Toolbelt
Jump to navigation
Jump to search
Toolbelt | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Object(s) Required | Exquisite Belt, Grand Belt, Hunter's Belt, Poor Man's Belt, Reedweave Belt, Snakeskin Belt, Troll Belt |
Required By | (none) |
Go to Objects |
Toolbelt is a game class-type referring to one of the following 7 game-objects:
(n): (Superscript) Number of items in that type-group.
(n): (Subscript) Number of crafts that specifically require this item.
Game Development
- Stack of Stacks (2023-03-07)◎ >"Sub-inventories (stacks, belts, keyrings, creels, &c) are now permanently available to the client. You can drag sub-inventories to detach them as traditional inventory windows."
- Pocket Bundle (2023-01-17)◎ >"Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories."
- Planting Roster (2022-11-23)◎ >"Can now put Branding Iron in belt. Added a small icon."
- World 14 (2022-08-12)◎ >"Added: Reeds, Reedweave Belt, Reed Brooch."
- Bumble Pyre (2021-05-16)◎ >"Gloves, but not Plate Gloves, may now be carried in belts. ..."
- A Fistful of Love (2020-01-19)◎ >"Made it so that keys, and pipes, can be held in toolbelts."
- Searchin' Angler (2018-08-27)◎ >"Flint & Steel and Matches can now be put in a toolbelt. Suggested here."
- Phrygian Barrel Basket (2018-02-08)◎ >"Added "Troll Belt", belt. Kind of suggested here."
- Opium Nomad (2017-08-30)◎ >"You can now put water flasks on your toolbelt. Suggested here."
- Ghost Sombrero (2017-07-19)◎ >"Added "Exquisite Belt", belt, contains 2x2 tools. Also made it so that this belt, and the old "Grand Belt", can both be unequipped even when they contain tools."
- Ghost Sombrero (2017-07-19)◎ >"Made it so that you may now place waterskins and flasks in toolbelts. Suggested here."
- Kelp in the Wardrobe (2017-06-07)◎ >"Bow now auto-equips from toolbelt when pressing "Shoot"."
- Kelp in the Wardrobe (2017-06-07)◎ >"You may now equip key-rings, ropes, and quivers in tool belts."
- Fat Bubble Adders (2017-05-24)◎ >"Added "Snakeskin Belt"."
- Another Touch of Fix (2017-03-08)◎ >"Equipment usable for destruction should now be pulled from the toolbelt as possible. There is not, however, presently any logic to prioritize the better item, in the event that several could be used. (i.e. a shovel and axe). Anyways, fixing this and this."
- Bench Crab (2017-01-26)◎ >"Functional -- i.e. fully equipped -- fishing poles should now be equipped from toolbelts when you try to fish."
- World 10 (2017-01-07)◎ >"Hunter's belt no longer requires anvil and smithy's hammer to make. Reported here."
- Hairy Mallard (2016-12-14)◎ >"Added toolbelts. All belts now have a varying amount of tool equipment slots. Tools in toolbelts will be automatically switched in to relevant hand slots as needed. For example: If you have a saw in your toolbelt, the character will automatically try to switch in the saw to an available hand slot when you go to saw boards, scythes will switch in when you go to harvest crops, axes when you go to chop wood, &c. If you assign a tool or weapon to a hotkey, you will switch it in and equip it, from the tool belt, using that key."