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Placeholder other.png
Vital statistics
Size 1 x 1
Object(s) Required Exquisite Belt, Grand Belt, Hunter's Belt, Poor Man's Belt, Reedweave Belt, Snakeskin Belt, Troll Belt
Required By (none)
Go to Objects

Toolbelt is a game class-type referring to one of the following 7 game-objects:

 Exquisite Belt  Exquisite Belt.png Grand Belt  Grand Belt.png Hunter's Belt  Hunter's Belt.png Poor Man's Belt  Poor Man's Belt.png Reedweave Belt  Reedweave Belt.png Snakeskin Belt  Snakeskin Belt.png Troll Belt  Troll Belt.png

(n): (Superscript) Number of items in that type-group.
(n): (Subscript) Number of crafts that specifically require this item.

Main "Generics" page

Game Development

  • Stack of Stacks (2023-03-07) >"Sub-inventories (stacks, belts, keyrings, creels, &c) are now permanently available to the client. You can drag sub-inventories to detach them as traditional inventory windows."
  • Pocket Bundle (2023-01-17) >"Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories."
  • Ghost Sombrero (2017-07-19) >"Added "Exquisite Belt", belt, contains 2x2 tools. Also made it so that this belt, and the old "Grand Belt", can both be unequipped even when they contain tools."
  • Another Touch of Fix (2017-03-08) >"Equipment usable for destruction should now be pulled from the toolbelt as possible. There is not, however, presently any logic to prioritize the better item, in the event that several could be used. (i.e. a shovel and axe). Anyways, fixing this and this."
  • Bench Crab (2017-01-26) >"Functional -- i.e. fully equipped -- fishing poles should now be equipped from toolbelts when you try to fish."
  • Hairy Mallard (2016-12-14) >"Added toolbelts. All belts now have a varying amount of tool equipment slots. Tools in toolbelts will be automatically switched in to relevant hand slots as needed. For example: If you have a saw in your toolbelt, the character will automatically try to switch in the saw to an available hand slot when you go to saw boards, scythes will switch in when you go to harvest crops, axes when you go to chop wood, &c. If you assign a tool or weapon to a hotkey, you will switch it in and equip it, from the tool belt, using that key."