Skills

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Skill Tree
































































List of Skills

Skill (64) LP Cost Prerequisites Skill Text Required Skills-Tree

Alchemy

Alchemy



20,000 Glass Blowing,
Hearth Magic,
Plant Lore
"Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, from Mortar & Pestle to Burettes, as well as the Alchemist's Table workbench."
Alchemy
┣╸Hearth Magic
┗╸The Will to Power
┣╸Plant Lore
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition
┗╸Glass Blowing
░░┗╸Pottery
░░░░┣╸Firecrafts
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition

Ancestral Worship

Ancestral Worship



5,000 Hearth Magic "Knowledge of Ancestral Worship opens your spiritual connection to those who have passed through the flame of life before you, to begin celebrating their cult and memory in worship. By sacrificing the appropriate offerings at an Ancestral Shrine, you will be given strange and mystical powers to manipulate the Fateweave."
Ancestral Worship
┗╸Hearth Magic
░░┗╸The Will to Power

Animal Husbandry

Animal Husbandry



750 Hunting "You have had enough close encounters with various beasts of the Wild Hearth that the thought of taming some of them has entered your mind. You may snare and keep tamable beasts, as well as construct coops, troughs, and hitching posts."
Animal Husbandry
┗╸Hunting
░░┗╸Foraging
░░░░┗╸Oral Tradition

Archery

Archery



1,000 Hunting "With basic mastery of Archery you can draw and fire bows, fletch arrows, and sew quivers."
Archery
┗╸Hunting
░░┗╸Foraging
░░░░┗╸Oral Tradition

Baking

Baking



350 Pottery,
Farming,
Cooking
"Something smells lovely, and you seem to know what. You've learned the basics of whipping up a good bread or pie."
Baking
┣╸Pottery
┣╸Firecrafts
┗╸Foraging
░░┗╸Oral Tradition
┣╸Cooking
┗╸Firecrafts
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition

Basic Mechanics

Basic Mechanics



2,500 Metal Working,
Wheelwrighting,
Rope Twining
"Through ardent study of the primary forces you have learned how to construct more intricate tools with moving parts."
Basic Mechanics
┣╸Rope Twining
┗╸Tanning
░░┗╸Hunting
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition
┣╸Wheelwrighting
┗╸Carpentry
░░┗╸Lumberjacking
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition
┗╸Metal Working
░░┣╸Stone Working
░░┗╸Foraging
░░░░┗╸Oral Tradition
░░┗╸Firecrafts

Beekeeping

Beekeeping



500 Farming "One hears a familiar buzzing around your parts these days. You have learned how to construct and maintain beehives."
Beekeeping
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition

Boardgames

Boardgames



250,000 none "Your love of mechanics and puzzles has, over idle time passed, found playful expression in an equal appreciation of games of all kinds, granting you the ability to craft various and sundry boardgames and similar pieces."
Boardgames   (No Dependencies Found)

Boat Building

Boat Building



1,500 Carpentry,
Swimming
"You have learned how to construct a rowboat to strike out along unknown lakes and rivers."
Boat Building
┣╸Swimming
┗╸Fishing
░░┗╸Foraging
░░░░┗╸Oral Tradition
┗╸Carpentry
░░┗╸Lumberjacking
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition

Carpentry

Carpentry



200 Lumberjacking "You have learned how to saw boards from logs, and more advanced constructions have also been made available to you, provided you know the right materials."
Carpentry
┗╸Lumberjacking
░░┗╸Foraging
░░░░┗╸Oral Tradition

Charcoal Burning

Charcoal Burning



750 Lumberjacking,
Pottery
"The lumber of the wild forests yields its blackest treasures to you. You can construct Tar Kilns, and you know how to slowly cook wood to coal, without flame or burning, and extract tar in the process."
Charcoal Burning
┣╸Pottery
┣╸Firecrafts
┗╸Foraging
░░┗╸Oral Tradition
┗╸Lumberjacking
░░┗╸Foraging
░░░░┗╸Oral Tradition

Cheesemaking

Cheesemaking



10,000 Animal Husbandry,
Farming
"Milk hardens and turns wondrous hues of white, yellow, green, and blue in the practice of your craft. You know of curing, and slicing, and of the cultures causing cheese to form. Cheese is cured in stages, either outside, in houses, in cellars, or in mines, and each location can provide its own unique locality to a Cheese."
Cheesemaking
┣╸Animal Husbandry
┗╸Hunting
░░┗╸Foraging
░░░░┗╸Oral Tradition
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition

