Stalagoom
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Vital statistics
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Size
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1 x 1
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Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.
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Foraging
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Minimum Per*Exp
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100
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Seasonality
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(see this page for now)
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Terrain
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Cave
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Object(s) Required
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None
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Produced By
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Dust Pile
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Specific Type of
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Edible Mushroom, Any Mushroom
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Required By
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(2) Cave Skewer, Cavedog, (Edible Mushroom (9): Autumn Steak, Beaver Dog, Mushroom & Onion Pirozhki Dough, Mushroom Mash, Mushroom Pie Dough, Mushroom Spit, Mushroom Stuffing, Mushrooms in Jelly, Raw Mushroom-Burst Glutton), (Any Mushroom (0): )
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Study details
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Base LP
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300
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Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br >
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2h 0m
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Mental Weight
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3
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EXP Cost
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7
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LP / EXP
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42.86
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LP / Hour (real)
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150
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LP / Mental Weight
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100
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LP / Hour / EXP
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21.43
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LP / Hour / Size
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150
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LP / Hour / Weight
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50
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LP / Hour / Size / EXP
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21.43
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LP / Hour / Weight / EXP
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7.14
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FEPs
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+1
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+2
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Sum%
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STR
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0
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0
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0%
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AGI
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0
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0
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0%
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INT
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0
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0
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0%
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CON
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0
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1
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33.33%
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PER
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0
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0
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0%
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CHA
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0
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0
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0%
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DEX
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0
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0
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0%
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WIL
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0
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2
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66.67%
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PSY
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0
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0
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0%
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Sum
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0
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3
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--
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Hunger per FEP
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0.17
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FEP per Hunger
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6
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Go to Objects
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A Stalagoom is a Curiosity which can be used in the Study Report to earn Learning Points.
Stalagoom can be eaten only with the level 2/5 of Cave Hermit Credo.
How to Acquire
They are found in Caves. They can also be grown in a Garden Pot.
Gallery
- Market Garden (2016-10-05)◎ >"Added Garden Pot. Fill a Garden Pot with four soil and one liter of water, and it allows you to replant some (not all) of the otherwise wild herbs. Currently Blueberry, Chantrelle, Chive, Clover, Dandelion, Kvann, Lady's Mantle, Parasol Shroom, Uncommon Snapdragon, Stalagoom, and Stinging Nettle are plantable. Growth times vary significantly, and using Guano and/or Spring Water both increase the payout, or chance thereof."