Prepared Animal Hide
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Prepared Animal Hide is a game class-type referring to one of the following 39 game-objects:
Adder Hide (5)
Aurochs Hide
Badger Hide (2)
Bat Hide (2)
Bear Hide (5)
Beaver Hide (2)
Boar hide (1)
Boreworm Hide
Cattle Hide
Cave Angler Scales (1)
Caverat Hide (1)
Ermine (4)
Fox Hide (1)
Goat Hide
Grey Seal Hide (1)
Hedgehog Skin
Horse Hide (1)
Lynx Hide (2)
Mammoth Hide (1)
Mole Hide (1)
Moose Hide (1)
Mouflon Hide
Otter Hide
Pigskin
Rabbit Fur (2)
Red Deer Hide
Reindeer Hide (2)
Roe Deer Hide
Sheepskin (1)
Squirrel Hide
Squirrel Tail (2)
Stoat Hide
Tame Reindeer Hide
Troll Hide (3)
Walrus Hide (2)
Wildgoat Hide
Wildhorse Hide
Wolf Hide (1)
Wolverine Hide (1) 







































(n): (Superscript) Number of items in that type-group.
(n): (Subscript) Number of crafts that specifically require this item.
Any of these can be used in the recipes that require a Prepared Animal Hide.
Most can also be used to make Leather. Exception(s): Squirrel Tail.
Each inventory space that the hide takes up represents 1 Prepared Animal Hide. Hides can be split up into patches by right-clicking them. Hides that take up more inventory spaces than a crafting recipe requires, will be automatically split up and the remainder returned.
Notes
- "Dried hide" is the shorter alternative name for "Prepared Animal Hide" used across the wiki. (game history related)
- Some recipes, like the Bear Cape, require a whole hide, so in these cases splitting it up effectively ruins the hide.
- Hide patches cannot be turned into leather.
- Although stacked large-hides can's be manual split inside the stack, they do auto-split when crafting requires it => Mixed Hide+Patch Stack.