Rat
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Rat | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> | No (rat) |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | (None) |
Terrain | Beech Grove, Black Wood, Cave, Deep Tangle, Dry Weald, Gleam Grotto, Grove, Leaf Detritus, Leaf Patch, Lichen Wold, Lush Cave, Moss Brush, Oak Wilds, Pine Barren, Root Bosk, Shade Hollow, Shady Copse, Sombre Bramble, Sour Timber, Timber Land, Wald |
Produced By | Hand |
Required By | (1) Rat-on-a-Stick |
Go to Objects |
- Not to be confused with Caverat.
Rats can be made into Rat on a Stick, which provides an easy source of FEPs and Energy early-on.
Rats do not have any byproducts, cannot be wrung by their neck, and can be picked up by right-clicking them.
Rats are one of the only creatures, including Chickens, Rabbits and Frogs, that can be fought without them fighting back. This makes them good in helping novices figure out the Combat System.
On surface, rats can only be found at forest biomes during night . Semi-common in Caves. Rarely, "Monster in the Cellar" Lore triggers when entering a Cellar and one spawns there.
Cellar rats seem to scale with your Survival and seem to have survival hardcap applied to them if you have less than 10 survival.