowned Roast, Malted Barley, Malted Wheat, Mug, Mushroom-Burst Glutton, Nutjerky, Porcelain Plate, Stoneware Vase, Teapot, Toy Chariot, Treeplanter's Pot, Urn|
|Can be Lifted||No|
|Hit Points||Yes (value unknown)|
|Go to Objects|
|uild > uildings & Construction > urnaces & Fireplaces > iln|
A kiln is required mainly to burn clay goods to ceramics. It will hold up to 25 (5 x 5) unburnt items.
Keep in mind that you need certain ceramics for prospecting, cheesemaking, masonry and planting trees, and other kiln products to make tea and glass and to process iron.
How to Acquire
- Plow a 3x3 area.
- Lay Stone on the plowed area.
- Acquire clay. Keep in mind that the kiln has a quality value, determined as the average of the used clay quality.
- Build -> Buildings & Construction -> Furnaces and Fireplaces -> Kiln to place the construction site.
- When built, the Kiln will need fuel for the fire; constructing your Kiln near trees is a good idea.
- Many Kiln products require further clay. As clay quality may vary within a short trip distance, both building a permanent settlement next to a high quality clay node and running clay digging trips are considerable actions.
The quality of the kiln is the average quality of the clay used to make it, and is not softcapped.
The quality of a kiln's products is determined by a weighted average:
- Product Quality =
How to use
Kilns are fueled by fuel, which burns away when the kiln is lit. To add this fuel:
- Left-click fuel, e.g. a Branch in your inventory.
- Right-click the Kiln on the map.(Hold down shift to avoid repeating step one.)
- Continue adding fuel until you have as much as you'll need. Different items require different amounts of fuel. Bricks require two ticks(branches), and most other things require more.
- Right-click the Kiln to see the Kiln's inventory and fuel indicator (the bar on the right.)
Within this inventory you may place unburnt objects which you wish to fire in the kiln. These include:
- Objects like Pot, Treeplanter's Pot, Urn, Clay Jar , Toy Chariot
- Raw clay, which becomes colored bricks
- Bones , which become Bone Ash
The amount of objects in the kiln has no effect on the amount of fuel needed, but the type of objects may require different firing times.
|Item||Real Time||In-Game Time||Branch||Notes|
|Ashes||0:54:43||3:00:01||12||made from Pitbaked Goods|
|0:13:41||0:45:00||3||made from Board|
|0:36:29||2:00:00||8||made from Block of Wood|
|Branding Iron||0:04:33||0:14:58||1||warm up|
|Brick||0:08:58||0:29:30||2||Coade Clay excluded|
|1:49:25||6:00:00||23||made from Coade Clay|
|Mushroom Burst Glutton||0:18:07||0:59:36||4|
- Reduced the building cost of "Kiln" from 45 "Clay" to 35." >"
- While holding an item and right-clicking a container, you can now hold Alt to only take from the container, rather than first attempting to transfer to the container. Useful, for example, when you want to light a branch on a fireplace without first filling the fireplace up with fuel (e.g. branches)." >"
- You can now light fire items (branches, torches, &c) from most ovens and other objects with open flames." >"
- You can now burn woodblocks and boards to produce ash in a kiln or fireplace." >"
- Added/Re-added Gray, Cave, and Bone clays from Legacy, and implemented variable materials for existing clay objects -- pot, urn, kiln, and clay cauldron -- along with that." >"