Cooking

Cooking



250 Firecrafts "You have expanded your knowledge of food, and many more advanced recipes and dishes are now available to you."
Cooking
┗╸Firecrafts

Deep Artifice

Deep Artifice



150,000 Farming,
Basic Mechanics,
Metallurgy,
Tunneling
"You have seen far beyond the mundane trivialities of petty craftsmanship, and your thoughts seek in all matters of artifice the eternal. You enjoy the greatest possible success when mining and forging wrought iron."
Deep Artifice
┣╸Tunneling
┗╸Mining
░░┗╸Stone Working
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition
┣╸Farming
┗╸Foraging
░░┗╸Oral Tradition
┣╸Basic Mechanics
┣╸Metal Working
┣╸Stone Working
┗╸Foraging
░░┗╸Oral Tradition
┗╸Firecrafts
┣╸Wheelwrighting
┗╸Carpentry
░░┗╸Lumberjacking
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition
┗╸Rope Twining
░░┗╸Tanning
░░░░┗╸Hunting
░░░░░░┗╸Foraging
░░░░░░░░┗╸Oral Tradition
┗╸Metallurgy
░░┗╸Steelmaking
░░░░┗╸Forging
░░░░░░┗╸Metal Working
░░░░░░░░┣╸Stone Working
░░░░░░░░┗╸Foraging
░░░░░░░░░░┗╸Oral Tradition
░░░░░░░░┗╸Firecrafts

Druidic Rite

Druidic Rite



150,000 Hearth Magic,
Forestry
"You have walked the dark wilds, and seen the moon rise over shallow graves where the mandrake weeps. You enjoy the greatest possible yields when farming, gardening, planting trees, and unraveling silk cocoons."
Druidic Rite
┣╸Hearth Magic
┗╸The Will to Power
┗╸Forestry
░░┣╸Woodsmanship
░░┣╸Lumberjacking
░░┗╸Foraging
░░░░┗╸Oral Tradition
░░┗╸Plant Lore
░░░░┗╸Farming
░░░░░░┗╸Foraging
░░░░░░░░┗╸Oral Tradition
░░┗╸Gardening
░░░░┗╸Farming
░░░░░░┗╸Foraging
░░░░░░░░┗╸Oral Tradition

Farming

Farming



400 Foraging "Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds."
Farming
┗╸Foraging
░░┗╸Oral Tradition

Fine Butchery

Fine Butchery



15,000 Animal Husbandry,
Tanning,
Cooking
(missing)
Fine Butchery
┣╸Tanning
┗╸Hunting
░░┗╸Foraging
░░░░┗╸Oral Tradition
┣╸Animal Husbandry
┗╸Hunting
░░┗╸Foraging
░░░░┗╸Oral Tradition
┗╸Cooking
░░┗╸Firecrafts

Firecrafts

Firecrafts



75 none "You have studied the ways of flame, and have found ways to keep it captive and burning for longer. The transformative power of fire to change the nature of things, especially food, has become clearer to you, and you can now cook, craft, and construct several things related to the use of fire."
Firecrafts   (No Dependencies Found)

First Aid

First Aid



4,000 Hearth Magic,
Plant Lore
"You have figured out how to brew, prepare, and apply, some basic compresses, potions, and poultices, to heal wounds and illness."
First Aid
┣╸Plant Lore
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition
┗╸Hearth Magic
░░┗╸The Will to Power

Fishing

Fishing



200 Foraging "You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures."
Fishing
┗╸Foraging
░░┗╸Oral Tradition

Foraging

Foraging



25 Oral Tradition "You know a thing or two about the wild plants of the land, and can see and pick a lot of them if you find them. Increasing your "Perception" and "Exploration" values will help you find more Foregables."
Foraging
┗╸Oral Tradition

Forestry

Forestry



25,000 Woodsmanship,
Gardening
"You care for the land and are able to do so. Through ardent study of the natural primacies you have developed an aptitude for treeplanting, and enjoy significantly greater success at it. Studies of the mulberry tree in particular have also increased your success rate when unraveling silk cocoons."
Forestry
┣╸Gardening
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition
┗╸Woodsmanship
░░┣╸Lumberjacking
░░┗╸Foraging
░░░░┗╸Oral Tradition
░░┗╸Plant Lore
░░░░┗╸Farming
░░░░░░┗╸Foraging
░░░░░░░░┗╸Oral Tradition

Forging

Forging



2,000 Metal Working "Deeper insights in the smelting of metals at high temperatures have given you the ability to construct Finery Forges, and to pound Cast Iron Bloom into Wrought Iron."
Forging
┗╸Metal Working
░░┣╸Stone Working
░░┗╸Foraging
░░░░┗╸Oral Tradition
░░┗╸Firecrafts

