Legacy:Curiosity: Difference between revisions
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Curiosity is a mechanic that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game. The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study. | Curiosity is a mechanic that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game. | ||
You can't study more than one curiosity of each type. | The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study. | ||
You can't study more than one curiosity of each type at the same time. | |||
The sum [[Mental Weight]] of your curiosities can't exceed your [[Attention Limit]], which is equal to your base [[Intelligence]]. Quality is thought to increase LP gain, and there is a possibility that better quality curiosities take less time to study. | The sum [[Mental Weight]] of your curiosities can't exceed your [[Attention Limit]], which is equal to your base [[Intelligence]]. Quality is thought to increase LP gain, and there is a possibility that better quality curiosities take less time to study. | ||
Revision as of 01:17, 14 March 2011
Curiosity is a mechanic that allows a hearthling to develop Learning Points. It is implemented by studying peculiar objects either found or created in the game. The Study Interface, found by pressing the second button on the character window, is where curiosities can be placed for study. You can't study more than one curiosity of each type at the same time. The sum Mental Weight of your curiosities can't exceed your Attention Limit, which is equal to your base Intelligence. Quality is thought to increase LP gain, and there is a possibility that better quality curiosities take less time to study.
Crafted Curiosities
Foraged/Found Curiosities
Spider web - Unknown for now
Dandelion - Foraged on moor, heath, or grassland
Cat gold - By-product of chipping stone from a boulder
Ant Soldiers - Found by Raiding an Ant hill
Ant Queen - Found by Raiding an Ant hill
Wishbone - By-product of butchering chickens
Ladybug - Creature to catch
Itsy Bitsy Spider - By-product of pulling out Spindly Taproot AND Dandelion
Shocked Frog - Creature to catch
Auroch Hair - Found by Pulling Hair from an Auroch - You will be attacked though
Itsy Bitsy's Web - Found from picking Spindly Taproot.
Unconfirmed
If you have knowledge of these curiosities, please add details/a wiki page and move it to the confirmed section. Also proper in game spelling/wording would be appreciated. This is hearsay from the forums.
Lucky Rabbit's Foot - butchering a rabbit
Wood shavings - any woodcutting related activity such as stumping/making boards
Ant Empress - Raiding an Ant Hill
Itsy Bitsy's Web - By-product of harvesting a Dandelion