|Size||1.0 x 1.0|
|Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.||(none)|
|Object(s) Required||Cloth x2, Board x4, Soil x20,|
|Can be Lifted||No|
|Go to Objects|
- Each additional extended scaffold unit costs the same as the initial one.
- Can be extended by hearthlings that don't know how to initially build it.
- Has a fixed build position. (ie: has no Move+ feature at all. Can't have it either as scaffold are strict tile-orientated.)
- Can be build, and extended, on sloped ground up to 10 units height difference per tile.
- Only the center/main tile of the Scaffold cares about this. (relates to some secondary hitbox res-setting).
- Maximum height allowed is +4m per cliff corner. ie: on sloped ground each corner can be raised by a maximum of 4m independent of the other corner.
- (Tech: Has no build-sign-preview. Same as with (semi-strict tile-orientated) fences and walls.)
- (Tech: Has two build checks. At placing build sign, and when actually building it. - Might be a relative new general game thing.)
- Takes 2 decay hits to be destroyed (on unclaimed ground).
The Scaffold build-hitbox seems in some cases to extend into its neighboring tile. Making it sometimes impossible to place a scaffold on an otherwise legitimate sloped tile. (180 rotation did not make a difference. Which is really odd.) (General workaround: Use extended scaffolds when running into placement troubles)
- Made some changes to the terraforming logic as it relates to "Embankment Scaffold"s, allowing a ridge on one side to count as a scaffolding, hopefully allowing for the construction of ridges at 90° inner corner angles." >"
- Fixed a bug by which it was possible to cross a claim border without a trespassing check when following a ridge." >"
- Added "Embankment Scaffold". Ground in front of an Embankment Scaffold can be raised higher than would otherwise be allowed, to form a ridge. Once one scaffold has been built, it can then be extended much like walls. Pretty excited to add this, and have been wanting to do so for some time. Let's see the crazy exploits you can come up with!" >"
- "Mulch" can now be used as landfill." >"