Wild Windsown Weed
| Wild Windsown Weed | |
|---|---|
| Vital statistics | |
| Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 |
| Skill(s) RequiredSpecific needed skills that enable a given object or item. | Foraging |
| Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
| Minimum Per*Exp | 80 |
| Seasonality | (see this page for now) |
| Terrain | Forest, Grassland, Swamp |
| Object(s) Required | Drying Frame or Herbalist Table |
| Produced By | Hand |
| Required By | (26) Beetroot, Garlic, Hop Cones, Peapod, Peppercorn, Red Onion, Seeds of Barley, Seeds of Carrot, Seeds of Cucumber, Seeds of Flax, Seeds of Grape, Seeds of Green Kale, Seeds of Hemp, Seeds of Leek, Seeds of Lettuce, Seeds of Millet, Seeds of Pipeweed, Seeds of Poppy, Seeds of Pumpkin, Seeds of Radish, Seeds of Turnip, Seeds of Watermelon, Seeds of Wheat, White Onion, Wild Onion, Yellow Onion |
| Go to Objects | |
Wild Windsown Weed, when dried, converts into a seed of some kind that you can then plant. They have the quality of a random crop in the world, hardcapped by the Farming score of the Hearthling who picks it up.
World 15 has reworked acquiring crops from the wild and functions as a catch-up mechanic. Wild Windsown Weeds will generally reflect the quality of crops grown in the world, making them a good way to get better crops as you raise your farming score.
How to Acquire
Wild Windsown Weeds begin to appear when you have a Perception * Exploration score of 80. They can be found on any forest, grassland or swamp type terrain.
Quality
The quality of Wild Windsown Weeds is determined by its own unique nodes and it is hardcapped by Farming. Some seed qualities are determined by real crops growing somewhere in the world. However, max quality is determined by highest quality in the world for that crop type.
How to Use
The Wild Windsown Weed must be dried on either an Herbalist Table or a Drying Frame to get crop seeds. The drying time on a drying frame is 2 in-game days (up to 16 hours depending on drying frame quality), and the drying time on an herbalist table is 8 in-game hours or about 2.6 hours of real time.
Seed quality is not hardcapped by Herbalist Tables, making them the quicker way to dry WWWs once you have access.
Gallery
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Wild Windsown Weed ingame.
Game Development
- Mushroom Circle (2021-02-21)◎ >"Wild Windsown Weeds now have a chance of being given a quality actually grown by someone, somewhere. The intention being that they should function as a catch-up mechanic for crop quality, by disseminating various higher quality crops more broadly."
- Mushroom Circle (2021-02-21)◎ >"WWWs are now quality capped by Farming, rather than Survival."