Carrot

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Carrot
Carrot.png
Vital statistics
Size 1 x 1
Stack Max:3 (Crops)
Stockpile Carrot (60)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Farming
Produced By Carrot Crop
Specific Type of Tuber
Required By (7) Perched Perch, Pickled Carrot, Red-Shred Salad, Snowman, Spring Stew, Unbaked Carrot Cake, Unbaked Poultry Pot Pie, (Tuber (9): Chewy Chevon, Fat-Braised Veg, Moules Frites, Onion Salad, Spicy Salad, Steak & Tubers, Tuber Mash, Two-Bird Skewer, Vegetable Stuffing)
Food details
Energy Filled 150
Hunger Filled 1.5
Energy/Hunger 100
Satiates Satiations-Vegetables.png Vegetables
FEPs +1 +2 Sum%
STR 0 0 0%
AGI 0 0 0%
INT 0 0 0%
CON 0 0 0%
PER 1 0 100%
CHA 0 0 0%
DEX 0 0 0%
WIL 0 0 0%
PSY 0 0 0%
Sum 1 0 --
Hunger per FEP 1.5
FEP per Hunger 0.67
Go to Objects

Carrots can be eaten raw, planted as a crop, or used as an ingredient for various Cooking and Baking recipes. This food fills 150% of the energy bar and gives 1 Perception in FEPs.

How to Acquire

Harvest a Carrot Crop at the third or fifth stage of growth. Harvesting at the third stage provides exactly one carrot. Harvesting at the final stage provides two or more carrots based on character skills.

How to Use

To plant a carrot or carrot seed, left-click it, then right-click a plowed field.

Notes

Carrots have two stages of harvesting. Their fourth stage results in seeds when harvested, and their fifth and final stage result in 1-3 Carrots, which can also be planted. If using the Amber client with crop stage indicators enabled (ctrl + p), the forth stage is denoted by a yellow dot over the crop, while the fifth stage is indicated by a red dot.

Game Development

  • Loose Velvet (2023-06-22) >"Several things now stack: Soil, Clay, Bricks, Plant Fibre, Wool, Carrots, Beets, Turnips, all Onion types, Champignons, Peapods, Pepper (Boiled or not), Hops, Grapes, Raisins, Prunes and Chum Bait."