Gardening

Gardening



4,000 Farming "You enjoy gardening, and consequently gain significantly more seeds when farming. The peace of mind which only a tranquil garden brings also garners you an improved success rate when unraveling silk cocoons."
Gardening
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition

Glass Blowing

Glass Blowing



750 Pottery "Fragile glass becomes soft and pliable in your hands, and you may bend it to your will. You have learned how to melt glass from sand and lye, and how to blow it into form."
Glass Blowing
┗╸Pottery
░░┣╸Firecrafts
░░┗╸Foraging
░░░░┗╸Oral Tradition

Hearth Magic

Hearth Magic



250 The Will to Power "You have discovered that certain events in the shadowlands between dream and waking may cause the rules of the Deep Magic to bend, just a little, and have learned how to create some simple artefacts of sympathetic import."
Hearth Magic
┗╸The Will to Power

Hunting

Hunting



60 Foraging "For what it's worth you have built up enough skill and courage to dare to attack, slay, dress, and prepare wild animals. Beware that some fell beasts of the wilds will kill and eat you, and that you might not be a competent enough fighter yet to take them on. Start out small, with Ants, and build your skills, before going for bigger prey."
Hunting
┗╸Foraging
░░┗╸Oral Tradition

Jewelry

Jewelry



7,500 Metal Working "You have learned how to work with the precious metals, and other fine materials, of the Hearthlands, to make jewelry."
Jewelry
┗╸Metal Working
░░┣╸Stone Working
░░┗╸Foraging
░░░░┗╸Oral Tradition
░░┗╸Firecrafts

Landscaping

Landscaping



300 Lumberjacking "The earth yields to your touch. You can place Land Surveys to better expedite landscaping projects, and you can construct Embankment Scaffolds to create steeper inclines in soil."
Landscaping
┗╸Lumberjacking
░░┗╸Foraging
░░░░┗╸Oral Tradition

Lawspeaking

Lawspeaking



20,000 Yeomanry,
Hearth Magic
"The Lawspeaker's position is held in high regard by traditional Hearthling society. His tasks vary with the seasons, but he is always called upon to perform his duties when disputes need to be settled, and when oaths be sworn or renewed. Having the Lawspeaking skill allows your character to found villages."
Lawspeaking
┣╸Yeomanry
┣╸Farming
┗╸Foraging
░░┗╸Oral Tradition
┗╸The Will to Power
┗╸Hearth Magic
░░┗╸The Will to Power

Locks & Bolts

Locks & Bolts



1,500 Carpentry,
Yeomanry
"You have learned how to craft and install locks to protect chests, coffers, and gates from intruders."
Locks & Bolts
┣╸Yeomanry
┣╸Farming
┗╸Foraging
░░┗╸Oral Tradition
┗╸The Will to Power
┗╸Carpentry
░░┗╸Lumberjacking
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition

Lumberjacking

Lumberjacking



150 Foraging "You have learned how to use an axe to fell and prepare trees. Remember that stumps can be dug out with shovels."
Lumberjacking
┗╸Foraging
░░┗╸Oral Tradition

Metal Working

Metal Working



1,000 Stone Working,
Firecrafts
"You have learned how to smelt and mold the common metals, as well as how to build crucibles, anvils and smelters, provided you have found their requisite materials. You also discover slightly better ores when mining."
Metal Working
┣╸Firecrafts
┗╸Stone Working
░░┗╸Foraging
░░░░┗╸Oral Tradition

Metallurgy

Metallurgy



15,000 Steelmaking "You have acquired a natural mastery of the metals, their uses and abuses. You discover slightly better Ores, and enjoy significantly greater success when forging wrought iron."
Metallurgy
┗╸Steelmaking
░░┗╸Forging
░░░░┗╸Metal Working
░░░░░░┣╸Stone Working
░░░░░░┗╸Foraging
░░░░░░░░┗╸Oral Tradition
░░░░░░┗╸Firecrafts

Mining

Mining



1,000 Stone Working "You have a basic understanding of the common minerals, and of how to mine them, and can thus construct Mine Shafts and Supports provided you have found appropriate materials."
Mining
┗╸Stone Working
░░┗╸Foraging
░░░░┗╸Oral Tradition

Murder

Murder



150,000 Rage "Murder gives you the ability to be in combat with a knocked out Hearthling who is not currently enjoying Knockout Protection, for example a Hearthling in a Murderous Rage, allowing you the potentiality to slay them."
Murder
┗╸Rage
░░┗╸The Will to Power

