Barter Pole
Barter Pole | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Trade |
Object(s) Required | Stone x4, Block of Wood x6, Bone Glue x2 |
Repaired With | Block of Wood??? |
Can be Lifted | No |
Hit Points | Yes (value unknown) |
Soak Value | (unknown) |
Go to Objects |
Build > Buildings & Construction > Economy & Extensions > Barter Pole
Barter Pole can be used, in conjunction with Barter Stand, to safely and automatically trade large quantity of items between Hearthlings.
How to Use
Normally, Barter Stand interacts with two containers, utilizing a connection system using special objects called The Hand That Takes (Red) and The Hand That Gives (Green).
- The Red Hand, when placed in a container such as a Cupboard, will take items inside that container to be sold to a customer that is purchasing from a Barter Stand.
- The Green Hand then, will take money (or specified item) from the customer as payment when an item is sold, and store it in the container that the Green Hand is placed in.
Barter Pole works similarly to the giving/taking hand objects, except it can be applied to any inventory specific items within an small radius, allowing for better handling of larger volume of goods for merchants.
- The items can either be stockpiled or stored in containers, and as long as they are within the radius of the Barter Pole, they will be accounted for during Barter Stand transactions.
- The effective radius of the Pole covers roughly 76 tiles as shown below
Placing the pole exactly in the middle of four adjacent tiles will maximize the amount of effective tiles covered
For more information on trading mechanics, refer to Barter Stand#How to Use
Notes
- Depends on which hand is applied to the Barter Pole, its graphic will change to indicate the specified hand (and thus the function of that specific pole), as shown in the infobox picture.
- Cannot be lifted, so choose the placement wisely.
- If there are more than two poles together, The Hand That Takes (Red) should be at the end of the row, as it may not work if it is in the middle.
Game Development
- Foxhole Foxtrot (2023-05-11)◎ >"Barter (Hand) Areas can now overlap with internal house structures, such as doors and stairs."
- Pocket Bundle (2023-01-17)◎ >"Added "Barter Area"s. Right-Clicking a Giving or Taking hand from a Barter Stand allows you to designate an area from/to which to draw/put items in barter transactions. We imagine that the implementation could eventually replace the somewhat clunky and imprecise Barter Poles, but the latter haven't been deprecated yet. The stands will draw from/put in any containers in the area designated, much like Barter Poles have historically allowed stands to use containers within their radius."
- Pocket Bundle (2023-01-17)◎ >"Named Taking/Giving Barter Hands will now retain their names even if you re-"Connect" to draw a new hand from the stand. Note that this only works for hands named after this patch. Hand names persist over resetting the hands, basically."
- Oyster Meteor (2021-06-06)◎ >"Barter hands no longer block the line of sight of other barter hands, preventing them from reaching containers."
- An Arrow to the Knee (2020-02-02)◎ >"Barter Poles no longer place items into, or take items from, inventories which the Hands that Take and Give could not themselves, respectively, be placed in."
- A Fistful of Love (2020-01-19)◎ >"Added "Barter Pole", buildable object. A Barter Pole can be clad in the Giving or Taking hands from a Barter Stand, and can then place or take wares processed by the Barter Stand in or from containers or stockpiles within its reach. The idea being to provide better support for handling larger volumes of goods through stands."