Talk:Farming
"NOTE: Plowed fields will revert back to their original tile type over time.[Verify]" I marked it for verification as I didn't see any plowed fields returning to their original state as of hafen.--Asgaroth22 (talk) 07:16, 8 December 2015 (EST)
- Plowed tiles actually spread like any other terrain, at least they do on dirt. They do decay though - i had tiles turn to dirt under crops (with no effect on the crops themselves), but since they also auto spread, they convert back to plowed shortly. I would add that info to the page if there's consensus. Ashghan (talk) 11:41, 5 April 2016 (EDT)
- This is true, though it is a bug. See: http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=47948&p=625230#p625230 --Ysh (talk) 14:11, 5 April 2016 (EDT)
Skills Enabled
As I am new to wiki editing, and seeing as how there is no mention of Baking(for example) in any of the edit pages, I have no clue as to how to change the Skills Enabled section to include Sewing. For the same reason Sewing would need to be removed from Primitive Tools but again I do not know how. At first I thought this was handled automatically by reqskill. I may have jumped to conclusions in that regard. Even if someone does do this for me, I would like to know how to do it myself for the future. --LordMark (talk) 10:38pm, 7 October 2018 (EDT)
Ah, yea, known issue - after edit click a refresh button at the top of the page. Sometimes it's needed to refresh all connected pages too.
--Kitsuneg (talk) 7 October 2018 (EDT)
Wow, that is a strange issue...Thanks for telling me. To be safe I hit ctrl+shift+R to dump the cache; at first I didn't notice any changes but then when I did Primitive Tools, Sewing was gone and voila all the others were fixed like magic. Hopefully someone can figure out the cause of that and nip it in the bud. --LordMark (talk) 11:08am, 8 October 2018 (EDT)
- (LordMark)>Hopefully someone can figure out the cause of that
- Its a 'feature', related to how MediaWiki(page) and SMW(properties) caching works.
- [ctrl+shift+R] is browser cache related. [Refresh] is MW/SMW(see
icons(App Web-buttons) in lower-right corner of page) cache related. - Most of the time you just need to use one. Usually [Refresh] when Property changes are infolded in a page edit ... But only if you like to see/check the related changes on other pages 'immediately' (ie: after some time, depending on how busy RoB is, things get(should) update automatically).
- --.MvGulik. 12:41, 8 October 2018 (EDT)
- Ah, okay. Not sure what "icons" you're referring to, though. --LordMark (talk) 4:23pm, 8 October 2018 (EDT)
- If I am correct my assumptions, these "app web-buttons" you speak of are not located in the bottom right, but on the top(at least they are for me). --LordMark (talk) 16:42, 29 October 2018 (EDT)
Quality roll area ...
- Its unclear if the random quality roll is separately done, per some given area, without any correlations. (area limit unknown - NxN minimaps)
- Alternatively it could also use some gradient noise map. Which would give neighboring areas/minimaps similar results. And areas/minimaps far apart potential significant different results.
- (kinda impractical/cumbersome to be checked with general clients)
- --.MvGulik. 13:14, 30 May 2022 (UTC)
Crops testing data (W13)
(Outdated past world info)
- Setup: Relative short-interval planting. Using two crops with fixed/known quality.
- Turnip: Source q(21,6), resulting q(20..27) => Suggest N.5 quality is rounded up.
- Carrot: Source q(21,2), resulting q(20..25) => (Nothing to conclude. Insufficient data)
- Quality changes are applied separately per crop-type.
- When quality changes, it went up or down by 1. Changes by more than 1 where over relative long intervals (Hour > ~1.5).
- When quality changes, a consecutive quality change seems to take at least 1 game-hour.
- Occurring quality changes have no fixed point in time. Overall they seem possible every half-hour(game-time), if not faster. (that's after the 'quality change' cooldown - per crop)
Overall current conclusion: The shorter the interval between consecutive plantings the better, up to 2 hours (that's ~35 RT-minuten) or 1.5 game hours. But: the shorter the interval is, the more space is needed. A lot of space with the slower crops. (assuming its the same for all crops that is)
And ... This is World-13 data. As at World-14 crops are targeted for some significant changes.
--.MvGulik. 20:45, 7 August 2022 (UTC)
Potential crops testing (W14)
W14 Patch>"Reworked crop quality gains so that all crops should gain quality relatively uniformly, with some geographically local variance still applied."
- "relatively uniformly" ... Hmm.
- Potential (bot) test setups.
- Plant single crop per fixed time interval for some long duration. (multiple times) -- Target: general crop quality-change interval & behavior.
- Do same for different crops. -- Target: use all crops same time interval or not.
- If general interval is known: Using shorter interval to teas-out potential random time-deviations.
- If above are kinda known. Same crops+time planting at different locations.
- (just thinking about it) --.MvGulik. 12:28, 23 September 2023 (UTC)
Low farming vs quality gain (potential exception).
- Got an apparent rare exception. Where I have gotten a +1 quality gain on a crop which initial quality was below the farmers farming level. (like 50 vs 100)
- Problem: Can't be completely sure if it was not some crop I recently foraged from some abandoned claim though.
- Known fact: Harvested crops with a quality above N.5 quality are rounded up. (depending on the used (and unknown) internal game-math, this could potentially account for this exception)
- --.MvGulik. 07:23, 7 October 2023 (UTC)
- Most likely reason. After game crops updates. All crops (not just trellis crops) can/will gain additional quality over time. (for now assuming is only for fully grown crops, but that might not be the case.) --.MvGulik. 08:51, 6 January 2024 (UTC)
Harvesting vs Farming skill.
>"Harvesting does seem to be affected by the farming skill." Ref
This could use some additional how/when effect info. How this is/was tested might play a role here, as crops can/will change there harvest-quality over time. (inspecting always give the quality of the used crop/seed and is never updated to reflect the crop current quality) --.MvGulik. 08:36, 6 January 2024 (UTC)
Quality progression of seeds
- Although the initial quality of seeds (when planting) don't seem to be directly related to minimap area's. The additional quality changes do seem to be related to the minimap area. Although ... that conclusion could be because minimap's (in relation to seed quality) are potentially only updated in a semi-random order (just like with snow). (This could mean the game don't checks for additional latent quality changes that are not pushed to a minimap yet.) Additional quality changes so far seem to happen at least every two real days. --.MvGulik. 09:10, 15 September 2024 (UTC)
- Hmm. Got two different q results on (probably/maybe) same time planted crops next to each other. But these crops where all inside the same minimap. Only other game-border was a terrain-view border, but that one had a offset of one tile from the two crops. The other terrain-view border (Vertv vs Horz) did give the same result (same q difference between the two rows), so that kinda rules that out. ... Only thing that remains to make sense ... the two related crop-rows where not planted at the same time(/planting-selection). --.MvGulik. 01:23, 17 September 2024 (UTC)
- Turnip crop might only get one (additional?) quality change in total (Speculative at this point. As I'm not sure if that was the one when planting them, or after that. ... As I did not make any notes. :-/ ) (It would be a gods blessing If the Ender client would allow dumping time- & tile-stamped player actions to some log file. Like with chats.). Hmm ... Just a wild thought, additional quality changes might potentially be related to something else. Like for example beehive related stuff. --.MvGulik. 16:40, 24 September 2024 (UTC)