Music

Music



1,500 Hearth Magic "The sounds of the Hearth and the Spheres above it have taken form and expression within you in the form of Music, giving you the ability to craft and play instruments."
Music
┗╸Hearth Magic
░░┗╸The Will to Power

Oral Tradition

Oral Tradition



0 none "They say that the first stories were passed to the Hearthlings by the Old Gods. Some ancient things have always been known, and this is one of them."
Oral Tradition   (No Dependencies Found)

Painting

Painting



2,000 Hearth Magic "You can wield a brush, and mix the pigments, to create graphic patterns of your own from images uploaded to the Haven & Hearth webpage."
Painting
┗╸Hearth Magic
░░┗╸The Will to Power

Pipes & Pipeweed

Pipes & Pipeweed



5,000 Farming,
Plant Lore
(missing)
Pipes & Pipeweed
┣╸Plant Lore
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition

Plant Lore

Plant Lore



4,000 Farming "You have begun developing a certain mastery of plant both wild and tame. You gain more seeds when farming, more produce when gardening, and you plant trees with greater success."
Plant Lore
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition

Pottery

Pottery



125 Foraging,
Firecrafts
"You've learned the art of making pots, cups and vases from clay. You can dig for clay in the shallows, and fire your produce in a Kiln."
Pottery
┣╸Foraging
┗╸Oral Tradition
┗╸Firecrafts

Primitive Tools

Primitive Tools



0 none "They say that some mysterious forms are eternal lodestars written into the firmament of the Hearth. You think you could make a Stone Axe for yourself if you found the right materials."
Primitive Tools   (No Dependencies Found)

Rage

Rage



50,000 The Will to Power "You've had quite enough, and someone is going to get it hard and fast. Rage allows you to initiate combat with other Hearthlings. Beware that each breach of the Hearthlaw leaves a Crime Scent -- which can be used to track you down -- and that being an outlaw prevents your character from being logged out for some time after the offense."
Rage
┗╸The Will to Power

Rope Twining

Rope Twining



1,000 Tanning "You can construct and use a Rope Walk to stretch, twine, and tie ropes."
Rope Twining
┗╸Tanning
░░┗╸Hunting
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition

Sausage Making

Sausage Making



1,200 Animal Husbandry,
Farming
"Your mind has begun salivating at the prospect of turning red meat and casings into some of the most succulent, delightful, morsels imaginable."
Sausage Making
┣╸Farming
┗╸Foraging
░░┗╸Oral Tradition
┗╸Animal Husbandry
░░┗╸Hunting
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition

Sewing

Sewing



200 Farming "You posses basic skills with needle and thread, allowing you to create several relevant products from cloth and fabric."
Sewing
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition

Siegecraft

Siegecraft



125,000 Vandalism "You have acquired enough perfection in the art of destruction to begin contemplating the more offensive applications of it. Siegecraft allows you to construct catapults and battering rams to attack enemy claims and walls."
Siegecraft
┗╸Vandalism
░░┣╸Rage
░░┗╸The Will to Power
░░┗╸Theft
░░░░┗╸Trespassing
░░░░░░┗╸The Will to Power

Silkfarming

Silkfarming



1,500 Beekeeping "You've been spending time among the mulberries, and have learned how to farm and handle silk. Breed Silkmoths, set their eggs on herbalist tables, feed the worms mulberry leaves, and unravel the cocoons."
Silkfarming
┗╸Beekeeping
░░┗╸Farming
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition

Steelmaking

Steelmaking



5,000 Forging "The embers of your forge have run glowing red hot, and from them now spring the strangest, most wonderful materials. You have learned how to make steel in steel crucibles, and also enjoy greater success at forging wrought iron."
Steelmaking
┗╸Forging
░░┗╸Metal Working
░░░░┣╸Stone Working
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition
░░░░┗╸Firecrafts

Stone Working

Stone Working



200 Foraging "You have learned how to extract some measure of beauty and utility from the unfulfilled promises of wild rock and stone."
Stone Working
┗╸Foraging
░░┗╸Oral Tradition

Swimming

Swimming



500 Fishing "You know how to get yourself out on deep water, which unfortunately carries with it the risk of never getting back alive to the shallows again. Death by drowning is a real risk for the unwary, and Hearthlings need a high "Constitution" value to swim for any considerable durations of time."
Swimming
┗╸Fishing
░░┗╸Foraging
░░░░┗╸Oral Tradition

Tanning

Tanning



600 Hunting "You have learned the odorous but rewarding trade of turning prepared animal hides into leather. Build a Tanning Tub, fill it with Tanning Fluid, and place your hides in it."
Tanning
┗╸Hunting
░░┗╸Foraging
░░░░┗╸Oral Tradition

