Coltsfoot

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Coltsfoot
Coltsfoot.png
Vital statistics
Size 1 x 1
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> Max:4 (Flower)
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> Flower (35)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Foraging
Minimum Per*Exp 10
Seasonality (see this page for now)
Terrain Green Brake, Leaf Patch, Ox Pasture, Shady Copse
Object(s) Required None
Produced By Hand
Specific Type of Flower
Required By (Flower (1): Bouquet of Flowers)
Study details
Base LP 150
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 0h 36m
Mental Weight 5
EXP Cost 5
LP / EXP 30
LP / Hour (real) 250
LP / Mental Weight 30
LP / Hour / EXP 50
LP / Hour / Size 250
LP / Hour / Weight 50
LP / Hour / Size / EXP 50
LP / Hour / Weight / EXP 10
Go to Objects

Coltsfoot is a Curiosity which can be used in the Study Report to earn Learning Points.

Note: grows only in Spring.


Gallery

Game Development