Frog's Crown
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Frog's Crown | |||||||||||||||||||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||||||||||||||||||
Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 | ||||||||||||||||||||||||||||||||||||||||||
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> | Max:4 (Flower) | ||||||||||||||||||||||||||||||||||||||||||
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Flower (35) | ||||||||||||||||||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Foraging | ||||||||||||||||||||||||||||||||||||||||||
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) | ||||||||||||||||||||||||||||||||||||||||||
Minimum Per*Exp | 450 | ||||||||||||||||||||||||||||||||||||||||||
Seasonality | (see this page for now) | ||||||||||||||||||||||||||||||||||||||||||
Terrain | Mountain,Swamp,Bog,Sandcliff | ||||||||||||||||||||||||||||||||||||||||||
Object(s) Required | None | ||||||||||||||||||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||||||||||||||||||
Specific Type of | Flower | ||||||||||||||||||||||||||||||||||||||||||
Required By | (1) Enthroned Toad, (Flower (1): Bouquet of Flowers) | ||||||||||||||||||||||||||||||||||||||||||
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Go to Objects |
Frog's Crown is a Curiosity which can be used in the Study Report to earn Learning Points.
How to Acquire
Foraged from mountains and swamps. Found with as low as 450 (reported as low as 448, see discussion.) Perception * Exploration.
Gallery
Game Development (empty)