The Will to Power

The Will to Power



200 none "You have begun yearning for something... more. The Will to Power is the first step on the left-hand path of domination, and it is not without consequence."
The Will to Power   (No Dependencies Found)

Theft

Theft



50,000 Trespassing "Your long, spindly, fingers have begun developing a particular itch, now ripe for the scratching. Theft allows you to steal from claims and claim objects."
Theft
┗╸Trespassing
░░┗╸The Will to Power

Trade

Trade



15,000 Yeomanry "Knowledge of the tricks of Trade allows you the ability to trade with other Hearthlings through the construction of Barter Stands, and the minting of coins of the various metals."
Trade
┗╸Yeomanry
░░┣╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition
░░┗╸The Will to Power

Trespassing

Trespassing



25,000 The Will to Power "Your feet have begun wandering to the strangest places, ending up where they really have no business of ending up. Trespassing allows you to manipulate claimed things without permission, for example to look in containers."
Trespassing
┗╸The Will to Power

Tunneling

Tunneling



6,000 Mining "You have begun getting to know the mountain, its ways and means, and its cruel, fickle whims. You may construct stone columns to support your mining operations, and you find better ores when mining."
Tunneling
┗╸Mining
░░┗╸Stone Working
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition

Vandalism

Vandalism



50,000 Rage,
Theft
"Something deep inside of you has begun yearning to see the world burn. You may destroy objects, and otherwise perform deleterious actions, on claims, without permission."
Vandalism
┣╸Theft
┗╸Trespassing
░░┗╸The Will to Power
┗╸Rage
░░┗╸The Will to Power

Wheelwrighting

Wheelwrighting



1,500 Carpentry "You have figured out how to fashion a wheel for use in a cart, a wheelbarrow, or the like."
Wheelwrighting
┗╸Carpentry
░░┗╸Lumberjacking
░░░░┗╸Foraging
░░░░░░┗╸Oral Tradition

Wilderness Survival

Wilderness Survival



0 none "They say that the burning longings in the back of every Hearthling's mind are the ancient lores of Firemaking, and of Walking the Land & Wild. Any Hearthling who has passed through the Evergreen, and been burned into the world, knows how to build fire and shelter, provided she finds the right materials."
Wilderness Survival   (No Dependencies Found)

Winemaking

Winemaking



1,000 Farming "You know a good vintage when you taste one, and also how to grow grapes and press them, to actually make wine. The secret? Ferment grape juice in demijohns, and store it in barrels."
Winemaking
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition

Woodsmanship

Woodsmanship



12,500 Lumberjacking,
Plant Lore
"You have walked the wilds for some time, and know your way around them. You have greater success when planting trees."
Woodsmanship
┣╸Plant Lore
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition
┗╸Lumberjacking
░░┗╸Foraging
░░░░┗╸Oral Tradition

Yeomanry

Yeomanry



4,000 The Will to Power,
Farming
"You have made enough of an impact upon the world to begin thinking of some certain parts of it as being your own. You may construct Claim Poles, and begin claiming private plots of land around them."
Yeomanry
┣╸The Will to Power
┗╸Farming
░░┗╸Foraging
░░░░┗╸Oral Tradition



Game Development

  • Grand Pickle Brain (2026-02-05) >"Added "Fine Butchery", skill. "Fine Butchery" is required for butchering Brains and Bollocks, and unlocks the "Pearl Glue" recipe. Note that you can still castrate animals without the skill, but that you need it to get "Bollocks"."
  • Chessebell Poaching (2026-01-29) >"Added buildable chess pieces.
    :The ability to build chess pieces is acquired by learning a new skill "Boardgames".
    :Chess pieces are built from a new input type "Sculptable Material":
    :You can, of course, put hats on the chess pieces.
    "
  • Swinish Alchemy (2024-11-24) >""Rough Polish" now uses the Masonry attribute for its quality, rather than Carpentry, and is discovered by the "Stoneworking" skill, rather than the "Carpentry" skill."
  • Stonedolly & Cornpouch (2024-11-07) >"(?) Added "Music", skill required for playing and crafting instruments, and the "Whistle" emote. (Primary aim with this is to reduce the unlock load on certain skills/seen items, e.g. carpentry, boards, &c.)"
  • Stonedolly & Cornpouch (2024-11-07) >"(?) Added "Carpentry" and "Stoneworking" as additional prerequisite skills to buildings unlocked by "Animal Husbandry": "Bird House", "Dovecote", "Rabbit Hutch", "Chicken Coop"."