Gilded Nautilus



Vital statistics

Size

1 x 1

Liquid Size

0.75 ltr

Skill(s) RequiredSpecific needed skills.<br>The default skills every Heartling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.


Object(s) Required

Petrified Seashell, Cat Gold x3, Cavedust x200 (2 kg)

Produced By

Crucible


Symbel statistics

Base FEP modifier

0.7%

Base hunger modifier

5%

Base wear

10




Study details

Base LP

2000

Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hourfloat (studyTime = H.hhhh) or a Timecode (studyTime = H:M).<br><br>Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integerinput would work for both format cases, it is currently deemed improper formatted input.)<br >

13h 40m

Mental Weight

14

EXP Cost

16

LP / EXP

125

LP / Hour (real)

146.34

LP / Mental Weight

142.86

LP / Hour / EXP

9.15

LP / Hour / Size

146.34

LP / Hour / Weight

10.45

LP / Hour / Size / EXP

9.15

LP / Hour / Weight / EXP

0.65



Go to Objects

 Craft > Curiosities > Decoratives > Gilded Nautilus 
A Gilded Nautilus is a Curiosity which can be used in the Study Report to earn Learning Points and can be placed on a table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.
Quality
 Gilded Nautilus Quality = ${\frac {_{q}Seashell+_{q}CatGold+_{q}Cavedust}{3}}$ and is softcapped by ${\sqrt[{2}]{Strength*Smithing}}$.
 Stats = $_{q10}Stats*{\sqrt {\frac {_{q}Item}{10}}}$.