Alchemy

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Alchemy
Alchemy.png

"Anthing, deceit in heart,
mixed, by pale moonlight,
powder, blood, and secret herbs,
to right a wrong perceived."

LP Cost 20000
Skill(s)
Required
Glass Blowing, Hearth Magic, Plant Lore.
Skill(s)
Enabled
None
Hearth Magic(s) Unlocked None
Required By (7) Alchemist's Table, Burette, Fine Scales, Mortar & Pestle, Retort, Testtube Rack, Tripod Burner
Go to Skills Page

"Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, from Mortar & Pestle to Burettes, as well as the Alchemist's Table workbench."


"Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir. Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them."

How to

Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only Forageables) and minerals (both Stones and Ores) generally have alchemical properties. Each alchemy ingredient has four randomized potential effects.

Elixirs can currently only be stored in Clay Jars and you need to discover one to unlock elixir recipes.

If elixirs aren't showing up in your crafting menu, try discovering a Clay Jar first.

Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.

Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them.

Rules

  • All potential effects present in at least two of the ingredients will be present in the final Elixir.
  • If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.
  • All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.
  • There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
  • A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can't, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.
  • Most processes require the use of some combination of Alchemical tools, such as the Alchemist's Table, Retort, Burette, Testtube Rack, Fine Scales, Mortar & Pestle, or Tripod Burner.

Another discovery made by playerbase, is that each alchemical ingredient has it's own order of alchemical properties, which is meaningful during alchemical processes.

Elixirs

Herbal Swill

Input: Clay Jar, Water, Alchemical Ingredient, Herb
Required tools: Mortar & Pestle
Result: Elixir

Mercurial Elixir

Input: Clay Jar, Quicksilver, Alchemical Ingredient, Alchemical Ingredient, Mineral
Required tools: Alchemist's Table, Fine Scales, Testtube Rack
Result: Elixir

Mushroom Decoction

Input: Clay Jar, Salt Water, Alchemical Ingredient, Alchemical Ingredient, Mushroom
Required tools: Alchemist's Table, Retort, Tripod Burner
Result: Elixir

Alchemical Processes

Lye Ablution

Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Input: Alchemical Ingredient, Lye
Required tools: Alchemist's Table, Retort
Result: Alchemical Ingredient

Fiery combustion

Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Input: Alchemical Ingredient, Brimstone
Required tools: Alchemist's Table, Tripod Burner
Result: Alchemical Ingredient

Herbal Grind

Effect: Create a new ingredient with 4 new random effects from two herbs. (will have the same output given the same input, but result will be effectively random)
Input: Herb, Herb
Required tools: Mortar & Pestle
Result: Alchemical Ingredient

Measured Distillate

Effect: Removes properties 2, 3, and 4 from both ingredients resulting in an ingredient with only two properties (the first property for each).
Input: Alchemical Ingredient, Alchemical Ingredient, Vegetable Oil
Required tools: Alchemist's Table, Retort, Burette, Testtube Rack
Result: Alchemical Ingredient

Mineral Calcination

Effect: Create a new ingredient with 3 random effects from two minerals. (will have the same output given the same input, result takes 2 properties from one ingredient and 1 from other in most cases). Result is not affected by Lye Ablution process, no properties removed that way.
Input: Mineral, Mineral
Required tools: Alchemist's Table, Tripod Burner
Result: Alchemical Ingredient

Finding The Order of Alchemical Properties

1 - Apply Measured Distillate on the ingredient, since it removes all effects except the first available one, initially it will give us effect 1.

2 - Apply Lye Ablution to the same ingredient (since it removes effect A), now the ingredient only has BCD effects, then apply Measured Distillate, since it leaves only the first one available effect, we get effect 2.

3 - Apply Lye Ablution (removes A) and Fiery Combustion (removes B) to the same ingredient, now we have only effects C and D, then apply Measured Distillate, we get effect 3.

4 - The only remaining 1.

Processes example:
Say, you are making a Mushroom Decoction elixir.
You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.
Let's assume, you have next ingredients with next alchemical properties:
Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)
Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)
Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)
Rock2:(Adder Bite, Will, Nasty Wart, Farming)
Herb2:(Concussion, Lore, Cooking, Nasty Laceration)

Required processes will be:
Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.
Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.
Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.
Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.
Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.

Quality


  • Elixir Buff =
    • n - is number of matching effects of ingredients

Alchemy ingredients

Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound.
Properties are not ordered (order is important for processing) (Bold = Ordered).

