Prepared Animal Hide
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Prepared Animal Hide | |
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Vital statistics | |
Size | 1 x 1 |
Object(s) Required | Adder Hide, Aurochs Hide, Badger Hide, Bat Hide, Bear Hide, Beaver Hide, Boar hide, Boreworm Hide, Cattle Hide, Cave Angler Scales, Caverat Hide, Ermine, Fox Hide, Goat Hide, Grey Seal Hide, Hedgehog Skin, Horse Hide, Lynx Hide, Mammoth Hide, Mole Hide, Moose Hide, Mouflon Hide, Otter Hide, Pigskin, Rabbit Fur, Red Deer Hide, Reindeer Hide, Roe Deer Hide, Sheepskin, Squirrel Hide, Squirrel Tail, Stoat Hide, Troll Hide, Walrus Hide, Wildgoat Hide, Wildhorse Hide, Wolf Hide, Wolverine Hide |
Required By | (23) Bagpipe, Creel, Custom Image Sketch, Drum & Sticks, Feather Band, Fur Boots, Fur Cloak, Gelatin, Hide Layer, Hide Strap, Leather, Parchment, Poor Man's Gloves, Potent Rod, Rough Guard Patch, Rough Polish, Sling, Still Life, Stinging Poultice, Wanderer's Bindle, Waterskin, Wilderness Skis, Woodsman's Ushanka |
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Prepared Animal Hide is a game class-type referring to one of the following 38 game-objects:
Adder Hide (4) Aurochs Hide Badger Hide (2) Bat Hide (2) Bear Hide (5) Beaver Hide (2) Boar hide (1) Boreworm Hide Cattle Hide Cave Angler Scales (1) Caverat Hide Ermine (4) Fox Hide (1) Goat Hide Grey Seal Hide (1) Hedgehog Skin Horse Hide (1) Lynx Hide (2) Mammoth Hide (1) Mole Hide (1) Moose Hide (1) Mouflon Hide Otter Hide Pigskin Rabbit Fur (2) Red Deer Hide Reindeer Hide (2) Roe Deer Hide Sheepskin (1) Squirrel Hide Squirrel Tail (2) Stoat Hide Troll Hide (3) Walrus Hide (2) Wildgoat Hide Wildhorse Hide Wolf Hide (1) Wolverine Hide (1)
(n): (Superscript) Number of items in that type-group.
(n): (Subscript) Number of crafts that specifically require this item.
Any of these can be used in the recipes that require a Prepared Animal Hide.
Most can also be used to make Leather. Exception(s): Squirrel Tail.
Each inventory space that the hide takes up represents 1 Prepared Animal Hide. Hides can be split up into patches by right-clicking them. Hides that take up more inventory spaces than a crafting recipe requires, will be automatically split up and the remainder returned.
Notes
- Some recipes, like the Bear Cape, require a whole hide, so in these cases splitting it up effectively ruins the hide.
- Hide patches cannot be turned into leather.
- Although stacked large-hides can's be manual split inside the stack, they do auto-split when crafting requires it => Mixed Hide+Patch Stack.