Wintergreen

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Wintergreen
Wintergreen.png
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> Max:4 (Flower)
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> Flower (35)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Foraging
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Minimum Per*Exp 12000
Seasonality (see this page for now)
Terrain Greens Ward, Moss Brush
Specific Type of Flower
Required By (Flower (1): Bouquet of Flowers)
Study details
Base LP 13000
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 27h 21m
Mental Weight 40
EXP Cost 20
LP / EXP 650
LP / Hour (real) 475.32
LP / Mental Weight 325
LP / Hour / EXP 23.77
LP / Hour / Size 475.32
LP / Hour / Weight 11.88
LP / Hour / Size / EXP 23.77
LP / Hour / Weight / EXP 0.59
Go to Objects

Wintergreen is a Curiosity which can be used in the Study Report to earn Learning Points.

Game Development