Squirrel Tail
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| Squirrel Tail | |||||||||||||||||||||||||||||||||||||||||||
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| Vital statistics | |||||||||||||||||||||||||||||||||||||||||||
| Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 | ||||||||||||||||||||||||||||||||||||||||||
| Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. | Max: 4 (Prepared Hides) | ||||||||||||||||||||||||||||||||||||||||||
| Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Hide (30) | ||||||||||||||||||||||||||||||||||||||||||
| Skill(s) RequiredSpecific needed skills that enable a given object or item. | Hunting | ||||||||||||||||||||||||||||||||||||||||||
| Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) | ||||||||||||||||||||||||||||||||||||||||||
| Object(s) Required | Fresh Squirrel Tail | ||||||||||||||||||||||||||||||||||||||||||
| Produced By | Drying Frame | ||||||||||||||||||||||||||||||||||||||||||
| Specific Type of | Prepared Animal Hide | ||||||||||||||||||||||||||||||||||||||||||
| Required By | (2) Forager's Brooch, Nine-Tails, (Prepared Animal Hide (26): Bagpipe, Creel, Custom Image Sketch, Drum & Sticks, Feather Band, Fur Boots, Fur Cloak, Gelatin, Hide Cloak, Hide Layer, Hide Strap, Leather, Parchment, Poacher's Pouch, Poor Man's Gloves, Potent Rod, Primitive Backpack Extension, Rough Guard Patch, Rough Polish, Sling, Still Life, Stinging Poultice, Wanderer's Bindle, Waterskin, Wilderness Skis, Woodsman's Ushanka) | ||||||||||||||||||||||||||||||||||||||||||
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| Go to Objects | |||||||||||||||||||||||||||||||||||||||||||
A Squirrel Tail is a Curiosity which can be used in the Study Report to earn Learning Points.
It also functions as a dried hide, except it can't be tanned into leather. This makes it excellent material for things like Creel, Sling and Wanderer's Bindle.
How to Acquire
Fresh Squirrel Tails are obtained by butchering Dead Squirrels. It can be studied after drying it on a Drying Frame for 8 hours.
Notes
Squirrel Tails come in high qualities if your Survival is high. A q40 tail gives 4,000 LP, meaning if your Survival is high, they can become a more acceptable curio.
Game Development
- Sandy Scrimshaw (2019-03-05)◎ >"Can now put squirrel tails in hide stockpiles."