Sling
Sling | |||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Hunting, Archery | ||||||||||||||||||||||||||
Object(s) Required | String x5, Prepared Animal Hide x2 | ||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||
Slot(s) Occupied | 5L or 5R | ||||||||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Weapons > Sling
A Sling is a one-handed projectile weapon that requires Stone as ammunition.
It is often used by players with low Marksmanship skill, as it is twice as easy to aim with than it is with the Bow. However, the sling does lower damage than the bow. It is commonly used for hunting.
Damage
The maximum damage is 15, multiplied by the square root of the quality of your Sling divided by ten.
Your Perception attribute affects the minimum damage of ranged attacks. Your target's Agility attribute reduces your damage.
[Verify: Formula seems to be not up-to-date anymore, or is missing some info (Sling listed damage).]
Where PER is your Perception attribute and AGL is the enemy's Agility attribute.
Quality
The quality of the Sling is determined with the following formula:
It is softcapped by Dexterity, Survival, and Marksmanship.
Gallery
Game Development
- Bullfinch Falls (2023-11-14)◎ >"Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount."
- Ghost Apple Gelatin (2021-03-05)◎ >"Slings now require prepared hides, rather than leather."
- Slingshot (2016-01-27)◎ >"Added Sling. Fires a stone projectile. Firing only reduces the aim meter by 30%."