World 16 Ingredient Reactions

Name Property1 Property2 Property3 Property4
Alabaster.png Alabaster Swamp Fever Smithing Marksmanship Asphyxiation
Apatite.png Apatite Strength Quill'd
Arkose.png Arkose Charisma
Basalt.png Basalt Unarmed Combat Blade Kiss Marksmanship
Bat Rock.png Bat Rock Stealth
Bay Bolete.png Bay Bolete Swamp Fever Crab Caressed Marksmanship Exploration
Black Coal.png Black Coal Psyche Lore Blunt Trauma
Black Ore.png Black Ore
Black Truffles.png Black Truffles
Black Trumpets.png Black Trumpets
Bloated Bolete.png Bloated Bolete
Wblock-trumpetchantrelle.png Block of Trombone Chantrelle*
Blood Stern.png Blood Stern Lore Cooking Decrease Elixir Duration
Bloodstone.png Bloodstone
Blueberries.png Blueberries Strength Hearth Burn Perception Bruise
Breccia.png Breccia Perception Lore
Button Mushroom.png Button Mushroom Perception
Camomile.png Camomile
Candleberry.png Candleberry Masonry
Cassiterite.png Cassiterite Increased elixir duration Fell Slash Psyche Dexterity
Cat Gold.png Cat Gold Unfaced Pipe Wheeze
Cattail Fibres.png Cattail Fibres Charisma Pipe Wheeze Seal Finger
Cattail Head.png Cattail Head Intelligence Increased elixir duration Crab Caressed Heart Burn
Cattail Roots.png Cattail Roots Severe Mauling Psyche Maddening rash Crab caressed
Cave Lantern.png Cave Lantern Dexterity Masonry
Cavebulb.png Cavebulb Nasty Laceration Survival Intelligence Unarmed Combat
Chalcopyrite.png Chalcopyrite Psyche Constitution Rot Gut
Chantrelles.png Chantrelles Melee Combat Unarmed Combat Constitution Nettle Burn
Chert.png Chert Nettle Burn Heart Burn Stealth Maddening Rash
Chiming Bluebell.png Chiming Bluebell
Chives.png Chives
Cinnabar.png Cinnabar
Clover.png Clover Nettle Burn Nasty Laceration Farming Adder bite
Coade Stone Brick.png Coade Stone Brick
Coltsfoot.png Coltsfoot
Cremini Mushroom.png Cremini Mushroom Coaler's Cough Rot Gut Perception
Dandelion.png Dandelion Psyche Will Maddening Rash Unfaced
Dewy Lady's Mantle.png Dewy Lady's Mantle Unarmed Combat Lore Carpentry
Diabase.png Diabase Seal Finger
Dill.png Dill
Diorite.png Diorite Carpentry Exploration Asphyxiation
Direvein.png Direvein
Dolomite.png Dolomite Lore Carpentry Seal Finger
Dove Droppings.png Dove Droppings
Dried Morels.png Dried Morels Unarmed Combat Blade Kiss Psyche
Dross.png Dross Masonry Swamp Fever
Dusk Fern.png Dusk Fern Hearth burn Masonry Pipe Wheeze
Eclogite.png Eclogite Masonry Intelligence Survival Increased elixir duration
Edelweiß.png Edelweiß
Fairy Mushroom.png Fairy Mushroom
Feldspar.png Feldspar Starvation Farming Increased elixir duration
Field Blewits.png Field Blewits
Flint.png Flint Will Charisma Marksmanship Punch-Sore
Fluorospar.png Fluorospar Farming Intelligence Something broken Charisma
Four-Leaf Clover.png Four-Leaf Clover
Frog's Crown.png Frog's Crown Marksmanship Survival Fell Slash Blade Kiss
Gabbro.png Gabbro Dragon Bite Stealth Perception Punch sore
Galena.png Galena
Ghost Apple.png Ghost Apple Quicksilver Poisoning Quill'd Stealth
Giant Puffball.png Giant Puffball Decrease elixir duration Will Masonry Coaler's Cough
Glimmermoss.png Glimmermoss Survival
Gneiss.png Gneiss Adder Bite Survival Punch sore Chills & Nausea
Granite.png Granite Increased elixir duration
Graywacke.png Graywacke Nasty Wart Chills & Nausea
Green Kelp.png Green Kelp Marksmanship Blade Kiss Crab Caressed Strength
Greenschist.png Greenschist Agility Melee Combat Unarmed Combat
Heartsease.png Heartsease Increased elixir duration Intelligence Perception
Heavy Earth.png Heavy Earth Survival Strength Bird Lung
Horn Silver.png Horn Silver
Hornblende.png Hornblende Marksmanship Bird lung Nerve damage
Indigo Cap.png Indigo Cap
Iron Ochre.png Iron Ochre Increased elixir duration
Jasper.png Jasper Intelligence Crab Caressed Hearth Burn
Korund.png Korund
Kvann.png Kvann Hearth burn Will Deep Cut
Kyanite.png Kyanite Constitution Farming
Lady's Mantle.png Lady's Mantle Swollen Bump Bruise Constitution Smithing
Lamp Stalk.png Lamp Stalk Lore Dexterity
Lava Rock.png Lava Rock
Lead Glance.png Lead Glance Smithing Sewing
Leaf Ore.png Leaf Ore
Liberty Caps.png Liberty Caps Scrapes & Cuts Bird Lung Punch sore
Limestone.png Limestone Decrease elixir duration Nettle Burn(not first)
Lingonberries.png Lingonberries Increased elixir duration Constitution Tuskalooza!
Lupine.png Lupine
