Prepared Animal Hide
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Prepared Animal Hide | |
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Vital statistics | |
Size | 1 x 1 |
Object(s) Required | Adder Hide, Aurochs Hide, Badger Hide, Bat Hide, Bear Hide, Beaver Hide, Boar hide, Boreworm Hide, Cattle Hide, Cave Angler Scales, Caverat Hide, Ermine, Fox Hide, Goat Hide, Grey Seal Hide, Hedgehog Skin, Horse Hide, Lynx Hide, Mammoth Hide, Mole Hide, Moose Hide, Mouflon Hide, Otter Hide, Pigskin, Rabbit Fur, Red Deer Hide, Reindeer Hide, Roe Deer Hide, Sheepskin, Squirrel Hide, Squirrel Tail, Stoat Hide, Troll Hide, Walrus Hide, Wildgoat Hide, Wildhorse Hide, Wolf Hide, Wolverine Hide |
Required By | (23) Bagpipe, Creel, Custom Image Sketch, Drum & Sticks, Feather Band, Fur Boots, Fur Cloak, Gelatin, Hide Layer, Hide Strap, Leather, Parchment, Poor Man's Gloves, Potent Rod, Rough Guard Patch, Rough Polish, Sling, Still Life, Stinging Poultice, Wanderer's Bindle, Waterskin, Wilderness Skis, Woodsman's Ushanka |
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Prepared Animal Hide is a game class-type referring to one of the following 38 game-objects:
Adder Hide (4)
Aurochs Hide
Badger Hide (1)
Bat Hide (2)
Bear Hide (5)
Beaver Hide (2)
Boar hide (1)
Boreworm Hide
Cattle Hide
Cave Angler Scales (1)
Caverat Hide
Ermine (4)
Fox Hide (1)
Goat Hide
Grey Seal Hide (1)
Hedgehog Skin
Horse Hide (1)
Lynx Hide (2)
Mammoth Hide (1)
Mole Hide (1)
Moose Hide (1)
Mouflon Hide
Otter Hide
Pigskin
Rabbit Fur (2)
Red Deer Hide
Reindeer Hide (2)
Roe Deer Hide
Sheepskin (1)
Squirrel Hide
Squirrel Tail (2)
Stoat Hide
Troll Hide (2)
Walrus Hide (2)
Wildgoat Hide
Wildhorse Hide
Wolf Hide (1)
Wolverine Hide (1)






































(n): (Superscript) Number of items in that generic type group.
(n): (Subscript) Number of crafts that specifically require this item, if any.
Any of these can be used in the recipes that require a Prepared Animal Hide.
Most can also be used to make Leather. Exception(s): Squirrel Tail.
Each inventory space that the hide takes up represents 1 Prepared Animal Hide. Hides can be split up into patches by right-clicking them. Hides that take up more inventory spaces than a crafting recipe requires, will be automatically split up and the remainder returned.