Hunter's Belt
Jump to navigation
Jump to search
Hunter's Belt | ||||||||
---|---|---|---|---|---|---|---|---|
Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Tanning, Metal Working | |||||||
Object(s) Required | Leather x1; Nugget of Common Metal x1 | |||||||
Produced By | Hand | |||||||
Specific Type of | Toolbelt | |||||||
Required By | (Toolbelt (0): ) | |||||||
Slot(s) Occupied | 4R | |||||||
Go to Objects |
Craft > Clothes & Equipment > Xtras & Accessories > Hunter's Belt
A Hunter's Belt can hold six tools for fast-swapping.
Tool-belts are very useful for holding a shovel, axe, or saw.
Tools equipped in a tool belt will automatically be switched to (if possible) when starting an action that requires a stored tool.
For example, if you have an axe in your hands and a scythe in your belt, you will switch to the scythe while harvesting crops.
Notes
- The slots a belt has is not affected by the belts quality.
Quality
- Hunter's Belt Quality = and is softcapped by .
Game Development
- Stack of Stacks (2023-03-07)◎ >"Sub-inventories (stacks, belts, keyrings, creels, &c) are now permanently available to the client. You can drag sub-inventories to detach them as traditional inventory windows."
- Pocket Bundle (2023-01-17)◎ >"Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories."
- Bumble Pyre (2021-05-16)◎ >"Gloves, but not Plate Gloves, may now be carried in belts. ..."
- World 10 (2017-01-07)◎ >"Hunter's belt no longer requires anvil and smithy's hammer to make. Reported here."
- Hairy Mallard (2016-12-14)◎ >"Added toolbelts. All belts now have a varying amount of tool equipment slots. Tools in toolbelts will be automatically switched in to relevant hand slots as needed. For example: If you have a saw in your toolbelt, the character will automatically try to switch in the saw to an available hand slot when you go to saw boards, scythes will switch in when you go to harvest crops, axes when you go to chop wood, &c. If you assign a tool or weapon to a hotkey, you will switch it in and equip it, from the tool belt, using that key."