Malachite.png Malachite Quicksilver Poisoning
Mandrake Root.png Mandrake Root Swollen Bump
Marble.png Marble Nasty Wart Starvation Intelligence Smithing
Marsh-Mallow.png Marsh-Mallow
Mica.png Mica Perception
Microlite.png Microlite Maddening rash Crab caressed Charisma Perception
Mistletoe.png Mistletoe Bird lung Swamp Fever
Morels.png Morels Swamp Fever Smithing
Obsidian.png Obsidian
Olivine.png Olivine Psyche Will Increased elixir duration Bird lung
Orthoclase.png Orthoclase Deep Cut Crab Caressed Unarmed Combat
Oyster Mushroom.png Oyster Mushroom Intelligence Nose Bleed Charisma
Parasol Mushroom.png Parasol Mushroom Masonry Chills & Nausea
Parboiled Morels.png Parboiled Morels Increased elixir duration
Peacock Ore.png Peacock Ore
Pegmatite.png Pegmatite Tuskalooza! Sore Snout Survival
Perfect Autumn Leaf.png Perfect Autumn Leaf Farming Coaler's Cough Lore
Porphyry.png Porphyry Farming Unarmed Combat Perception
Portobello Mushroom.png Portobello Mushroom Increase elixir duration Nettle Burn Farming Dexterity
Pumice.png Pumice Nettle Burn Melee Combat Rot Gut
Quarryartz.png Quarryartz Psyche Dexterity Bum Burn Maddening Rash
Quartz.png Quartz Masonry Constitution Heart Burn Survival
Reeds.png Reeds
Rhyolite.png Rhyolite Scrapes & Cuts Psyche
Rock Crystal.png Rock Crystal
Rock Salt.png Rock Salt Wreched Gore Lore Farming
Royal Toadstool.png Royal Toadstool Nasty Laceration Blunt Trauma Nose Bleed
Ruby Bolete.png Ruby Bolete
Rustroot.png Rustroot Lore Masonry Survival Jellyfish sting
Sage.png Sage
Sandstone.png Sandstone Adder Bite Smithing Dragon Bite
Schist.png Schist Masonry Allergic Reaction Sewing
Schrifterz.png Schrifterz
Seasponge.png Seasponge
Serpentine.png Serpentine Agility Carpentry
Shard of Conch.png Shard of Conch
Silvershine.png Silvershine
Slag.png Slag Psyche Will Jellyfish sting Marksmanship
Slate.png Slate Agility
Sleighbell.png Sleighbell
Snowtop.png Snowtop
Soapstone.png Soapstone Strength Bird Lung Constitution Decrease elixir duration
Sodalite.png Sodalite Intelligence Carpentry Exploration
Spindly Taproot.png Spindly Taproot Starvation Agility Unarmed Combat Constitution
Stalagoom.png Stalagoom Smithing Nasty Laceration Deep Cut
Standing Grass.png Standing Grass Stealth Increased elixir duration
Stinging Nettle.png Stinging Nettle Melee Combat Intelligence Nose Bleed
Strawberry.png Strawberry Decrease elixir duration Increased elixir duration
Sunstone.png Sunstone Smithing Melee Combat
Tangled Bramble.png Tangled Bramble
Tansy.png Tansy Carpentry Constitution Swamp Fever Dragon Bite
Thorny Thistle.png Thorny Thistle Something broken
Thyme.png Thyme
Toadflax.png Toadflax Smithing Increased elixir duration Melee Combat Fell Slash
Troll Mushrooms.png Troll Mushrooms
Trumpet Chantrelle.png Trumpet Chantrelle
Uncommon Snapdragon.png Uncommon Snapdragon Psyche Carpentry
Washed-up Bladderwrack.png Washed-up Bladderwrack
Waybroad.png Waybroad Chills & Nausea
White Truffles.png White Truffles
Wild Windsown Weed.png Wild Windsown Weed Masonry Psyche
Wine Glance.png Wine Glance
Wintergreen.png Wintergreen
Yarrow.png Yarrow Punch Sore Melee Combat
Yellowfeet.png Yellowfeet Allergic reaction Nose Bleed Exploration Dragon Bite
Zincspar.png Zincspar Heart Burn Increased elixir duration Charisma

* Only accepted as a mushroom for Mushroom Decoction

Previous world alchemy reactions (reset with new worlds).
Archived: W15 ingredient list
Archived: W14 ingredient list
Archived: W13 ingredient list
Archived: W12 ingredient list

Game Development

  • Swinish Alchemy (2024-11-24) >"Implemented Alchemy Discoveries
    :Whenever you craft an elixir with a benign effect, the ingredients which carried those effects will thereafter always display them in their tooltip. You will be awarded a normal discovery LP amount for the discovery.
    :Elixirs and alchemical process-materials (E.g. "Lye Ablution"s) will now always present, in their tooltips, the recipe which made them. The recipe is only visible to the creator of the material/elixir.
    "
  • Through a Glass Darkly (2020-08-16) >"If you manage to impart the same potential effect more than once on an alchemical ingredient, it will only count once for the purposes of positive Elixir effects, but still count as a matched effect, and reduce the potion's negative side effect."